Why is 'space legs' so technically difficult?

ED is shallow in terms of structured gameplay (other than combat) but that just means you have to provide your own goals and entertainment, which most people - including myself - do quite well. And the same could easily apply for space legs. I just dont understand FD's sudden obsession with not releasing a particular game feature (space legs) unless it has fully featured, deep, detailed gameplay when almost all other mechanics in the game have already been released for years in a bare-bones skeletal state with no concern at all for engaging gameplay. It just seems incredibly hypocritical.

I'd be more than happy with basic no-gameplay space legs and would use it to provide my own entertainment, same as I do with the rest of the game. So no, Good if they do, bad if they dont, you wont find me whinging if they implement it, structured gameplay or not.

I don't think Frontier is obsessed, some fans are.

I suspect the main thing is preventing it release is thing like ships interiors don't exist yet belong grey box outlines.
 
If you haven't noticed already, they are adding a substantial amount of mechanics to other areas of the game this year. Especially the big Q4 update.

Lets assume that you're right and the Q4 update adds some amazing deep gameplay to every aspect of ED, I wont be holding my breath but lets assume it anyway for the sake of argument. Even if that happens it means that shallow placeholders were all we had for literally YEARS with 90%+ of the game. And players endured those years of having to make up their own entertainment and pursue their own fun with only the bare-bones mechanics available. So what's the problem with introducing spacelegs the same way and filling it out later?

This whole argument of not introducing a game feature unless it absolutely contains complete detailed and engaging structured gameplay totally flies in the face of the entire history of Elite which has done nothing of the sort at ANY stage of development. It just sounds like a feeble excuse.
 
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I don't know why so many people seem to think that the Krait trailer has anything to do with space legs. We had a CMDR walking to a ship in the original Elite trailer shortly before launch and it had nothing to do with space legs whatsoever, it was a purely cinematic trailer that had nothing to do with the actual gameplay.
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Elite Launch Trailer:
Door rises on a bunch of pilots, bottom of the screen 'Not actual game footage'
11 seconds of pilot walking towards ship then nearly a minute and half of fantastic space battle around a station.
Krait Launch trailer:
30 seconds of walking to ship and multiple angles inside the ship including opening doors, discussing alien invasion and sitting in the pilot seat and admiring other crew members then 50 (ish) seconds of flying.
No sign of 'Not actual game footage' anywhere.
 
Don't see the point of space legs if I'm honest.

Now IF the ship bridge had functional consoles and other tools that required physical manipulation, then I'd be all over that - it would make a LOT of sense to have to go and use another screen for detailed scans or such like - and even more sense if only certain ships had room for such things - people will immediately complain, but for a sense of realism and gameplay, I think it would make sense a larger ship would have room for advanced sensors and other things, than a lowly Sidey or Eagle.

But walking around for the sake of walking? I really can't see the point in any way. I could possibly see a small benefit in having a meeting/social area on stations or Megaships, and obviously for Multicrew it would be interesting if the idea of using other consoles existed. But otherwise... no, I don't see any point.
 
Elite Launch Trailer:
Door rises on a bunch of pilots, bottom of the screen 'Not actual game footage'
11 seconds of pilot walking towards ship then nearly a minute and half of fantastic space battle around a station.
Krait Launch trailer:
30 seconds of walking to ship and multiple angles inside the ship including opening doors, discussing alien invasion and sitting in the pilot seat and admiring other crew members then 50 (ish) seconds of flying.
No sign of 'Not actual game footage' anywhere.

Except that the Krait cinematic trailer is also not actual game footage. Whether it has a specific disclaimer at the bottom of the screen is irrelevant when we know it is clearly something we cannot do in the game.

Unless you're somehow suggesting that you can walk up to the back of the Krait, enter the rear door and walk onto the bridge in the game right now. Last time I checked I can't do any of this.
 
Lets assume that you're right and the Q4 update adds some amazing deep gameplay to every aspect of ED, I wont be holding my breath but lets assume it anyway for the sake of argument. Even if that happens it means that shallow placeholders were all we had for literally YEARS with 90%+ of the game. And players endured those years of having to make up their own entertainment and pursue their own fun with only the bare-bones mechanics available. So what's the problem with introducing spacelegs the same way and filling it out later?

This whole argument of not introducing a game feature unless it absolutely contains complete detailed and engaging structured gameplay totally flies in the face of the entire history of Elite which has done nothing of the sort at ANY stage of development. It just sounds like a feeble excuse.
Well they are showing off prototypes of what they are building for Q4 already.

Even building the house for legs is a massive massive job in itself unless the only thing you want to do is walk around the bridge of your ship and may be a tiny bit of some of the stations. perhaps they could magically teleport us out of our ships to hide the facts they haven't built the interior of the ships, I imagine frontier would take quite the beating doing that!
 
Except that the Krait cinematic trailer is also not actual game footage. Whether it has a specific disclaimer at the bottom of the screen is irrelevant when we know it is clearly something we cannot do in the game.

