Why is ship interiors something that is not planned to be included if at least half the player base wants it?

Nah, you have misunderstood. I came under the impression they have completely scrapped it and it might as well have been. I am not expecting them to include it In Odyssey and have never said that, are you kidding me :D.
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That is 100% either your invention, or was invented by another ship interior fan.

Look at the title of the forum you are posting on. Why are you complaining about a feature that was never going to be in Odyssey in the Odyssey forum, if you were aware of that fact?

As for it not being a mature proposition, I could say the exact same thing for your statement. It is a game that allows you to experience everything in real-time and just this one element - going in and out of your ship is experienced through an underwhelming fade in and fade out to black (Well, and death, but that's understandable - even though I wish they could add some kind of animation of you going into a capsule before your ship blowing up - in distant future obviously).

We can walk in gigantic stations and across the surface of humongous endless planets but we can't walk across the interior of what - 30 small ships (in comparison), which by the way should be modeled in the exact same way cause they got the same design. It is pretty stupid, from a certain point of view to be honest. They don't even have to animate the engine room or whatever, they could just animate the stairs and the freaking path to the bridge that is already designed. Some ships don't even have a bridge, they just have a cockpit. So they can animate various versions of station interiors and humongous planets, thargoid bases, guardian sites and what not but they can't let us walk through the ships that we spent the whole game in? Come oooooon.
Notice how ships move, and planets, stations and buildings are effectively in fixed frame of references? That‘s why we can walk there, and not in ship interiors.

You can write giant walls of text complaining about this. Your text will not make it any easier to implement ship interiors.

If interiors were easy to do, they would have been done.
 
Well there are only a few hangers that are essentially a big nearly empty box a lot of which was already modelled as we could see them from the ships as we docked so that is a relatively small job.
There are 38 ships of different sizes and layouts to produce with little or nothing beyond the cockpits to start from that sounds like an epic task unless they just did one at a time which would go down worse than doing none of them.

There are people that regularly ask on the forums for us to be able to jump anywhere in their ships much like an FC but without all the waiting about for cooldown etc.

Talking to passengers is the one thing that sounds worse to me than boarding actions and interrogations.
Okay, so why is it so difficult to make ship interiors if they have already animated them. They could at least let us walk across the ship interiors that are visible.

Allow us to climb up the stairs and go behind a door or an elevator just like in a station.

Then boom, transition (if the effort of animating something like an elevator like in Star Trek that takes you to the bridge will finish FDevs off), another door opens and we are in the bridge of the ship that 50 percent of ED players like to look at through the free camera cause that's the closest we will get to something we all want but will never get.

We enter the bridge that is already animated in all the previous versions of Elite, we get to the chair, we press E, with sit our asses down, we fly, that's it, how is that so freaking unbelievably difficult?

At least that?
 
Okay, so why is it so difficult to make ship interiors if they have already animated them. They could at least let us walk across the ship interiors that are visible.

Allow us to climb up the stairs and go behind a door or an elevator just like in a station.

Then boom, transition (if the effort of animating something like an elevator like in Star Trek that takes you to the bridge will finish FDevs off), another door opens and we are in the bridge of the ship that 50 percent of ED players like to look at through the free camera cause that's the closest we will get to something we all want but will never get.

We enter the bridge that is already animated in all the previous versions of Elite, we get to the chair, we press E, with sit our asses down, we fly, that's it, how is that so freaking unbelievably difficult?

At least that?
Especially considering most of the Small ships like the Sidewinder and Eagle are basically nothing more than a cockpit with an engine strapped to them. Those wouldn't need any extras.

Tbh, X4 Foundations handled this issue just fine; small and medium ships generally just have a ladder on the side that you climb to reach the cockpit and you sit down. Larger ships sometimes have an extra little hallway behind the pilot seat attached to the boarding ramp. Massive ships have an elevator similar to Elite's concourse elevators that you get into from the boarding ramp, and it transports you to the bridge (which are often very large).

Even that is more immersive and fun than just a fade to black, and it doesn't require extensive modelling of every internal room.
 
