Why is ship interiors something that is not planned to be included if at least half the player base wants it?

Sorry, I don't consider re-arranging chairs gameplay in a game about flying spaceships around the galaxy.
Lucky for us all that your dismissive considerations don't impact the game.

There's plenty of stuff in Elite I don't do. And I don't complain about "development time". It's not all about individualism, there's clearly a large contingent of the community that places this SPACE SIM to SIMULATE life in space. For many of us, that includes interacting with the interiors of our ships.

Unfortunately for you, we'll be giving our input to the devs as well, for them to take or leave
 
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Ship interiors not only brings you the next level of immersion but opens up multiple possibilities of gameplay that are otherwise closed.
From multicrew coop to pvp/pve engagement (boarding and stealing ships).

Watch this clip and imagine it in a Chieftain or Python:

Imagine how the dynamics of the game would improve by letting us fly ships of people in our Squadrons.
 
FDEV will deliver with starship interiors, maybe it's not a priority now, it will happen a natural evolution of EDO, Frontier needs to stay relevant and keep up with its competitors and practically it's biggest rival star citizen because of this factor starship interiors will definitely be a thing. I held off from playing ED for years waiting in the knowledge that one day FDEV would implement on foot/FPS mechanics and they didn't disappoint, in comparison to star citizen that I have played for well over 3 years, FDEV have done a great job and have made a great foundation with odyssey to build upon and it's this design philosophy that has and will always keep ED in the forefront of its competitors.
 
Still baffled that in a 400bn stars galaxy people still cling onto the tiny boxes that are the space ships and want more tiny boxes inside those tiny boxes.

Edit: feels like having a space suit, then complaining the space suit does not have pockets... and then those pockets do not have tiny little secret pockets. 🙃
 
Still baffled that in a 400bn stars galaxy people still cling onto the tiny boxes that are the space ships and want more tiny boxes inside those tiny boxes.

Edit: feels like having a space suit, then complaining the space suit does not have pockets... and then those pockets do not have tiny little secret pockets. 🙃
Maybe space engine would be the game for you. ;)
 
Still baffled that in a 400bn stars galaxy people still cling onto the tiny boxes that are the space ships and want more tiny boxes inside those tiny boxes.

Edit: feels like having a space suit, then complaining the space suit does not have pockets... and then those pockets do not have tiny little secret pockets. 🙃
I'm not. Being able to explore strange new worlds, especially those that bear new life, and new civilizations, is much higher on my priority list, but I can definitely understand wanting interiors. I'm just baffled why those same people are so focused on their tiny little boxes, and not other people's tiny little boxes. Especially those of NPCs. I mean, once you've explored the interior of your own ship, that's it. It's done, dull, boring. OTOH, exploring a derelict ship for clues on what happened...

Source: https://www.youtube.com/watch?v=EHKfoWh8t6o&ab_channel=Movieclips
 
Probably old and already discussed by now, so my 2c. This thread topic is based out of context of what FDev said about personal ship interiors. They didn't say ship interiors was never going to be included or worked on. Just that this current Odyssey interation of implementatoin wasn't going to have it nor in the current plans. It could be year two after Odyssey, or another named update era that could be the beginnings of ship interiors. Meanwhile, fleet carrier interiors are coming early next year with some personal ready room, so that's already a decent initial incremental step in my opinion.

And echoing the sentiment of being able to see more pov view of npc structures, interior, exteriors, while in no hurry to see personal ship interiors. I wouldn't mind seeing city structures and populated areas someday, even farms on the beginnings of livable atmospherics. Like the idea of being able to walk in massive courtyard area like Paul did in the recent Dune movie, where in ED it could be the palatial grounds of Aisling's palace on Emerald on Cemies 4, or the imperial palace grounds on Capital in Achenar. Frontier's crowd and npc tech from their park games could also one day make it's way into ED helping to populate those civilization locales.
 
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Deleted member 110222

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A thought has just occurred to me, regarding theoretical combat in a space station/ship in ED.

Are people willing to accept the possibility of having jumping disabled in such environments?

After all, on planets, the height of our jump is directly determined by how much gravity a planet has.

Of course in space, there is none at all. So if you jump, you would just float.

But it seems pretty clear that we will not be seeing floating combat inside ships, if the way outpost stations have been handled is any indication.

Granted, inside a station or ship there'd be little need to jump in the first place, but just some food for thought.

If it happens, expect to be glued to the ground.
 
But it seems pretty clear that we will not be seeing floating combat inside ships
That's just because FDEV wont do it for whatever reason, there is plenty of concept art where this is illustrated, but as with a whole bunch of other stuff it's always the most simplistic dominator that wins. ED/EDO is a game with a huge potential that never will be realized because serving nothing burgers are still good business, and I need to slap myself too because I still buy stuff in the store.
 
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Deleted member 110222

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That's just because FDEV wont do it for whatever reason, there is plenty of concept art where this is illustrated, but as with a whole bunch of other stuff it's always the most simplistic dominator that wins. ED/EDO is a game with a huge potential that never will be realized because serving nothing burgers are still good business, and I need to slap myself too because I still buy stuff in the store.
It's called "concept art" for a reason.

Seriously, it's easy to make a painting.

Making it into a functional game is either hard, expensive, or both.

Life suck and not everything we want happens.

Never, ever get too attached to video game concept art.

A lot of folk in this community have made that mistake.
 
There are so many aspects of ED that remain underdeveloped and desperately in need of some love (Powerplay, CQC, smuggling/piracy, mission content, exploration, etc) and yet people expect that FDev will be able to introduce interesting and fulfilling gameplay to interiors. I'd rather they concentrate on expanding existing/improving features rather than adding more half-baked content in a futile attempt to appeal to the ever-changing whims of a mercurial player base.
 

Deleted member 110222

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It sure is for FDEV, everyone else seams to manage pretty well.
ADR1FT
Infinity warfare
Prey

just to name a few.
Well go play them then.

I can't give you the specifics on why ED has no EVA, because I am not in a position to know.

Thing is, neither are you.

The fact we don't have it is a thing we just have to deal with and screaming on a forum is not going to change that.
 
Well go play them then.

I can't give you the specifics on why ED has no EVA, because I am not in a position to know.

Thing is, neither are you.

The fact we don't have it is a thing we just have to deal with and screaming on a forum is not going to change that.
Not screaming, you must be wearing the wrong hearing aids. I just mentioned it, because facts.
 
I can see floating about inside a ship only working with derelict ships, or if your ship is suitably powered down/disabled. Personally I wouldn't want it for moving about my own ship instead of walking about.

Throughout the development of the game some people have always complained x, y, z feature is missing from it. It's just the way it is. I can't imagine ship interiors not coming unless the game is cut short by FDev. It's really the 'missing link' between walking and piloting shops, and there's plenty of scope for missions that merge/blend both parts into a single mission. As with all things Elite related it will take time....
 
Ship interiors will never happen.

They just gave us "space legs" after six years of debate and look at all the things that broke.

Odyssey is busted up bad, and to make things worse, some of the issues affected Horizons.

In all Doom and Quake type games, you have to get walking and shooting right before you can add more halls and walls.

That alone will take a few years.

I'm with the other half of the player base not heard from.
 
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