Why I prefer ED over NMS

First, a few caveats / disclaimers:

1) I actually think NMS is now an amazing game and a brilliant achievement in procgen.
2) I have many complaints about ED, especially when it comes to bugs.
3) I recognize that ED and NMS are very different games in many ways.

So why do I personally prefer ED to NMS, now that I've had time to fully "test drive" the latter? Realism.

The Stellar Forge is Frontier's crowning achievement IMO. My favorite activity is exploration, not just in ED, but any "open world" game. Exploring in NMS was fun at first, because there is a lot to see, but it begins to feel fake and inconsequential over time. I'm always very aware that I'm playing a game with NMS, but I can "lose myself" in the illusion that I'm exploring a real galaxy in ED. I can look up in the night sky and point to my wife and say, "That's where I'm at right now!" Planets, while "boring" compared to NMS, are amazingly realistic, which I prefer. I follow a number of CMDRs on Twitter, but I also follow NASA and other space agencies, and more than once I've looked at a picture before looking who posted it and confused actual photographs from a planetary probe with screenshots from Elite, and vice-versa. That never happens with NMS screenshots, LOL. Of course I can go on about the realistic simulation of gravity, planet rotation and revolution, the incredible star field (which I just noticed is dynamic when zooming), the catalog stars and nebula, and on and on. There is just no other game like this, especially on the consoles. Even the galaxy map is amazing IMO.

Of course there's the ships and realistic space flight and combat. Obviously "realistic" relative, but I can actually picture real spaceships flying like ED ships thanks to sophisticated computer-aided fly-by-wire. Just think of how modern quadcopter drones fly. Compare this to NMS, and there's just no contest. Now I do have issue with how some of the ships in ED are designed, but there are enough ships that I can avoid the ones that feel off in regards to scale or layout.

Missions in ED are seen as a weakness, and rightfully so, but NMS is not that different. When I first started playing ED, every mission felt new and exciting. It's the repetition that gets old, and this also happened to me in NMS. I stopped playing because I grew tired of grinding to unlock blueprints, which is much more "mandatory" in NMS than ED unless playing in creative mode. One thing NMS does have (along with just about every other game with quests) is a few good story-based missions. I really wish Frontier would add some amazing "quests" with voice acting. I'm not talking about "you are THE hero" quests (I know I'm not Dragonborn in ED), but I would like to be somebody's "hero". But that's a topic for another thread.

One thing I really like in NMS that I miss in ED is "space legs", itself a topic all its own, but worthy of quick mention here. In real life, I often pull over the car and get out and walk around when on a road trip. It lets you experience the world in a way that's more tangible than from the 'cockpit'. As an explorer, I would love to walk around some of the "scenic pullovers" where I park my ship or SRV, stand under a water geyser or warm my hands by a small volcanic spout, take a selfie, gather with other CMDRs and kick a football around in low G, etc. If you look at the screenshots from NMS, this is the kind of things the majority of players are loving about space legs. I personally don't need to walk around the stations, which would take a lot of work, but it should be relatively easy to get my existing holome out of the chair and onto the surface of a planet. It would also make things like exploring Guardian ruins much more enjoyable IMO.

Finally, base-building. This is a huge part of NMS, and I definitely see the appeal in it. I also understand the technical difficulties of bringing this to a game like Elite Dangerous, and why many players wouldn't even be interested in this. Someone once said that our spaceship is our home, and this is the "base-building" I'd like to see added to the game someday. Outfitting and customizing my ship is one of my favorite activities in ED, and I would greatly enjoy to be able to take that a step further and "build" the interior of my ship. Assuming we had the aforementioned space legs, it would great if we could have customizable "captains quarters", crew lounge, heck, maybe even a basketball court "module" on the bigger ships. As an explorer, I would love to create different "homes" out of a big ships like the Anaconda and Orca. I would also enjoy making a proper "battleship" out of my combat Conda, with NPC crew manning their stations. I know this all sounds like pie-in-the-sky, but it actually is a lot less complicated than NMS's base-building system (which also comes with NPCs).

