Why I use a mouse rather than a joystick

This thread is for arguing for/against using a mouse instead of a joystick, during alpha/beta/gamma testing of Elite Dangerous.

I created this thread because I got fed-up of threads discussing how to improve mouse control being taken off-topic by 'joystick trolls' telling me to buy a damn joystick already. This thread is for you guys, as well as anyone else who wishes to tell me how wrong I am!

Beware: If you tell me to use a joystick, I will consider you to have failed unless you can successfully argue against at least one of these points:

1. The purpose of (alpha/beta/gamma) testing is to find & solve problems with the game before it is released publically. If there are problems with mouse control, which might be solvable, then as testers we have a duty to help Frontier try to fix them. And that means actually using mouse control, rather than just giving-up. (Of course some people need to test joystick too, but seeing as about 82% of alpha+premium-beta users already use a joystick, that isn't a problem we need to worry about.)

2. If mouse control is too hard for people to get used to, such that it is necessary to buy a £100 to £150 joystick, then Frontier have a big sales problem on their hands, because the effective cost of Elite Dangerous jumps from £30 to around £150 (£130-£180). A five times increase in cost either means very few sales (and thus maybe no Planetary Landings & other good stuff), or it means pretending it doesn't need a joystick (resulting in a lot of disgruntled customers, leading to bad user reviews, and perhaps reduced sales anyway). So even if you love joystick, it is in your interest that mouse control is usable.

3. Mouse control does not need to be as good as joystick, as long as mouse control isn't too much worse, particularly against AI opponents. Some PC gamers have always gotten a multiplayer advantage by buying better kit (big screen, fast graphics card & processor, mechanical keyboard with macros, head tracking using TrackIR, fast internet connection, etc), so spending big money on a joystick is also perfectly fine. The key point is that mouse control shouldn't be too hard to pick-up, and it should be "good enough" to be able to win against computer-controlled opponents.

4. Joysticks aren't the only alternative to mice! There are also thumb trackballs (where the thumb is used to move a ball), such as the Logitech M570. I have been using these for years, and find them superior to mice for both gaming & everyday use. I would argue they solve the mouse's main weakness (running out of space on the mouse pad), while still being able to use controls designed for mice. They work great with flight-sim-like games, and I suspect they are roughly as good as joysticks. Someone even claims they are better than joysticks for playing Elite Dangerous!

5. All previous space games I've played have been fine with a mouse, so why should Elite Dangerous suddenly require a joystick to be playable? It being "multiplayer" or "realistic" are not good reasons, because the Infinity Combat Prototype was a multiplayer space game with Newtonian physics (you don't get more realistic than that!), and mouse control worked great there.

UPDATE: To clarify, I now find mouse control OK after much fiddling with settings & practising, but the fact that less than 10% of testers use a mouse indicates it is too difficult for most people. (And anecdotally quite a few people have posted how they gave-up with the mouse, bought a joystick & suddenly found it much more playable.) I don't think it is the mouse per-se that is the problem, but rather the settings & presets currently available.

UPDATE: People have pointed me to cheaper joysticks. Those are not the joysticks that usually get recommended on these forums, but if they work well & don't break then that is great. That reduces (but doesn't get rid of) my price argument.
 
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This thread is for arguing for/against using a mouse instead of a joystick, during alpha/beta/gamma testing of Elite Dangerous.

I created this thread because I got fed-up of threads discussing how to improve mouse controls being taken off-topic by 'joystick trolls' telling me to buy a damn joystick already. This thread is for you guys, as well as anyone else who wishes to tell me how wrong I am!

Beware: If you tell me to use a joystick, I will consider you to have failed unless you can successfully argue against at least one of these points:

1. The purpose of (alpha/beta/gamma) testing is to find & solve problems with the game before it is released publically. If there are problems with mouse control, which might be solvable, then as testers we have a duty to help Frontier try to fix them. And that means actually using mouse control, rather than just giving-up. (Of course some people need to test joystick too, but seeing as about 82% of alpha+premium-beta users already use a joystick, that isn't a problem we need to worry about.)

