If they did market surveys like they did their code survey for Odyssey release, we will never see ships interiorFDev has probably done real market surveys

If they did market surveys like they did their code survey for Odyssey release, we will never see ships interiorFDev has probably done real market surveys
You right. The thing is there's a lot of clue that suggests that in-ship gameplay is highly unlikely.Anecdotally saying 50% is not proof. People also do not just want interiors they want the gameplay to go with it. Otherwise whats the point. That there is another two year wait and bugfeast
Haha.interiors are a massive waste of developer resources that could be used to generate actual gameplay beyond roleplaying.
IMMMMURRRRSHUNNNNN!
We got spacelegs? all I see are landlegs - they weren't a most requested feature. Spacelegs would <hopefully> include planetary ambulation, zero G space walks, ghost ships floating out beyond the rim to explore with just your trusty torch and... ship interiors (or at least the bridge / living quarters / turbo lift to the exit.Interiors most likely will be added in the next expansion years from now. Space Legs was the number one requested feature for years now and were eventually added. I feel the same will happen with interiors.
Nope. It actually provides player WITH player gameplay and proper multi-crew.I haven't played star citizen but they seem to do ship interiors very well. Do people feel it's a waste of time on that game?
Problem solvedNope. It actually provides player WITH player gameplay and proper multi-crew.
Considering SC has been far more successful than Elite despite barely being a game and the main difference between the two being the ship interiors... I'd say that most players are like you and haven't got bored of the ship interiors.Actually in Star Citizen after year I don't get tired of walking around my ships after years (but that's a personal preference, I understand some people get bored after walking the first time)
I think the main difference is ED has alleged 400 billion star systems but SC only has a small amount. Being released to console is a big difference too as it pushes on to a mainstream level ( even though we know it's not) while the other is more like a gated communityConsidering SC has been far more successful than Elite despite barely being a game and the main difference between the two being the ship interiors... I'd say that most players are like you and haven't got bored of the ship interiors.
So much this. It rarely means you should do exactly what the users ask for, but understanding your users, what they want, and how they use your product is essential to any software project, including games. FDev doesn't seem to have a very good understanding of its player base and how ED is played.Well, as someone who has been working in tech for about 6 years now across 2 different large companies (5 years as a BA/Product Owner, now as a software developer after a career direction change), every product that I have been a part of the build with takes into account market research and a huge part of that research is user testing and feedback, asking what they want. So yes, a lot of things can be improved by actually asking the users of these products what they actually want.
SC is a joke in the broad gaming community.I think the main difference is ED has alleged 400 billion star systems but SC only has a small amount. Being released to console is a big difference too as it pushes on to a mainstream level ( even though we know it's not) while the other is more like a gated community
Divide revenue by ship cost. They have a couple thousand whales propping them up.They have plenty of fans, that’s why they have all that money and ability to take their time.
In a genre the White Knights keep claiming is niche they seem to have raked in hundreds of millions with no end in sight.