Why is ship interiors something that is not planned to be included if at least half the player base wants it?

Anecdotally saying 50% is not proof. People also do not just want interiors they want the gameplay to go with it. Otherwise whats the point. That there is another two year wait and bugfeast
 
Anecdotally saying 50% is not proof. People also do not just want interiors they want the gameplay to go with it. Otherwise whats the point. That there is another two year wait and bugfeast
You right. The thing is there's a lot of clue that suggests that in-ship gameplay is highly unlikely.
 
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Interiors most likely will be added in the next expansion years from now. Space Legs was the number one requested feature for years now and were eventually added. I feel the same will happen with interiors.
We got spacelegs? all I see are landlegs - they weren't a most requested feature. Spacelegs would <hopefully> include planetary ambulation, zero G space walks, ghost ships floating out beyond the rim to explore with just your trusty torch and... ship interiors (or at least the bridge / living quarters / turbo lift to the exit.

A DLC as big as Horizons remember, all two years in one drop.
 
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Actually in Star Citizen after year I don't get tired of walking around my ships after years (but that's a personal preference, I understand some people get bored after walking the first time)
Considering SC has been far more successful than Elite despite barely being a game and the main difference between the two being the ship interiors... I'd say that most players are like you and haven't got bored of the ship interiors.
 
Considering SC has been far more successful than Elite despite barely being a game and the main difference between the two being the ship interiors... I'd say that most players are like you and haven't got bored of the ship interiors.
I think the main difference is ED has alleged 400 billion star systems but SC only has a small amount. Being released to console is a big difference too as it pushes on to a mainstream level ( even though we know it's not) while the other is more like a gated community
 
Well, as someone who has been working in tech for about 6 years now across 2 different large companies (5 years as a BA/Product Owner, now as a software developer after a career direction change), every product that I have been a part of the build with takes into account market research and a huge part of that research is user testing and feedback, asking what they want. So yes, a lot of things can be improved by actually asking the users of these products what they actually want.
So much this. It rarely means you should do exactly what the users ask for, but understanding your users, what they want, and how they use your product is essential to any software project, including games. FDev doesn't seem to have a very good understanding of its player base and how ED is played.
 
These threads
I think the main difference is ED has alleged 400 billion star systems but SC only has a small amount. Being released to console is a big difference too as it pushes on to a mainstream level ( even though we know it's not) while the other is more like a gated community
SC is a joke in the broad gaming community.
  • It does not have a single completed system.
  • The engine does not support jumping.
  • Players are routinely killed by ramps, since their physics engine is borked (courtesy of incompetent developers trying to get ship interiors into a CryEngine mod).
  • There is effectively no persistence.
  • Their installer requires you to break Windows security.
  • They sell non-functional JPEGs for thousands of dollars.
On the plus side, they have plenty of shills.
 
They have plenty of fans, that’s why they have all that money and ability to take their time.
In a genre the White Knights keep claiming is niche they seem to have raked in hundreds of millions with no end in sight.
 
I chuckle for every thread where "we, the community, demands <insert something something>, or else".
They do not owe us anything, nor an explanation of why's or why not's. It's FDs game, and Mr.Brabens baby.
 
They have plenty of fans, that’s why they have all that money and ability to take their time.
In a genre the White Knights keep claiming is niche they seem to have raked in hundreds of millions with no end in sight.
Divide revenue by ship cost. They have a couple thousand whales propping them up.
 
I've not played Star Citizen and I'm not really tempted to buy it - but having watched a few youtube videos and specifically those by mainly Elite players, the one thing everyone agrees on is that Star Citizen nailed it with their ship interiors - no one complains about them and everyone seems to really like them, they are detailed and very immersive. That whole process of getting out of the commander's chair walking to a lift or air lock or something, lowering a ramp or stairs and walking out on to an alien planet - that was what I wanted to do in Odyssey - that Armstrong moment they spoke about and completely failed to deliver.

Source: https://youtu.be/gcsLlEZRFkc?t=78


My guess is FDev simple can't and won't try and complete with Star Citizen on ship internals, because from looking at the concourse and the settlement buildings, they are okay to average, there is little to no 'wow factor' and that is what FDev would deliver if they actually tried to do ship interiors. Having said, I still want them!!
 
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