2. If mouse control is too hard for people to get used to, such that it is necessary to buy a £100 to £150 joystick, then Frontier have a big sales problem on their hands, because the effective cost of Elite Dangerous jumps from £30 to around £150 (£130-£180). A five times increase in cost either means very few sales (and thus maybe no Planetary Landings & other good stuff), or it means pretending it doesn't need a joystick (resulting in a lot of disgruntled customers, leading to bad user reviews, and perhaps reduced sales anyway). So even if you love joystick, it is in your interest that mouse control is usable.

3. Mouse control does not need to be as good as joystick, as long as mouse control isn't too much worse, particularly against AI opponents. Some PC gamers have always gotten a multiplayer advantage by buying better kit (big screen, fast graphics card & processor, mechanical keyboard with macros, head tracking using TrackIR, fast internet connection, etc), so spending big money on a joystick is also perfectly fine. The key point is that mouse control shouldn't be too hard to pick-up, and it should be "good enough" to be able to win against computer-controlled opponents.

4. Joysticks aren't the only alternative to mice! There are also thumb trackballs (where the thumb is used to move a ball), such as the Logitech M570. I have been using these for years, and find them superior to mice for both gaming & everyday use. I would argue they solve the mouse's main weakness (running out of space on the mouse pad), while still being able to use controls designed for mice. They work great with flight-sim-like games, and I suspect they are roughly as good as joysticks. Someone even claims they are better than joysticks for playing Elite Dangerous!

5. All previous space games I've played have been fine with a mouse, so why should Elite Dangerous suddenly require a joystick to be playable? It being "multiplayer" or "realistic" are not good reasons, because the Infinity Combat Prototype was a multiplayer space game with Newtonian physics (you don't get more realistic than that!), and mouse control worked great there.

I tried to use the mouse in the single player you get for premium beta, I couldent figure out how to make it stay still, but I seem to remember that the guy in the twitch said he couldent ethier, by your post sounds like you couldent ethier. Then I tried using my I pad touch screen i tried both windows 8 touch mode where the pointer moves where you tap, and the mouse emulator. It also as a mouse stick I tried which didn't work. The only way I got it to work was just use the keyboard, but that didn't work very Well, I managed to move around though.
I sure hope they will fix it though, as for buying that 150 dollar joystick I don't know about all that. I have a Logitech joystick I have had for like 10 years and that works fine. I had the best luck with a game pad. I personally think a game pad is better than a joystick. ATM I use a cheap 10 dollar ps3 controller that I got at game stop. Which since I mostly play on my I pad, I had to run a 15 foot usb extension to my room, so I could play lol.
I never used that 150 dollar joystick, but I don't see it giving a huge advantage. I am pretty sure the guy in the twitch used a xbox controller and he was flying really well. All I am reminded of is men and black 2 where will smith changed the controller of the car to a game pad lol. I think the game pad would be a advantage over the joystick, but that's comparing it to my 50 dollar 10 year old joystick, not the 150 dollar x52 thing.
I will try this alittle latter, just a quick search https://sites.google.com/site/hristotodorov/mousetojoystick. That would prolly fix the problem for now. Also most people have phones, you can use your phone as a game pad. I don't know how well it would work in this game, as long as it's a real joystick emulator, and not just key strokes like arrow keys it would work fine.
So I am not sure why people are telling you to just go buy a 150 dollar joystick. There are plenty of ways around it. As for me I would never buy a 150 dollar joystick, and hope they fix the mouse thing. My kids no matter how many times I tell them no, always go for my keyboard and mouse. I can only imagine how their eyes would light up, if I had that x52, and I am sure they would brake it in a month lol.
 
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Beware: If you tell me to use a joystick, I will consider you to have failed unless you can successfully argue against at least one of these points:


Use whichever control system you like. I've tried heaps, and only a couple work well for me. Everyone is different.
 
