I dont really agree with the points. Each to his own though.
On the contrary I think they have spent too much time on the "mystery" stuff that only a few people play around with and that we may not see for years.
I cant see where they are focussing more on PvP. Weapon changes? No... you will benefit just as much in PvE.
The "problem" with PvP currently is the lack of meaning. Powerplay could have been that meaning but the core of PP is PvE (carry leaflets, shoot bots). PvP actions means nothing.
Engineers did not skew any balance or add new imbalance. Only people who think that are habitual grinders. I play the (pve) game just fine in my non modified combat ships.
tldr;
- too much time spent by FD on mystery stuff noone sees
- pvp need meaning
- NPC AI needs more I(ntelligence) before engineers are a "requirement"
If you are going bring up meaning then there is a lack of meaning in any of the three main play styles, CGs excepted and I'm not so sure about those either. The thing is you bring your own meaning. FDev haven't added much meaning to the game so that the players can do it themselves. Some do it via role-play, other by setting themselves targets like reaching Beagle Point or Sagittarius A*. So I'd counter by saying that if the combat PvP players don't find any meaning in what they are doing it is because they haven't given any meaning to their play. FDev have provided a framework and some content. It's up to the players to add the meaning for their play.
In my opinion, of course.
Utter Nonsense. PvP is part of the game, it has a sizable community, and as such some proper support for it is long overdue and very welcome.
This seems like an appropriate topic from a moderator.
From what I see, its just wasted dev efforts. If there was some potential for some good to come out of PvP focused changes, i'd say great, do it, full steam ahead. Let's get more PvP focused changes in.
So yeah, priorotize my playstyle, because the other playstyle is going nowhere. Two years of updates, and each update makes PvP worse, not better. I'd almost suspect FD of doing it intentionally, if it wasn't for the CMs constantly trying to work PvP stuff into their livestreams.
1a) I don't think Powerplay is necessarily a PVP feature. I think its a PVE feature that supports PVP.
1b) There's always going to be a meta
2) No one expects to PVP without having to ever PVE. This isn't an arena game or FPS. There's CQC for that, but obviously not many PVPers are interested in a pure PVP game like that.
3) PVP shouldn't be rewarded. PVP should be its own reward for those that enjoy it.
4) Time is spent balancing the ships. I don't think a great preponderance of time is spent specifically addressing PVP-only issues. Any tweaks that affect player ships also affect NPC ships, so there's a PVE element to it too.
5) I really don't care, as a PVEer, if PVPers 'complain' about my gameplay
6) There's no imbalance. Everyone has access to the same everything (unless a Cobra Mk IV is some PVP beast I don't know about). There's always going to be a dichotomy in PVP between hardcores and not-quite-as-hardcores, that's inherent to PVP and not endemic only to ED.
7) That's fatalistic, and assuming that SC wont have the same inherent problems that ED has, which they will. If FD believes they cant put out a good product that's worth playing, then they should just shut the servers down right now.
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However, I do agree with your primary tenet - devs shouldn't cater overly specifically to PVPers, because PVP balance should naturally evolve out of good PVE balance. PVP can be a touchstone for balance, because its more sensitive to extremes than PVE. But tweaking PVP directly to fix systemic problems with the game is like putting a candle under your thermostat instead of fixing your furnace. I just think you're right for the wrong reasons![]()
As a purely PvE player is disagree. My position is as a proPvP PvE player. I just don't enjoy PvP and dislike some of the attitudes that go with it but I see the value in having it in the game.
I think FD has been fairly evenhanded in resourcing different aspects of the game. At times they haven't perhaps produced the end result they (or we) hoped for. Nor expended resources to make the mistakes right.
The problem as I see it is that ED is massive in scope, area, desire and potential, but with only a finite resource to spread around it's very easy to fall into the thinking that all the resources should be used for the things personally desired. This would however diminish the game in the long run.
That's not to say we shouldn't keep FD 'honest' by demanding that they look at our desires over those of others. Also I suspect that many players are in the middle of the PvE - PvP dichotomy and so want many of the things being developed/improved/fixed(hopefully).
There's another trap here as well: It's very easy to think of PvE players as a homogeneous group (same for PvPers). We are however a very diverse group - I suspect many PvEers would hate my ideal of PvE more than they hate PvP, as it would be much harder and very unforgiving![]()
Its an approporiate topic from anyone. Or you think moderators shouldn't have opinions?
So yeah, priorotize my playstyle, because the other playstyle is going nowhere. Two years of updates, and each update makes PvP worse, not better. I'd almost suspect FD of doing it intentionally, if it wasn't for the CMs constantly trying to work PvP stuff into their livestreams.
Your argument that PvP players will leave for SC -- a game with objectively inferior flight mechanics and unknown amounts of PvE grind to get ships/modules -- seems specious. There is no one persona that exemplifies the type of player who will leave for another competitor. Some may leave for PvP. Some may leave for a more story-driven PvE experience. Some may leave because a smaller, hand made set of 60 or 70 solar systems (or whatever it will have) feels better than a galaxy with billions of stars and the same list of things to do in every one. I suspect there will be more PvEers that will leave than PvPers because PvE has little holding them here in ED right now. No engaging story of any kind and mediocre NPC and mission mechanics have led to countless threads discussing and begging for improvements to both. Not to mention the lack of depth to any career path (they're all shallow).Ok, i know this one is going to be controvertial, but here we go.