If interiors were easy to do, they would have been done.
If something was easy to do, Frontier would have done it huh?

:D You say that after the way they released Odyssey?

After all the small and large bugs and numerous f-ups?

Damn, boy/girl, how much are they paying per comment? :D :D :D
 
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Because they don't care what customers want, they want to do what they want to do and then hope that we like it. Has anyone heard of the Star Citizen community getting bored of their ship interiors?
This is why I never get the "ship interiors are boring argument", whenever elite and SC are brought up together, the first argument always said is "but SC has ship interiors" and SC is doing a lot better than ED player wise.
 
Because they don't care what customers want, they want to do what they want to do and then hope that we like it. Has anyone heard of the Star Citizen community getting bored of their ship interiors?
If I paid 100-1000$+ to have one I would make sure to not get bored of it. And to be frank, their seamless foot to ship transitions really are the only thing that sets SC apart from other games in this genre (because its one of the few things this game does well).
 
If something was easy to do, Frontier would have done it huh?

:D You say that after the way they released Odyssey?

After all the small and large bugs and numerous f-ups?

Damn, boy/girl, how much are they paying per comment? :D :D :D
You’re insulting me after starting a thread complaining about a feature that was never going to be in Odyssey in the Odyssey forum based on something that you invented out of whole cloth?
 
So, Odyssey has major performance issues right now and you want to potentially make it worse by introducing ship interiors?
 
You’re insulting me after starting a thread complaining about a feature that was never going to be in Odyssey in the Odyssey forum based on something that you invented out of whole cloth?
Why are you so obsessed with me posting on the wrong forum thread? :D It is a problem that many players care for, what does it matter where exactly it is posted? The important thing is the discussion.
 
As much as having interiors would be cool, the short of it is, there has to be a strong business case for it.

FDev has done the research, and it doesn't fit the bill.

Nothing wrong with asking, though.
 
If I paid 100-1000$+ to have one I would make sure to not get bored of it. And to be frank, their seamless foot to ship transitions really are the only thing that sets SC apart from other games in this genre (because its one of the few things this game does well).
What really sets SC apart from any other game (beside the commandos spending $1000+ on a ship): the ramps are the deadliest force in the game. Ramps have been slaughtering players for years.

Why is that? Crossing physics grids - which is needed to get interiors to work - is a tricky operation. Anything goes wrong, wham, you’re dead.

SC has interiors - and that’s why it’s a bug-infested mess.
 
Why are you so obsessed with me posting on the wrong forum thread? :D It is a problem that many players care for, what does it matter where exactly it is posted? The important thing is the discussion.
Well, OK, here’s the discussion: you invented the theory that interiors were dropped. Nobody in their right mind thinks interiors are a priority right now.

Anything else?
 
Well, OK, here’s the discussion: you invented the theory that interiors were dropped. Nobody in their right mind thinks interiors are a priority right now.

Anything else?
That's the discussion as far as you are concerned, there is nothing wrong with raising the question, i hope you feel better now, no need to get upset though, geez. We all in this together after all :D
 
This is why I never get the "ship interiors are boring argument", whenever elite and SC are brought up together, the first argument always said is "but SC has ship interiors" and SC is doing a lot better than ED player wise.
Source for SC doing better than ED player wise? Every metric I can find indicates the opposite
 
I understand there are technical difficulties around this. People are falling through the concourse/lobby already. Imagine inside a ship... It would be nice to move around while docked/landed, though. Something like when the Falcon landed for repairs in "The Empire Strikes Back". We could walk around and do repairs on our ships while landed. That would be enough to make me happy.
 
Maybe they play Star Citizen and have come to realize that ship interiors don't add anything to gameplay
Yep...played SC years ago. I like the immersion it brings...but 99% of the time I'm just running by it to get in and out of the ship.

It's a neat little feature but hardly a must have to enjoy a space game.

EDIT: Also have them in X4...feel the same way there...and honestly it's mostly forgettable once you can teleport places.
 
So I guess we all should stop saying fdev lied to us. As it turns out there is a much more accurate word for their actions. Deceive, this is a much better word to be used for what happened

 
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