Unless you're somehow suggesting that you can walk up to the back of the Krait, enter the rear door and walk onto the bridge in the game right now. Last time I checked I can't do any of this.

The bridge IS most impressive in VR mind... it's huge!
 
David Braben said something like -

It's easy to get the player running around, with the graphics and the animations and all of that - it's all the things they are going to do that we want to get right.

So, it's not technically difficult, it's a design thing.

Yeah that was the one I was trying to paraphrase!
 
With FD the simplest explanation also happens to be negative because of how FD has been developing Horizons and Beyond. That doesn't mean it isn't a correct explanation. You need to look at how FD has been designing the game in the past 3.5 years since launch and take all of that information into account, you can't simply treat FD as if they're in some sort of vacuum as if we have no perspective on how they operate.

I have been playing the game since original beta and very happy coming up to my own conclusions.

Everything you have said is just an opinion, a negative opinion because I have to assume you are a negative person.

I see things differently because I am a natural optimist.
 
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Well they are showing off prototypes of what they are building for Q4 already.

Even building the house for legs is a massive massive job in itself unless the only thing you want to do is walk around the bridge of your ship and may be a tiny bit of some of the stations. perhaps they could magically teleport us out of our ships to hide the facts they haven't built the interior of the ships, I imagine frontier would take quite the beating doing that!

I think it would be a great place to start and would at least show FD's commitment (beyond vague maybes) to eventually improving it beyond a bare-bones implementation. And I'm sure many players would get a great deal of enjoyment out of even the bare minimum features you described. After all, most of the game has been exactly that way since release and many players have still immensely enjoyed making their own fun in the absence of any gameplay worth speaking of. Why wouldn't they enjoy doing the same with minimal spacelegs too?

I think at this stage we're all pretty much completely habituated to making the best of shallow or missing, place-holder game mechanics in ED, its been that way from the very beginning and its what we've all come to expect.
 
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I don't get it. It's not as if walking around with a first-person view ground-breaking in the video game industry. I would have thought by 2018 most developers would be able to do it quite easily.

And you are right.

Even just exit from ship/SRV, to walk around, and do nothing will greatly improve an immersion. Walking on ship with friends, walking on space station, space walk, even without any additional content, will be a lot of content and gameplay by itself.
 
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Like multicrew? :rolleyes:

They never showed of multi crew prototype stages, so no not like multicrew at. An multicrew isn't even a game mechanic. It just a new form of multiplayer for the game. Part of the problem with multicrew was that it expose the lack of depth in other parts of the game. There was no improving or fixing that aspect of multicrew until they improve and added depth to the rest of the game and I think Frontier saw that. Which is why they are devoting this year to expanding mining and exploration. The current things they are showing off in the streams and lavecon should make for much much more multicrew functionality.

Which leads us into why they are probably now so hesitant at giving us even basic legs, given the backlash against even basic multicrew implementation. Frontier have even face some backlash for shallow implementation of some of the features in Jurassic park evolution.
 
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I have no idea what you think that video shows but I can 100% guarantee they did not unify the first and third-person perspective because there is no gaming engine that is capable of doing that without extensive customization. All existing fps engines other than StarEngine (i.e., Star Citizen's modified CryEngine build) rely on "cheating" where they show a highly distorted first-person view for the fps perspective and a completely separate third-person view to other players. In order to unify the two views requires a tremendous amount of work and literally no one other than the Star Citizen development team has even tried to do this.

they did unify the game is called angels fall first and when the person peeks out the front window he sees what the pilot of the dropship sees. cap ship fighting is also extreamly interesting and motion sickness inducing because of the way players "dogfight" the whales. the game is what happens when a bunch of old timers who still play together that make video games come out to make a game they want to play.
 
I suppose part of the problem with space legs is that they've got to do all of the artwork and design for all of the ship interiors, and even the small ships like the Eagles have two levels. I remember it being said a while back by the devs that a ship like the Anaconda would be like a completel level in your average FPS game. Then of course there's the stations and ports etc. Not that they're going to do an entire station of course, but even just getting off the ship in the hanger and going off into a few other nearby areas would still be quite a bit of work.

But damn it, I really do want to walk around my ship and down the ramp onto a planet surface.
 
I have been playing the game since original beta and very happy coming up to my own conclusions.

Everything you have said is just an opinion, a negative opinion because I have to assume you are a negative person.

Personal attacks don't actually strengthen your argument. Attributing someone's conclusions to being a "negative person" just demonstrates your own bias.

I see things differently because I am a natural optimist.

I'm sorry but choosing to ignore evidence and refusing to apply common sense to an issue does not make you an "optimist".
 
Personal attacks don't actually strengthen your argument. Attributing someone's conclusions to being a "negative person" just demonstrates your own bias.



I'm sorry but choosing to ignore evidence and refusing to apply common sense to an issue does not make you an "optimist".

Nothing personal about it. They are just observations. But take it however you want in whatever way makes you happy.

As I said, I am not ignoring evidence as there is none at the moment.
 
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