I can see where you're coming from OP. I've only had the chance to play the 1.1 Alpha missions, and I first tried it with a mouse and keyboard. From my personal experience, I felt the mouse made it way too hard to fly around in space and wasn't an enjoyable experience, nor did I feel immersed. I even started to regret my Premium Backer purchase.

I didn't have any issues using the keyboard. I then remembered I had a PS3 controller and I set that up with MotionJoy and Better_DS3. I found it leagues better to play with a controller compared to the mouse I started with. I was doing way more precision flying whereas with the mouse, all I was doing was barrel rolling when I tried to turn.

I now thoroughly enjoy the flying experience. The only gripe I have is that I'm limited to the amount of buttons I have on the controller.

I've been thinking of getting the Saitek x55, but I have to wait until July before it gets released in Australia. At the moment though, I'm very happy with my PS3 until then. Maybe I'll wait until the Saitek x55 Pro is released! :)
 
I tried mouse control, but quickly moved to keyboard with mouse just being used for primary/secondary weapon firing which worked quite well.

I assume everyone will find their playstyle and I assume as well that certain games will lead to change in common input device usage.

I haven't used a joystick for decades (besides those coming with game consoles), but for me it turned out that joystick is just the right experience and I feel comfortable using it this way.

Therefore I would expect a shortcome of joysticks, due to the high interest in current space sim games, which probably isn't a bad sign either.
We will see at official game release day.

I favour the approach of the OP to test mouse mode as much as possible, althoug I can see some device would fit much better than using the mouse as I've explained above.

Using a Wacom Intous tablet mouse usually, because it's 'wireless', precise and highly configurable I found the game cumbersome to use with that configuration. I admit everyone should have their favourite playstyle as long as they feel at most comfortable using their input device setup.
Saying so other input device setups have to be experienced beforehand.
That's part of testing as well.
 
I was in a similar position, i read the forums before deciding what to do, and the vast majority were recommending joystick, i bought a thrustmaster t16000m as i'm a leftie.

I gave the joystick a good go but i just wasn't comfortable with it mouse and keyboard felt much more natural for me, and tbh its not that difficult to use the only problem i have is when using the UI ive not figured how to set that up for optimum use yet.

Slpierce
 
I tried to use the mouse in the single player you get for premium beta, I couldent figure out how to make it stay still, ... by your post sounds like you couldent ethier.
Thanks for your thoughtful reply. But to correct your misconception (and potentially anyone else reading this thread) :

I now find myself doing OK with mouse control, but it took an unexpected amount of practice (compared to any previous space game I've played, and even any flight-sim-like game I've played) . I use "Mouse Mode = Absolute Pitch/Yaw" with keys for Rolling left/right (with Yaw into Roll=Off & Mouse Deadzone=0%), and suggest you fiddle with that if you don't get on with the default presets. If you still can't make it stay still, then try increasing the Deadzone (anywhere from 0% to 33% seems to be common). If you find you take too long to get an enemy fighter within your sights, then try adjusting Mouse Sensitivity (see point 3 below).

Using the above control set-up, it took practice to learn that I cannot yaw left/right very fast, and instead must roll until the enemy ship is above/below me & then yaw up/down. aka "planes in space" (if you feel like being derogatory to Elite Dangerous).

I put the difficulty of mouse control down to several reasons:

1. The "Keyboard and Mouse" preset is "Mouse Mode = Absolute Pitch/ROLL", which I find completely counter-intuitive, as it is too easy to end-up spinning madly. Less than half of mouse players use that method. I have suggested "Absolute Pitch/Relative Roll" as a possible solution Frontier should try.

2. Elite Dangerous's flight model was (seemingly) mostly designed & tested with joypads (Xbox 360 Controllers) in mind, and in particular yawing left/right has been heavily nerfed. This makes it tricky to get used to, because mouse players naturally want to yaw left/right, when they should be rolling left/right. But with practice you can learn not to.

