Taking the other post's Columbus reference as an example, when FD announced a revamp to what was a rather dry exploration experience, I was kind of expecting that the future process of "exploring the americas" would bring stuff along the the likes of dynamic ocean conditions, sea storms, friendly and hostile, environmental hazards, diseases, discovering new forms of life, new plants, new geology, bringing back new and extraordinary things and such kind of stuff that made exploring the americas a hard but rewarding grand adventure. Instead, we just got a minigame to play while still at port in Genova, while venturing out into the ocean to explore the great unknown and venturing through unknown lands remains exactly as insipid as before, completely untouched.
Metaphores aside, I was hoping/expecting gameplay to be added to the act of exploring systems, stuff that would/might happen while I explored a system, more actual interactions with the environment, having all those numbers, temperature, pressure, etc, actually play a part on survival, more discoverable things with different interactions and more ways to extract info/data about them, both in space and planets. Instead we get to play, over and over again, a vapid (imo) minigame before starting to explore each and every new system, while
the actual system space and planetary exploration, which is where the meat was most surely missing, remains exactly the same as it was without anything new added to it. This is what truly irks me. That the actual system exploration will still be just the same rather dry experience it always was, but now there's a constant, mandatory bland minigame as pre-requisite to start exploring each and every system.
Imagine you one day decide to venture out into space to explore the misteries of the great unknown, is "pointing the balls" for a dozen thousand times the kind of stuff you would wish to experience as the meat of your grand space adventure? I would wager it is not. And neither do I