The Vipers, the Cobra 3, the Keelback, the Asp scout and the DBS all come fitted with the same weapons systems. With that many ships surely there could have been more variety.
The Asp Scout could have fitted 6 Class 1's which would have given it a DPS boost vs smaller craft, but a greater fall-off in damage vs larger targets.
The Keelback is generally considered too slow to make best use of it's current weapon systems, and has them clustered around the fromt as if it could fight. An interesting proposal I had heard is to place weapons in the swivel axis for it's side thrusters, giving it wide angles behind that it can shoot, good for turret mountings. At the same time, a centerline Class 1 or 2 weapon on the dorsal face would need a dorsal ridge to retract into, a keel back, and offer excellent 360 degrees arc of fire on top, and in pitching maneuvers. So that's 3 Class 2 weapons and 2 Class 1s, Or 2 and 3 respectively.
There are other possibilities as well, but I will leave it at that. What are your thoughts on the variety of weapon options?
The Asp Scout could have fitted 6 Class 1's which would have given it a DPS boost vs smaller craft, but a greater fall-off in damage vs larger targets.
The Keelback is generally considered too slow to make best use of it's current weapon systems, and has them clustered around the fromt as if it could fight. An interesting proposal I had heard is to place weapons in the swivel axis for it's side thrusters, giving it wide angles behind that it can shoot, good for turret mountings. At the same time, a centerline Class 1 or 2 weapon on the dorsal face would need a dorsal ridge to retract into, a keel back, and offer excellent 360 degrees arc of fire on top, and in pitching maneuvers. So that's 3 Class 2 weapons and 2 Class 1s, Or 2 and 3 respectively.
There are other possibilities as well, but I will leave it at that. What are your thoughts on the variety of weapon options?