Why is everybody complaining how much of a "grind" Elite is if every other MMORPG is exactly the same?
Hi,
a lot of people here are complaining about Elite being a "grindfest" and that it is a "mile wide and inch deep". So I am wondering: I have played a few MMORPGs before Elite but I would never consider myself an expert or veteran, however, in the games I have played (SW: KTOR, Neverwinter Online, WoW) the "grind" and the missions (quests) were exactly the same:
I need ten wolf pelts. Go get them for me.
I seek revenge. Kill 10 orcs for me.
The orcs have taken a few of us captive. Please free 10 soldiers.
Search this graveyard for 10 special tombstones.
etc.
As I first encountered the kill missions in Elite I thought: Great fun. The same as the fantasy stuff but with a sci-fi theme, which I like.
Also, a lot of people are complaining about no persistency. Nothing they do matters. They can kill 200 pirates and security does not improve etc.
Same as in every other multi-player game as well. Best example is Neverwinter Online (which I do enjoy, being also a D&D rpg player). There is one area in Neverwinter which is under the control of an orc tribe. They have taken guards captive and you have to free them (see quest list above). After you kill the guards and free the prisoner you head for the next and the next and the next. And after a few minutes the first prisoner together with his guards respawns, for the next player to be rescued. This is the same with every encounter group you kill. Nothing persists, everything respawns. So why is it OK in one game but not another?
KOTOR does have a class related narrative but the elements of the narrative consist of a lot of the same go there, kill that, bring me that quests. I wouldn't call that immersive gameplay as well.
So I am asking: What exactly is the difference between ED and these games? I see none.
I really like ED, I am one of the old Elite players. I am not missing much and still enjoy the game. So I am just asking out of curiousity.
Hi,
a lot of people here are complaining about Elite being a "grindfest" and that it is a "mile wide and inch deep". So I am wondering: I have played a few MMORPGs before Elite but I would never consider myself an expert or veteran, however, in the games I have played (SW: KTOR, Neverwinter Online, WoW) the "grind" and the missions (quests) were exactly the same:
I need ten wolf pelts. Go get them for me.
I seek revenge. Kill 10 orcs for me.
The orcs have taken a few of us captive. Please free 10 soldiers.
Search this graveyard for 10 special tombstones.
etc.
As I first encountered the kill missions in Elite I thought: Great fun. The same as the fantasy stuff but with a sci-fi theme, which I like.
Also, a lot of people are complaining about no persistency. Nothing they do matters. They can kill 200 pirates and security does not improve etc.
Same as in every other multi-player game as well. Best example is Neverwinter Online (which I do enjoy, being also a D&D rpg player). There is one area in Neverwinter which is under the control of an orc tribe. They have taken guards captive and you have to free them (see quest list above). After you kill the guards and free the prisoner you head for the next and the next and the next. And after a few minutes the first prisoner together with his guards respawns, for the next player to be rescued. This is the same with every encounter group you kill. Nothing persists, everything respawns. So why is it OK in one game but not another?
KOTOR does have a class related narrative but the elements of the narrative consist of a lot of the same go there, kill that, bring me that quests. I wouldn't call that immersive gameplay as well.
So I am asking: What exactly is the difference between ED and these games? I see none.
I really like ED, I am one of the old Elite players. I am not missing much and still enjoy the game. So I am just asking out of curiousity.