Why is being a "prey" of a pirate in open a bad game design...

While I play mostly in Solo, because of... people. I don't have a problem with pirates, many of whom roleplay piracy by asking for cargo first before shooting, which is how it should be done. The game is one of the very few that caters for everyone. Solo is devoid of life, yes I understand people have an issue with that and like to interact with others, which of course is great. But there are those of us who are quite happy to play the game at their own pace with no human interaction whatsoever.

Each to their own.

But, if you do click on 'Open', then expect to to run into actual players who may want a percentage of whatever you've got in your cargo hold. And Pirates, this swings both ways... not all traders run their rigs unarmed.
 
Piracy is and always has been part of the Elite universe, did you think ED was going to be different?

And don't equate piracy with anything else, it does your argument no good. Don't like piracy by other players? Fine, play in Solo. But don't come and female dog moan about it being in Open when you don't play there. The majority of players play in open, as per FDev's own statement, and it seems we Open players are mostly happy enough with the way things are - maybe piracy could do with better payouts..The C&P system certainly needs some work, but I suspect a proper fix would cause mountains of salt.

And, frankly, if you get 'sploded by a Pirate, I've got to question your choices.. A max range jump in my exploration or mission/cargo Python tends to get me beyond being followed. A balanced loadout is important. I plan for contingencies, whether they are convenient or not. For example, my Explorer loadout doesn't include an ADC, but includes a shield, SRV hanger and a cargo rack. The first 2 are essential, the 3rd not so much, but all reduce my jump range and exploration potential..

Criminals exist in the real world, some of them probably even play ED, why would or should the ingame world be any different?

Hello Cmdr Kelster87,

Just curious what fix/tweaks do think the C&P system needs?
In another post (possibly another thread), I noted the drop down of Griefing in Open after the C&P tweak in Beyond, so I felt it has done its jobs. Most players that open fire on me these days are "System X for the Minor Faction PG of System X, none shall pass!". I think someone interdicted me in Felicity's system once.

I do think the piracy/pirated loop is somewhat broken these days. Not worth the pirates going through the hassle, no fun for the pirated, from sone of the posts in this thread -albeit by people playing in solo.

In terms of changes:
I would like to see the Player Criminal/Bounty Hunter loop fixed, this has been broken since the 2MCr cap on player bounties was introduced in 2.x. Not sure I know how to fix, I am not a clever game designer, something to stop 2 Pirates from killing each other to clean the bounties after a successful day, and tools to track players. Proably a top 10Galaxy for Bounties of Founder Killers, i.e those that have a bounty from shooting another player, to increase the chance of the player being in open.

Increase rep loss for murder in a juridstiction, to increase the chance of starportsd refusing service.

Thanks
Simon
 
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Nope. A small majority. A dictionary definition is not what was said, and as RM has pointed out, that is open to interpretation.
We're getting desperate here, eh?
The numbers probably speak for themselves and since Fdev never intended to make an Open-PvE, they would probably loose too much players that way. Otherwise, why hasn't it happened yet?
 

Robert Maynard

Volunteer Moderator
The numbers probably speak for themselves and since Fdev never intended to make an Open-PvE, they would probably loose too much players that way. Otherwise, why hasn't it happened yet?
While it hasn't happened, the Kickstarter pitch includes the possibility of more than one Open mode and that the rules can be different in each.

As to why, DBOBE indicated in the Engineers launch stream that it would be a lot of work to remove all possible vectors for PvP.
 
So what? The theoretical possibility doesn't make it sensible from an economic standpoint and that's what counts here. Since Fdev now wants to jump on the shooter bandwagon, we'll probably see more PvP :cool: .
 

Robert Maynard

Volunteer Moderator
So what? The theoretical possibility doesn't make it sensible from an economic standpoint and that's what counts here.
Possibly.
Since Fdev now wants to jump on the shooter bandwagon, we'll probably see more PvP :cool: .
.... and, like many FPS, I expect that any loss incurred for "dying" on foot will be low. Whether FPS PvP will be meaningful, or not, remains to be seen. It'll still be an optional extra though.
 
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Just like the rest of the game. (which was aimed at "loss incurred for "dying" on foot will be low" RM's trolling about optional extras came later)
 
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Robert Maynard

Volunteer Moderator
Problem solved from the perspective of players who eschew PvP not being able to be engaged in PvP, yes. For some, it's "hiding", for others it's making use of provided features to avoid those whose play-style isn't "fun" (for the target) - while still being able to engage in all of the game's features.
 
We're getting desperate here, eh?
The numbers probably speak for themselves and since Fdev never intended to make an Open-PvE, they would probably loose too much players that way. Otherwise, why hasn't it happened yet?
Not at all, just not putting word into other people's mouths in order to make my point.
 
You can hide all you want to avoid confrontation, not my problem. But you're not representative of a majority with this approach.
 

Robert Maynard

Volunteer Moderator
You can hide all you want to avoid confrontation, not my problem. But you're not representative of a majority with this approach.
Is there a suggestion that a majority of players engage in PvP?

.... when one Dev has indicated that Frontier are "well aware" that the majority of players don't get involved in PvP?
 
No, and there is no need for that. (Because there is even less of an indication that most players don't want the possibility of PvP at all ;))
 
Thus i do assume, that those folks were mostly pirates, who wanted a challenge.

Invalid assumption IMO.
In borann Ive met ONE pirate and like 10-20 of griefers/gankers.
Went to new mining site twice in open, at first nothing happend, second time my krait without any cargo was jumped on after 30 seconds in system by 4 noobs (corvette included) who started shooting without any comms... and failed to strip 900 shield (although last ring was already red).

My point being u m8ght get RPing pirates but 99% u end up with a people who just enjoy spoiling ur fun.
 
I thought about this a lot because I wanted to try pirating. For me it seems the only way to have an actual dynamic interaction beyond just beating up on someone. I built and engineered a Cold Build Viper4 with Pack hounds, a Hatch Breaker and a collector which only left me room after HRP's for 4 Cargo. This was fine I figured because I don't want to completely fleece anyone, only pinch one or two things and bug out.

For the Buzz, you know.

I tried a number of approaches but in the end it seemed the only way to do it was to ambush a player, scan as quick as possible then immediately hatch break them without any verbal exchange at all. I ended up with something and I hope, although I imagine my prey was a bit ed off, he hopefully felt he'd had some engaging game play (I've never destroyed anyone, only disabled them)

I've made a thread asking for opinions on Piracy. It's a shame but it's plain to me people avoid open because there are far too many heads

...perhaps I ought to find a group with more mature players
 
Is there a suggestion that a majority of players engage in PvP?

.... when one Dev has indicated that Frontier are "well aware" that the majority of players don't get involved in PvP?
Even for players who find Pvp combat (namely combat) fun, there are no tools for the normal implementation of their style of play. The only Pvp combat mechanic is the one that deals damage from weapons. It seems to me that a significant part of the gunkers are just people who have no choice but to randomly shoot everything that moves. They can't honestly play PP, can't honestly hunt for the same Pvp players, etc. More precisely, they can, but due to the lack of normal mechanics and tools for this, normal Pvp does not make sense. Fdev did not give the reason why the majority does not participate in the Pvp? Fdev didn't say how many players left ED because of the available Pvp interaction mechanics and the quality of the "open mode"implementation?
 
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