The point I'm trying to make in those last two paragraphs (I drifted off topic, sorry) is that even where NMS has things I really would like in ED, I feel those things are easily within reach of Frontier, if they choose to add those things. Even without space legs and ship building, I found myself drawn back to ED after taking a couple of months off from the game, and this is with some horrendous bugs! I thought it would be good to let the developers know that they do indeed have something special, and I hope this new "era" focuses on what makes ED unique and great, because this game is indeed a diamond, albeit in the ruff.
 
Last edited:
this game is indeed a diamond, albeit in the ruff.

Diamond in the ruff you say:

wT6iOkV.png

Now get back to NMS!
 
I have both NMS and ED.

I can't keep interested in NMS for more than an hour at a time. I think I have less than 30 hours play time, across multiple new games. I just can't get in to it, let alone get far enough to unlock all he new content. Lol

But I have about 1000~ hours in ED, and while I'm mostly burnt out these days, ED has taken up far more play time than any other game, ever. Only Eve Online and Skyrim have come even close to that sort of play time.

Despite all the whining, ED must be doing something right. :)
 
ED is indeed a rough diamond. It already shines when looked at at the right angle, but it misses a few facettes and a bit polish. Regardless, Elite is with no doubt, the best feeling and looking space game i have played. And i am looking forward to see how the diamond evolves. I won't miss a single meter of the process for sure. Go Frontier!

o7
 
I can whine with the best of them, but it's because of what ED does right that I'm so bothered by what's currently broken (in my case it's the bugs). I really do like NMS, but not enough to "whine" about it, LOL.

I've got NMS - bought it on day one - and played it extensively. I like it, I really do, but for all of ED's lack of depth it's still a deeper game than NMS, and far, far broader.

I treat NMS as a sort of palate-cleanser for when I get a bit burned out from ED. However, I can see a day when I'll shelve NMS for one last time and never revisit it. ED...maybe, but it's far less likely.
 
I can whine with the best of them, but it's because of what ED does right that I'm so bothered by what's currently broken (in my case it's the bugs). I really do like NMS, but not enough to "whine" about it, LOL.

I whine too, but only because ED has so much potential, which is within FDs grasp, but instead we get multicrew and PowerPlay. Lol
IMHO, it wouldn't actually take that much to give ED more life, I suggest stuff all the time, and that'd do far more for the game than some of the other things we've got.
 
I'm still playing NMS at the moment. I'll be back to ED when the Q4 update arrives.

One key difference for me, and one that's keeping me in NMS for now, is how much quicker it feels to get things done in NMS compared to ED. NMS is grindy, yes, but the grind has decreased significantly as I've progressed. Ships, multitool & exosuit all become more efficient as you upgrade requiring less constant attention and leaving me plenty of time to just go and do 'fun stuff'.

In an evening of ED I'll often find I set myself a goal, and just finish it (or sometimes not) at the end of the evening. An evening in NMS usually sees me completing four or five such goals often with an interruption somewhere inbetween because I've spotted something else interesting in-game and gone off to investigate it.

I like both, for different reasons. I expect I'll keep playing both for some time yet. I do wish ED had a bit more 'life' in it though, and I'm not talking about crazy rainbow creatures waddling around on planets, I just mean things like ... NPCs being vocal animated models rather than silent still images, things like that.
 
I'm never convinced by comparisons between these two games as they are so very different in style and gameplay.

Both have their merits - ED focuses on the ships, NMS on planets. ED seems ever inclined to making the 'game play' ever less enjoyable and tiresome, whereas NMS seems to want us to have fun. For example, ED made ship transports slow and expensive whilst NMS introduced instant transport portals.

To summarise, NMS and HG makes me giggle whereas ED and FDev increasingly makes me sigh (sadly). ymmv

I play both, but HG are way out in the lead at the moment for sheer easy fun and enjoyment, not least given the frequency of their recent updates and fixes.
 
