Why is being a "prey" of a pirate in open a bad game design...

I do not understand. Do you just like to talk here? Just tell each other some opinions and go about their business? For this forum this created?

That's pretty much it, Opinions, question about how stuff works, complaints, jokes, and even fixing the game and the world's problems. But at the end of the day, talk is all it is. FDev may, possibly, look at the forums and use them as an indicator of what some of the players are thinking or what concerns them most. There's no guarantee about that.

Do you think I don't understand that?
To be honest, I was beginning to wonder it you did ror not. It sounded like this is what you believed. However, I now know that my opinions about this was wrong.
 

Robert Maynard

Volunteer Moderator
so you confirm that this forum provides only a conversation and no more?
The forums certainly offer a place for players to talk about the game - and, on occasion, Frontier have reacted to forum discussions - that does not mean that any particular discussion will result in Frontier reacting to it though, that's their choice.
 
I do not understand. Do you just like to talk here? Just tell each other some opinions and go about their business? For this forum this created?



Do you think I don't understand that?
Take a look through the forum threads: it’s a tactic he has used L literally hundreds of times.
 

Robert Maynard

Volunteer Moderator
That the reality of the situation does not meet with the expectations of some participants is to be expected - it does not change it though.
 
The forums certainly offer a place for players to talk about the game - and, on occasion, Frontier have reacted to forum discussions - that does not mean that any particular discussion will result in Frontier reacting to it though, that's their choice.

This does not prevent you from looking for a solution to the problem. And it doesn't hurt to try to get a response from Fdev.
 

Robert Maynard

Volunteer Moderator
This does not prevent you from looking for a solution to the problem. And it doesn't hurt to try to get a response from Fdev.
Everyone is free to make suggestions - just as everyone is free to participate in discussions regarding those suggestions.
 

Robert Maynard

Volunteer Moderator
I don't understand why you keep telling me the obvious things. I don't give the impression that I'm a poorly developed person, do I?
Apologies if I am stating the obvious (again). :)

As mentioned by another above, it's about expectations - players discussing solutions to perceived problems with the game are free to do so but should not expect that Frontier will definitely respond to the suggestion, noting that Frontier may possibly choose to respond if they wish.
 
Apologies if I am stating the obvious (again). :)

As mentioned by another above, it's about expectations - players discussing solutions to perceived problems with the game are free to do so but should not expect that Frontier will definitely respond to the suggestion, noting that Frontier may possibly choose to respond if they wish.

I understood. Thanks ;)


I suggest that others interested in solving the problem continue the discussion in a more constructive way.
 
i could agree but the really problems about solo and private players is the possibility to grind without risk in term of bgs and powerplay, forcing the game into a math tournament and not based on everyone skills and abilities to play the game
 
Just found this:

“Engage with our developers on our forums”

Sounds promising. I can talk to the Devs, maybe make suggestions

“and weekly livestreams and get an exclusive look at how Elite Dangerous is made.“

Ah. They want to tell me stuff, not listen.

CCD66ECE-BAF2-430D-8B47-7667560EA3D7.jpeg
 
I like that idea, and an interesting proposal would be a sudden-death "hard-core" mode.

In such a mode, one would have to log in and start in an open-only mode. Losing would wipe out everything. Destroyed player loses all credits, vessels, unlocked locations, access to areas they'd gained, reputation, ranks, and any and all engineers. There would be no way to transfer anything to or from another mode of play.

Of course, darn few would opt for such a brutal mode.

For the longest time in the DDF, there was an assumption & expectation that "iron man" would exist as a mode within the game. The instances would only be populated by other "iron man" players.

At some point, they flipped (they flipped on a lot of stuff). At least one £5000 backer had based their pledge on that original promise from Frontier.

So, as far as I know, if they even still play (which I doubt), they act on this. Reset their save if their ship blows up. They die - they're dead. Have to start again from scratch.
 
Any who sets out to propose a solution to a problem must first ask themselves a very important question.

Is the problem I want to solve a real problem that affects many players or is it a problem that I and other like me perceive to be a problem that others may not perceive to be one?

Additionally you may also ask the question, is that a problem that FDev would like to be solved?
 

Robert Maynard

Volunteer Moderator
i could agree but the really problems about solo and private players is the possibility to grind without risk in term of bgs and powerplay, forcing the game into a math tournament and not based on everyone skills and abilities to play the game
Which goes straight back to "one player's feature is another player's problem", i.e. all players experience and affect the shared galaxy state, by design - and every player bought the game on that basis - which, when combined with the three game modes, results in PvP being the optional extra that some players don't engage in.
 
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