The current system goes like this:
The new system, if I understand it correctly, works like this:
While the write up of the two sequences is almost identical, the new system requires that you scan EVERY body in the system BEFORE you can make an informed decision on whether the system is even worth additional activity.
In effect, Frontier has removed the ability to make a quick decision and replaced it with what is going to be another round of repetitive, boring game play. I say this because, once you master the technique, it will become cumbersome. While you are learning it, it may or may not be entertaining, but doing it over and over again is not going to provide excitement for most people after the first hundred times.
Worse than that, statistically, the majority of that scan time is going to be used to look at objects that are not worth the time because you will still need to scan bodies which are not landable to determine that they are not landable.
No matter how impressive a skill set you develop in reading the scanner, this is not going to be a faster process for making a decision on whether the system is worth further investigation. Consider a system with multiple stars with subsystems of small, non-landable moons and planetoids. You could spend a lot of time on that system only to conclude that it was an exercise in futility.
Added to that is the idiotic notion that I need to point the nose at everything as if I am using a FLIR instead of a sensor suite that can scan in all directions when it is dealing with starships but cannot see system bodies unless they are directly in front of it. Oh, wait, it can see them persistently once you have scanned them, which means the internal logic isn't consistent.
In summary, while the mechanics for in depth MAPPING seem to be worthwhile, I feel the value of the new scanning system is going to be negative because it takes choice away from the player and puts in an procedural/RNG mechanic.
- Jump into the system
- Hold down your keybind to start the scan/maneuver for fueling if you are going to
- Scan completed, pull up the system map
- Make a decision on whether or not to invest more time on the system
- Take other actions in system or plot course and jump out
The new system, if I understand it correctly, works like this:
- Jump into the system
- Hold down your keybind to start the scan/maneuver for fueling if you are going to
- Scan completed, you now know more about the primary star
- Activate the analysis system, manually maneuver your forward only facing sensor onto each body individually, performing a full scan on it to determine what it is
- Make a decision on whether or not to invest more time on the system
- Take other actions in system or plot course and jump out
While the write up of the two sequences is almost identical, the new system requires that you scan EVERY body in the system BEFORE you can make an informed decision on whether the system is even worth additional activity.
In effect, Frontier has removed the ability to make a quick decision and replaced it with what is going to be another round of repetitive, boring game play. I say this because, once you master the technique, it will become cumbersome. While you are learning it, it may or may not be entertaining, but doing it over and over again is not going to provide excitement for most people after the first hundred times.
Worse than that, statistically, the majority of that scan time is going to be used to look at objects that are not worth the time because you will still need to scan bodies which are not landable to determine that they are not landable.
No matter how impressive a skill set you develop in reading the scanner, this is not going to be a faster process for making a decision on whether the system is worth further investigation. Consider a system with multiple stars with subsystems of small, non-landable moons and planetoids. You could spend a lot of time on that system only to conclude that it was an exercise in futility.
Added to that is the idiotic notion that I need to point the nose at everything as if I am using a FLIR instead of a sensor suite that can scan in all directions when it is dealing with starships but cannot see system bodies unless they are directly in front of it. Oh, wait, it can see them persistently once you have scanned them, which means the internal logic isn't consistent.
In summary, while the mechanics for in depth MAPPING seem to be worthwhile, I feel the value of the new scanning system is going to be negative because it takes choice away from the player and puts in an procedural/RNG mechanic.