I have both games and VR.

I want to fly space ships and I want to be able to fly to somewhere in our galaxy and remember my dreams as a boy of one day going into space.

I want to enjoy flying without thinking I need to gather x resources to travel to the next planet or keep alive.

I have no objection to walking on planets, but I am more interested in flying ships that gave an approximation to what flying a real one might be like.

Only one game gives that.
 

verminstar

Banned
Little point in comparing the two games unless ye think its logical to compare chalk and cheese. The base building mechanics in NMS have sucked scores of hours already and continue to draw me in while the base building mechanics of elite dont even exist. The argument would have the exact same result if ye compared elite to Worms 3d...a game which was about as unrealistic as it gets, but became almost legendary in terms of fun gameplay.

Its a subjective point of view...I love NMS because its fun to mess around on planets and build bases and fleets. The spaceship flying part is more akin to a 20 year old game called Freelancer which also happened to be very unrealistic but also a helluva lotta fun...fer me anyway.

Elite does the flight sim part the best...unfortunately, thats the only part they do the best. No base building, no fleet building, no storyline, certainly not one thats easy to get into without actually leaving the game, planets are barren sterile and empty rocks and snowballs. And dont even get me started on the bugs which are long term game breakers...and thats where ED begins to fail and fail badly. In that respect, worms 3d is more fun than ED because it sacrifices fun fer realism whereas other games, like NMS, sacrifice realism fer fun.

Games are supposed to be fun...clue is in the name ¨game¨. If its a sim, then a sim is not a game, its a sim and by its very nature isnt gonna be as much fun. Now while thats all well and good and one can have fun with a sim type game, the bugs themselves overrule all other aspects entirely and become a major sticking point that makes it impossible to enjoy.

So, while ED may well do this and that better than anyone else, the bugs mean that anything they do better loses its appeal. NMS is also buggy, but none of those bugs are gamebreaking whereas ED...?

It simply stopped being fun...so I stopped playing it entirely and moved onto other things which are fun. I dont compare the two beyond the fun aspect and one of them is fun while the other stopped being fun...a subjective point of view as Im a huge fan of science fiction and science fiction is only limited by imagination. When its limited by realism and dodgy bugs, then its more sim than science fiction and I dont find enjoyment in sims and consider them lacking in imagination.

I couldnt care less what the real universe is supposed to look like in reality...because thats not science fiction, thats something else. In terms of time investment, Ive sunk over 3k hours into ED which is quite a major investment in the minds of many...to me its below average when compared to the likes of the Mass effect series where Ive spent a shade under 11k hours total or eve in which time is measured in years...8 years to be exact which is twice as long as the entire age of ED.

When taking those conditions into consideration, ye begin to see why making comparisons is a bad idea as ED is below average in terms of time investment...to me personally. The real tragedy being it wasnt the game itself that caused me to become apathetic towards it...its the bugs that caused that to happen and only the bugs. If those were fixed, Id be playing right now but as they aint...Im gonna play something else. Doesnt really get any more complicated than that...not fer me anyway ^
 
That all makes sense. NMS is like Mario Kart and Elite is like Gran Turismo. One is more realistic (but not fully), one is more pick up and play. Both similar in scope but different, both complement each other and not really rivals.
 
Totally agree with you. I've got both games, and NMS is simply gorgeous, but I simply can't immerse myself in NMS the way I do with Elite. There's something about it which can grate me if I play for more than an hour or so at a time.

With Elite, on the other hand, I can literally "switch off", and mess around in space, tinkering with ships, missions, or just sight-seeing.

Sometimes, I just enjoy reviewing the galaxy map and trying to spot any hidden clues as to which sections might hold any secrets...
 
Comparing ED to NMS is wrong anyways, NMS compares better to Osiris or Empyrion.

Disclaimer - many of us are console gamers (myself included), and NMS is the closest thing we have to ED. But I agree that these are two very different games in many ways.
 
Back
Top Bottom