Why I use a mouse rather than a joystick

Surely they can afford a $40 joystick from bestbuy or your nearest electronics retailer?! LOL

Although I agree with the sentiment behind ironing out control issues before launch, your follow-up statement reads more like a 'selfish' complaint.

Please dont take this as an attack of your post, as that is not what this is intended to be, however realistically the developers can do whatever the hell they want. If the game favours joystick control over mouse and keys, then that is how the game should be accepted... i.e. if you cant play it you may find the need to adapt.

Elite is far from a mainstream game - it is very much targetted at the sim crowd and should be considered as such. Its just a shame that right now the buy-in to determine if it works well for people is so high. That being said, it means only the enthusiasts are buying and imho if you can afford to pay in excess £100 for ANY game you can also afford to buy a £30 peripheral to really enjoy it... If people counter argue that they struggled to find the £100 to buy-in but still took the plunge, then that is you own burden to bare as there is always the option to wait and/or save.

Realist aside, I wish you all the luck in arriving at an optimal m/k configuration and hope that FD make an effort to improve the experience for those using this means of playing!
 
Yes Frontier must do everything possible to achieve the excellence with the mouse and the keyboard. Because many of people prefer the keyboard and the mouse, and many other people, simply do not have the money to buy a gamepad or joystick
 
Just had a quick play session with a mouse.
..
Yeah, no, it does not work. There is a weird lack of centering-out, precise maneuvering is practically infeasible (especially during docking), and the "yaw into roll on initial roll" seems to make things even worse, not better.


I can guarantee you one thing, at least:
Anyone new to the game, who buys this, logs in, and tries flying with the mouse will utterly hate the controls.

As for another reason why *I* tend to / want to use mouse instead of the joystick (t16000) I have:
I just plain don't have space on my desk to comfortably place a joystick. It is too high, and too much to the side - basically my wrist hurts after about 30 minutes of play. I'd much rather use the mouse, which doesn't give me RSI.
 
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100 pounds? Ridiculous.

http://www.amazon.com/Logitech-Extr...=UTF8&qid=1401039387&sr=8-1&keywords=joystick


http://www.amazon.com/ThrustMaster-...=UTF8&qid=1401039387&sr=8-4&keywords=joystick



This thread is for arguing for/against using a mouse instead of a joystick, during alpha/beta/gamma testing of Elite Dangerous.

I created this thread because I got fed-up of threads discussing how to improve mouse control being taken off-topic by 'joystick trolls' telling me to buy a damn joystick already. This thread is for you guys, as well as anyone else who wishes to tell me how wrong I am!

Beware: If you tell me to use a joystick, I will consider you to have failed unless you can successfully argue against at least one of these points:

1. The purpose of (alpha/beta/gamma) testing is to find & solve problems with the game before it is released publically. If there are problems with mouse control, which might be solvable, then as testers we have a duty to help Frontier try to fix them. And that means actually using mouse control, rather than just giving-up. (Of course some people need to test joystick too, but seeing as about 82% of alpha+premium-beta users already use a joystick, that isn't a problem we need to worry about.)

2. If mouse control is too hard for people to get used to, such that it is necessary to buy a £100 to £150 joystick, then Frontier have a big sales problem on their hands, because the effective cost of Elite Dangerous jumps from £30 to around £150 (£130-£180). A five times increase in cost either means very few sales (and thus maybe no Planetary Landings & other good stuff), or it means pretending it doesn't need a joystick (resulting in a lot of disgruntled customers, leading to bad user reviews, and perhaps reduced sales anyway). So even if you love joystick, it is in your interest that mouse control is usable.

3. Mouse control does not need to be as good as joystick, as long as mouse control isn't too much worse, particularly against AI opponents. Some PC gamers have always gotten a multiplayer advantage by buying better kit (big screen, fast graphics card & processor, mechanical keyboard with macros, head tracking using TrackIR, fast internet connection, etc), so spending big money on a joystick is also perfectly fine. The key point is that mouse control shouldn't be too hard to pick-up, and it should be "good enough" to be able to win against computer-controlled opponents.

4. Joysticks aren't the only alternative to mice! There are also thumb trackballs (where the thumb is used to move a ball), such as the Logitech M570. I have been using these for years, and find them superior to mice for both gaming & everyday use. I would argue they solve the mouse's main weakness (running out of space on the mouse pad), while still being able to use controls designed for mice. They work great with flight-sim-like games, and I suspect they are roughly as good as joysticks. Someone even claims they are better than joysticks for playing Elite Dangerous!