3. Even when I switched to Absolute Pitch/Yaw, it took some fiddling with Mouse Sensitivity to get it to work well in dogfights. If not sensitive enough, then you take too long to target an enemy fighter, while if too sensitive then you tend to overshoot past an enemy fight (zig-zagging).
 
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Lestat

Banned
Well using a augment $130 joystick is not right. People can buy a $30 joystick vs $130 joystick. Like people can buy a $70 mouse vs a $15 mouse. But I do agree there should a topic for mouse control.
 
I was in a similar position, i read the forums before deciding what to do, and the vast majority were recommending joystick, i bought a thrustmaster t16000m as i'm a leftie.

I gave the joystick a good go but i just wasn't comfortable with it mouse and keyboard felt much more natural for me, and tbh its not that difficult to use the only problem i have is when using the UI ive not figured how to set that up for optimum use yet.

Slpierce

How did you get the mouse so it centers, and doesn't move all around. I couldent even make the ship stop moving? I must be missing something.
 
I don't see that Frontier have a problem if its easier to control a ship with a Joystick than a mouse, IMO they've done their job properly if that's the case.

In Flight Sims you get the best out of them with dedicated peripherals, exactly the same in the Sim Racing world, it's the way it should be.
 
This thread is for arguing for/against using a mouse instead of a joystick, during alpha/beta/gamma testing of Elite Dangerous.

I created this thread because I got fed-up of threads discussing how to improve mouse control being taken off-topic by 'joystick trolls' telling me to buy a damn joystick already. This thread is for you guys, as well as anyone else who wishes to tell me how wrong I am!

Beware: If you tell me to use a joystick, I will consider you to have failed unless you can successfully argue against at least one of these points:

1. The purpose of (alpha/beta/gamma) testing is to find & solve problems with the game before it is released publically. If there are problems with mouse control, which might be solvable, then as testers we have a duty to help Frontier try to fix them. And that means actually using mouse control, rather than just giving-up. (Of course some people need to test joystick too, but seeing as about 82% of alpha+premium-beta users already use a joystick, that isn't a problem we need to worry about.)

2. If mouse control is too hard for people to get used to, such that it is necessary to buy a £100 to £150 joystick, then Frontier have a big sales problem on their hands, because the effective cost of Elite Dangerous jumps from £30 to around £150 (£130-£180). A five times increase in cost either means very few sales (and thus maybe no Planetary Landings & other good stuff), or it means pretending it doesn't need a joystick (resulting in a lot of disgruntled customers, leading to bad user reviews, and perhaps reduced sales anyway). So even if you love joystick, it is in your interest that mouse control is usable.

3. Mouse control does not need to be as good as joystick, as long as mouse control isn't too much worse, particularly against AI opponents. Some PC gamers have always gotten a multiplayer advantage by buying better kit (big screen, fast graphics card & processor, mechanical keyboard with macros, head tracking using TrackIR, fast internet connection, etc), so spending big money on a joystick is also perfectly fine. The key point is that mouse control shouldn't be too hard to pick-up, and it should be "good enough" to be able to win against computer-controlled opponents.

4. Joysticks aren't the only alternative to mice! There are also thumb trackballs (where the thumb is used to move a ball), such as the Logitech M570. I have been using these for years, and find them superior to mice for both gaming & everyday use. I would argue they solve the mouse's main weakness (running out of space on the mouse pad), while still being able to use controls designed for mice. They work great with flight-sim-like games, and I suspect they are roughly as good as joysticks. Someone even claims they are better than joysticks for playing Elite Dangerous!

5. All previous space games I've played have been fine with a mouse, so why should Elite Dangerous suddenly require a joystick to be playable? It being "multiplayer" or "realistic" are not good reasons, because the Infinity Combat Prototype was a multiplayer space game with Newtonian physics (you don't get more realistic than that!), and mouse control worked great there.

UPDATE: To clarify, I now find mouse control OK after much fiddling with settings & practising, but the fact that less than 10% of testers use a mouse indicates it is too difficult for most people. (And anecdotally quite a few people have posted how they gave-up with the mouse, bought a joystick & suddenly found it much more playable.) I don't think it is the mouse per-se that is the problem, but rather the settings & presets currently available.