1) FD have repeatedly tried to cater to the PvP crowd, and each time have failed hard. CQC and Powerplay to name two. Other features they add, actively work against fun, balanced, and engaging PvP, Engineers the most obvious example. But then there are the smaller things. The addition of SCBs and HRPs, each massively swinging the meta from one extreme to another, and overall, at least from what i see as feedback from the PvPers, making the overall situation with PvP less satisfying.
2) Again, about Engineers. It massively widended the gap between those who partook and those who didn't. To remain competitive in PvP, the PvPers had to do massive amounts of PvE.... not a good way to get the PvPers on board.
3) The game doesn't even reward PvP in any way apart from very minor increases in combat rank.
4) A repeated complaint on the forums is about features that should be in game, so time spent on PvP balancing is less time spent on other things.
5) The constant bickering between PvPers and PvEers just makes the community terribly toxic at times. There is no reconciliation to be had here. There are solutions, PvEers can not fly in Open for example, but then the PvPers complain about the PvEers hiding in Group/Solo. A no win situation from a community point of view. The community managers tried to support PvP with events, to my mind, they failed. All they showed were the failings in ED in relation to PvP.
6) Let's face it, the devs have painted themselves into a corner with regards to PvP in ED. From launch there was an imbalance in PvP, and it got worse with every patch. The only real way to "fix" PvP at this stage is to rip everything out and start over. Get rid of all grandfathered modifications, weapons, etc.
7) Star Citizen is still theoretically coming, and many PvPers are looking to that to get a proper PvP experience. On paper at least, it looks like it will be a better PvP experience. To who are FD hoping to cater to if a majority of the PvP minority are switching to SC anyway?
8) I'm very sceptical that a revamp of the Crime and Punishment system or the introduction of a karma system will do much, if anything. FD seem to have problems understanding how to deal with the less wholesome PvP players. The usual responses have usually between massive swings of the nerf bat, and all that happened is it caused those players to change tactics, it didn't stop them.
I'm not saying FD should stop PvP in game, but they are not going to compete with SC for PvP players no matter what they do. ED is basically a single player game with multiplayer elements. Its not designed for PvP, and devs seem unable to make PvP a good and engaging system.
While i see some good things coming in 2.2.03, i also see a lot of wasted effort in there, aimed at pleasing the git gud crowd.... the git gud crowd who are likely to ditch ED the moment SC is released, or even before it is (assuming it will ever be released).
There is a massive game with lots of great elements out there waiting to be developed. Some of which might be enjoyed by the PvPers even if they are not direct PvP elements.
So FD, please, STHAP. You cannot make ED into a compelling PvP game. You've tried, you've failed. Let SC be the PvP space game. The PvPers might enjoy it there a lot more, and ED can focus on being what it does best. Being preodominantly a PvE game.
Ok, i know this one is going to be controvertial, but here we go.
1) FD have repeatedly tried to cater to the PvP crowd, and each time have failed hard. CQC and Powerplay to name two. Other features they add, actively work against fun, balanced, and engaging PvP, Engineers the most obvious example. But then there are the smaller things. The addition of SCBs and HRPs, each massively swinging the meta from one extreme to another, and overall, at least from what i see as feedback from the PvPers, making the overall situation with PvP less satisfying.
2) Again, about Engineers. It massively widended the gap between those who partook and those who didn't. To remain competitive in PvP, the PvPers had to do massive amounts of PvE.... not a good way to get the PvPers on board.
3) The game doesn't even reward PvP in any way apart from very minor increases in combat rank.
4) A repeated complaint on the forums is about features that should be in game, so time spent on PvP balancing is less time spent on other things.
5) The constant bickering between PvPers and PvEers just makes the community terribly toxic at times. There is no reconciliation to be had here. There are solutions, PvEers can not fly in Open for example, but then the PvPers complain about the PvEers hiding in Group/Solo. A no win situation from a community point of view. The community managers tried to support PvP with events, to my mind, they failed. All they showed were the failings in ED in relation to PvP.
6) Let's face it, the devs have painted themselves into a corner with regards to PvP in ED. From launch there was an imbalance in PvP, and it got worse with every patch. The only real way to "fix" PvP at this stage is to rip everything out and start over. Get rid of all grandfathered modifications, weapons, etc.
7) Star Citizen is still theoretically coming, and many PvPers are looking to that to get a proper PvP experience. On paper at least, it looks like it will be a better PvP experience. To who are FD hoping to cater to if a majority of the PvP minority are switching to SC anyway?
8) I'm very sceptical that a revamp of the Crime and Punishment system or the introduction of a karma system will do much, if anything. FD seem to have problems understanding how to deal with the less wholesome PvP players. The usual responses have usually between massive swings of the nerf bat, and all that happened is it caused those players to change tactics, it didn't stop them.
I'm not saying FD should stop PvP in game, but they are not going to compete with SC for PvP players no matter what they do. ED is basically a single player game with multiplayer elements. Its not designed for PvP, and devs seem unable to make PvP a good and engaging system.
While i see some good things coming in 2.2.03, i also see a lot of wasted effort in there, aimed at pleasing the git gud crowd.... the git gud crowd who are likely to ditch ED the moment SC is released, or even before it is (assuming it will ever be released).
There is a massive game with lots of great elements out there waiting to be developed. Some of which might be enjoyed by the PvPers even if they are not direct PvP elements.
So FD, please, STHAP. You cannot make ED into a compelling PvP game. You've tried, you've failed. Let SC be the PvP space game. The PvPers might enjoy it there a lot more, and ED can focus on being what it does best. Being preodominantly a PvE game.