5. All previous space games I've played have been fine with a mouse, so why should Elite Dangerous suddenly require a joystick to be playable? It being "multiplayer" or "realistic" are not good reasons, because the Infinity Combat Prototype was a multiplayer space game with Newtonian physics (you don't get more realistic than that!), and mouse control worked great there.

UPDATE: To clarify, I now find mouse control OK after much fiddling with settings & practising, but the fact that less than 10% of testers use a mouse indicates it is too difficult for most people. (And anecdotally quite a few people have posted how they gave-up with the mouse, bought a joystick & suddenly found it much more playable.) I don't think it is the mouse per-se that is the problem, but rather the settings & presets currently available.
 
2. If mouse control is too hard for people to get used to, such that it is necessary to buy a £100 to £150 joystick, then Frontier have a big sales problem on their hands, because the effective cost of Elite Dangerous jumps from £30 to around £150 (£130-£180).
I want to point out that people are enjoying the game with T.16000M the t-flight X and Logitech Extreme 3d pro joysticks, and they are all £40 or less. Support for higher end sticks / HOTAS doesn't mean the game is only properly playable with them.
 
I used to have similar logitech joystick many years ago, it was quite nice stick, but it did not last very long.
 
Folks lets stick to the topic which is using a mouse to play the game please. If you want to comment on joysticks instead, there are plenty of other threads on this subject, thanks.
 
So to stop this "go buy a joystick noob" nonsense, here's a thought on how to improve mouse:

What if you could actually see, on-screen, where your mouse was located?
Right now we just have a central vector that goes brighter/dimmer based on distance. That doesn't really work for me, at all - I want to see where on the display panel my cursor actually is. That way, I could, you know, react and respond and move it where it has to be as necessary; as-is I have little to no reference as to what I should do to make the ship, say, turn X degrees slower but pitch Y degrees faster.
 
i have no issue in theory with improving mouse control.... however....

the problem as I see it, please correct me where I am wrong!.

1) Without inbuilt flight aids it is damn hard to fly due to a lack of axis on a mouse.

What you tend to see with many games is you get inbuilt assists where the computer simplifies the controls and removes some of the complexities for you.

Before you disagree with me, think of it like this, if a mouse truly was good enough to control a vehicle in flight why do no real aircraft use them?

2) so why not build in aids to make the game easy on a mouse.... well, that is what FD will be doing, and going forward maybe more tweaks will be made, but the problem is that old multiplayer chestnut again........... if mouse/kb is "optimised" too much that it is easily flyable, all of a sudden mouse may come potentially really OP. This is something FD have to be really careful of. With a complex flight mechanic taken care of by the computer, all of a sudden the pin point aim accuracy of a mouse may become a problem.

You say you should not have to have a stick to play.... Maybe not, but this is a game aiming to be a space flight sim, and many HAVE bought the proper hardware to play. If all of a sudden those specialised controls became a disadvantage over mouse, that would be a disaster imo as players will not use them, not because they dont want to but because they are a handicap......

Its my go to example for many things, but War Thunder Arcade mode is a good example. try playing that with a stick and you are in for a world of paiin. I like warthunder a lot, but I would be gutted if that happened with ED.

No one would complain if a racing sim like iracing was hard to control on a KB/M compared to a steering wheel (I hope).

Freelancer was not a bad game.... but imo it was spoiled greatly by the dull controls.

As ever single player offline, I have no issue what nerfs are put in place for the player.
 
This particular thread is supposed to be dedicated to the mouse as a control.
Not justifying your particular choice of using a joystick or the cost of one.
There are multiple other threads on Stick vs. Mouse. Instead of advancing your personal agenda onto this thread how about we stick to the OP's desired point(s)?
I can see the self-centering is a game breaker for some.
For most it's just the default sensitivity needs adjusting.
Personally I've pretty much stuck with ABSOLUTE PITCH/ROLL with the sensitivity of the mouse under the "L" (in absolute) and deadzone under the "S" (in absolute). I suppose I could do better but for me that works. And I have A&D on KB/Gamepad set for YAW.
Now my friend prefers it the other way (absolute pitch/yaw and A&D as roll)
To each their own but play with it and see if it's a game changer or game killer for YOU!
 