+1 Well said. I am testing using keyboard only for very similar reasons, especially in line with your first point.

"1. The purpose of (alpha/beta/gamma) testing is to find & solve problems with the game before it is released publically."
 
The OPs original point that it is in everyone interest that the game can be played without expensive, or any, peripherals is a very good one.

The basic problem is that the pitch and roll model is badly suited to a mouse.

as people point out, a mouse works most intuitively with powerful yaw thrusters, which would fundamentally change the way dog fights worked.

The flight model isn't going to change, it's fundamental to making the game ELITE.

So what about the people with no peripherals?

In PC land, we have to assume at a minimum a keyboard and mouse.

What about removing the mouse from the major control axels? It's how the original was played.

WSAD for pitch and roll
Mouse wheel for throttle
Mouse for vertical and lateral thrusters
Mouse buttons for fire
Wheel click for target, with wheel roll to select
Space for boost
Kb for other functions
 
I really dont think flying with mouse is to hard but for me it really is a matter of immersion. Having a stick and throttle in my hand just makes me alot more involved in the game for some reason and thats offcourse for everyone a personal thing.

Also that not many people play with the mouse has more to do with people already owning the hotas/joystick and being flight enthousiasts that are drawn to this game. I also saw a poll in SC where the majority of people will play with hotas as they are all flight enthousiasts.
 
I am using the mouse I thought it was horrible to start with and was going to get an X52, but its kind of grown on me and I keep putting off my X52 purchase.
Mind you I put a lot of effort in getting the settings to suit and lots of practice.

The main reason I will move to a HOTAS is for the button layout. I have some hand and sight issues which would be easier if I could have the main buttons closer to hand and intuitive. I have a Razor Naga but the extra buttons on it are too small for me to use so the mouse is just doing move and fire which is a bit limiting and means I need to do more with my left hand.
 
I am amazed this conversation has gone this far.

Before I bought the T Flight Hotas X my game was horrible. I was using mouse and keyboard, gave it a few days, and finally gave up. I could barely dock my craft, let alone fight someone. After getting the T Flight, my game improved by an incredible degree. I don't mean to put you down, but I believe if it was me vs. you (and using similar craft w/loadout), and you are using a keyboard and mouse, your chance of beating me in a PVP match would be slim. I imagine you would find it tough for challenging NPC encounters as well.
 
There is a reason why planes use a stick/yoke and pedals rather than a mouse or keyboard or gamepad.

To expect the same level of fedelity of control with a mouse as with a joystick on a fm based around pitch, roll and yaw is futile.
 
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It's not just the combat viability, thing is, the mouse control simply feels bad out-of-the-box. And that may have been okay twenty years ago, but it's not okay now.

That said..
Let's wait and see. As the access gets cheaper and more people start playing, the more we will see if this is a legit problem or not. I *think* this is a big accessibility problem, if the devs ever expect non-hardcore players to get into Elite. But, I have no data to back my feelings, and I don't know if the non-hardcore crowd is even a target.

And, truth be told, I have no idea how to fix the mousecontrol issues without completely changing the entire flight model. To roll+pitch flight is the core of how ships fly in this game, and that just plain doesn't map to a mouse in a satisfying fashion...
 
The thing is i've never seen a pilot fly a space ship witha mouse ?

When in Rome ?

I've never seen a car driver use a mouse either steering wheels are what they use.

I started with the noob kit which cost me 30 quid thrustmaster. if i get on with flying my ship, i will probably treat myself to a X52.
 
I'm one of the lucky ones that aready had a old X52 in my wardrobe.
But i'd be very happy if kb/m would work well.
In theory it should work, since you got an analogue device, movable in every direction.
With a joystick you do similar moves but there is a huge difference: the mouse doesn't give feedback about its position, especially center.
I really have no idea how this could be solved. Optical / acoustic feedback won't do the trick i think :(
 
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