I don't get it. It's not as if walking around with a first-person view ground-breaking in the video game industry. I would have thought by 2018 most developers would be able to do it quite easily.
I think the main issue is having all that vast magnitude of urm, erm, space - and actually putting worthwhile and satisfying gameplay content into it.
There's not much point in being able to walk around at human scale if there's nothing to do.
It's not, and CIG isn't getting anywhere with Star Citizen because Chris Roberts is as much of a leader as I am a cactus - but that's a debate for a different thread.
Frontier has some undisclosed time-table they're following, and when it is time for this, it will happen. Sometime after, I'm sure, it will get its own Beyond-style update to actually add some meaning a depth to it, probably circa Not-A-Season 10.
Frontier has some undisclosed time-table they're following, and when it is time for this, it will happen. Sometime after, I'm sure, it will get its own Beyond-style update to actually add some meaning a depth to it, probably circa Not-A-Season 10.
For some people 1000 C isn't fast enough. What do you need legs for in space? Besides, I have a Krait now...
You need legs in space for the same reason the SRV needs wheels. To move around.
You'd also need legs to sneak in to those abandoned facilities found on remote moons and planets that had been attacked (huge gash marks in the sides of the buildings). That's where you'll find the space zombies. You'll have to kill at least 200 of them in order to make your way through to the secret room holding the "Laser Of A Thousand Truths" that you can then install on your ship.
Some players keep saying that we somehow need "content" to make space legs worthwhile but it's not really true. The SRV greatly added to the overall gameplay experience and there is almost nothing to do with the SRV in terms of actual gameplay or content associated with it. You can drive around, shoot rocks for mats and scan data points on bases.