This particular thread is supposed to be dedicated to the mouse as a control.
Not justifying your particular choice of using a joystick or the cost of one.
There are multiple other threads on Stick vs. Mouse. Instead of advancing your personal agenda onto this thread how about we stick to the OP's desired point(s)?

To each their own but play with it and see if it's a game changer or game killer for YOU!

Was that aimed at me? I have no personal agenda and tried to answer the ops question as best i can but the danger of improving mouse too much IS part of the discussion.
 
Was that aimed at me? I have no personal agenda and tried to answer the ops question as best i can but the danger of improving mouse too much IS part of the discussion.

Alright, so fairness, I think, matters a lot.
Do you think the current joystick vs. mouse control balance is fair? (If you say yes, please do a few fights with both controls in, idk, singleplayer scenarios, and then report back).
 
I'd have assumed most PC gamers have at least a console style controller due to the number of games that are made for console and PC.

Is keyboard/mouse only even a sensible baseline?

I've had a quick look - but the steam hardware survey doesnt seem to cover peripherals, and I've not found anything up to date that covers such a wide playerbase to see.
Personally, I wouldnt have thought that peripheral owning PC players would have outnumbered those with only a mouse and keyboard judging solely from the type and range of games in the last 3-4 years where a joystick could be used in a "natural fit" sort of way.
Alas - I now have a plate of food in front of me that has my attention now, but I'll have another look later on.
 
I think the DEV's need to hear this, because if all they get is the fanboys (of which I am one) telling them how good the game is, having spent a fortune to get the best out of it, then commercial release might tell an unexpected and unforeseen story.

I really hope it doesn't but you've got to remember what the average casual user, used to playing "flappy bird" or "lost winds" etc, will make of a game. Especially if to play it 'properly' requires such a lot of large initial investment to enjoy. I think the OP is right to flag this up, its in Frontier's commercial interest to be aware of this as well.

Ab

Its worth noting that the people who have been able to test the game so far are alpha and premium beta testers only - so people who had sufficient disposable income to back/buy the game to those tiers. As such - there is likely to be a disproportionate skewing effect towards better-pc / better-peripherals than might be there at standard beta or game release stages.
 
@arbanax not every game is aimed at every person. I don't think the game needs to cater for the flappy birds pick up and play kind of casual gamer and if it did I think the more serious gamer may find the game too simplistic.

Even the op admits with practice mouse is OK, so am not sure where the problem is.
 
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There are two ways mouse and trackball users could be helped:

1. come up with the best possible mouse/trackball interface to the Elite flight/combat model. I don't think this has been done yet. This will not necessarily make things "fair", but a level playing field across all hardware choices is not a requirement; indeed it is unachievable.

2. change the Elite flight/combat model to make it more mouse friendly. Some die-hard mouse users would probably like this option, but I can't see it happening ... it would cause an outcry, and clearly FD has their vision (which goes all the way back to Elite) for the game, and they are most unlikely to change. However, the use of these devices can surely be improved.
 

Lestat

Banned
You know buy a good Mouse. Something like Logitech G700 that wireless but a little costly. It has 13 buttons which is what I user for most games. The only draw back is in games like COD or Battlefield 3 I tend to use 2 AA batteries a day. Lucky for me they are Rechargeable. Then there Razer Naga but I think the tail would drive me NUTS. But 17 buttons is not bad.

One thing about the mouse is I can adjust the speed of the mouse on the fly. Which can befit game play. Higher DPI can be use to move the ship in one direction longer distance vs a slower mouse speed. Then adjust DPI to a slower DPI to dock your ship.

Now I would like to point out is ChrisH open the topic cost of joystick for a game. I believe people correcting him on that topic. Nothing more nothing less.

2. If mouse control is too hard for people to get used to, such that it is necessary to buy a £100 to £150 joystick, then Frontier have a big sales problem on their hands, because the effective cost of Elite Dangerous jumps from £30 to around £150 (£130-£180). A five times increase in cost either means very few sales (and thus maybe no Planetary Landings & other good stuff), or it means pretending it doesn't need a joystick (resulting in a lot of disgruntled customers, leading to bad user reviews, and perhaps reduced sales anyway). So even if you love joystick, it is in your interest that mouse control is usable.

You know My thrust master cost $30.00 Brand new and my 52x cost $20 used so there are deals you can find. It the matter if you are looking for the deals.
 
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