Why is this NOT the way it is?

This is a simulation, correct? Why are our ships not left live when we log off? I think, just like in a real life simulation, our ships should maintain a full-time LIVE presence within the game. It would encourage players to consider more closely where & how they log off (leave their ship). Pads are already a safe haven, regular space is already where you load in, thus having us "leave it that way" would add depth to the simulation. Landing on a planet would be pretty safe as NO ONE could ever just accidentally happen upon you in this HUGE galaxy. Also, falling asleep at the stick could cause your death (run out of fuel). All of these changes (one) would add SOOOO MUCHHH to the game. So again, I ask, why is Elite Dangerous NoT this way???
 
All that would do is add MORE whinge, grief & rage quit threads to an already over-salted forum.

Besides, this isn't Ogame, were players study others for patterns of inactivity, so they can raid when you are offline.......even in Ogame your ships are safe when flying in space!!

Edit.

Just realised who you are OP.....added to my ignore list!!!!
 
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That would be so great. I'd log off and not play for a few weeks and come back to a rebuy screen because I didn't log in once a week to refuel the ship. Sterling gameplay, are you sure you're not related to the space loach?
No, but he's an alias of a poster I Ignored ages ago
 
That would be so great. I'd log off and not play for a few weeks and come back to a rebuy screen because I didn't log in once a week to refuel the ship. Sterling gameplay, are you sure you're not related to the space loach?
land... power down everything but life support... I mean, it would be more realistic

and this account is being used because I cant access the other... ticket is in
 
In ED as an MMO game, the ship currently is pretty much the player so it would be at this point too much of a personal account asset to leave lying around to be hijacked or destroyed by other gankers.(consider in most MMO's. characters aren't left behind to be abused by other players when logged either). Besides, the current infrastructure probably isn't set up where ships can persist after a player has logged off not to mention a fleet of ships would be a headache to manage for each of the million or so cmdrs.

As for the future, perhaps if someday there are personal bases and assets, perhaps some ships of a fleet could be left to persist albeit guarded and lociked in some bay with some rp or internal mechanisms to secure the hangar. Or another example of a personal shop in an orbis habitat section that can semi-function with a hired npc hand etc.
 
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I fail to see how this might improve the game in any way.

At worst, however, it would serve to "weaponise" forced disconnections with potentially disasterous consequences.
 
It's not technically feasible, from a network perspective, nor are there gameplay mechanisms in place to to handle things like pad occupancy.

Personally, I wouldn't mind complete persistence, but it wouldn't change much either. A ship adrift in normal space is essentially impossible to find or encounter.

At worst, however, it would serve to "weaponise" forced disconnections with potentially disaterous consequences.

Any system that could keep one's ship persistent would also make forced disconnections impossible. A distributed system would simply have other peers take over and a client/server fallback would only allow the client to disconnect itself.
 
This is a simulation, correct? Why are our ships not left live when we log off? I think, just like in a real life simulation, our ships should maintain a full-time LIVE presence within the game. It would encourage players to consider more closely where & how they log off (leave their ship). Pads are already a safe haven, regular space is already where you load in, thus having us "leave it that way" would add depth to the simulation. Landing on a planet would be pretty safe as NO ONE could ever just accidentally happen upon you in this HUGE galaxy. Also, falling asleep at the stick could cause your death (run out of fuel). All of these changes (one) would add SOOOO MUCHHH to the game. So again, I ask, why is Elite Dangerous NoT this way???

I don't see how this is a good idea.

Firstly, the game is P2P, so without the client, there is no CMDR.

Secondly, it's actually quite easy to find people, just sat there. A lot of planets have features that CMDRs are more likely to visit. Heck, I'm logged out at one right now.
Dropping out in space is actually safer if no one saw your wake.
And my god, landing pads?!
We only have a limited number of pads per station, most people log out in stations, how would you feel if you could never dock at a popular station?

I bet you'd change your tune if you logged in to find a CMDR had been up your ship while you was at work.

People do fall asleep and run out of fuel. Happens all the time. Lol

Big old no to this idea.
 
I'd drop this game faster than a fast thing if FD ever did what the op suggests. How about having the game over load your PC on ship destruction to blow it up as well and/or send a shock up the controller to kill the player for reeelz? How "sim" is too much or not enough?
 
We only have a limited number of pads per station, most people log out in stations, how would you feel if you could never dock at a popular station?

Docking queues. Still need them.

I bet you'd change your tune if you logged in to find a CMDR had been up your ship while you was at work.

In the unlikely event this happened to my CMDR, it would be my fault for not securing his ship.
 
Docking queues. Still need them.

Yea. Awesome idea. I mean, just imagine: Jameson Memorial, just like any big station, has 45 landing pads, 10 of them being large. So according to this ridiculous suggestion ever 40 people owning a large ship would land there and log out, the station would be inaccessible to for big ships, and if ever 45 players total would dock there and lock out, the station would be completely blocked off.

Now luckily, the game doesn't have 45 players or 10 who own big ships, right?

Sorry, but this suggestion is beyond salvage.

Outside of that, it also would add nothing to the game. Except turning it from a game to a chore. I restrain myself from stating out in more detail what i think about it.
 
Yea. Awesome idea. I mean, just imagine: Jameson Memorial, just like any big station, has 45 landing pads, 10 of them being large. So according to this ridiculous suggestion ever 40 people owning a large ship would land there and log out, the station would be inaccessible to for big ships, and if ever 45 players total would dock there and lock out, the station would be completely blocked off.

Nah, it wouldn't be a problem.

Once 45 players landed at a station and then took a break from playing ED a station would, effectively, become redundant.
I suspect that would have happened to Jameson Memorial years ago.

On the bright side, I suppose it would create new gameplay in that we'd all have hours of endless entertainment simply trying to find somewhere to land.
Also, think of the fun to be had from taking a mission which required delivering cargo to a specific destination, only to find that all pads in that station were in use.

Sounds positively thrilling.
 
Yea. Awesome idea. I mean, just imagine: Jameson Memorial, just like any big station, has 45 landing pads, 10 of them being large. So according to this ridiculous suggestion ever 40 people owning a large ship would land there and log out, the station would be inaccessible to for big ships, and if ever 45 players total would dock there and lock out, the station would be completely blocked off.

That's exactly what a docking queue would prevent.
 
I used to play a Star Wars MUD that had just that - not only would you have to log out in a 'safe' zone for your character to despawn (else you'd just stay where you were, helpless and with your hunger meter ticking down), but spaceships were also persistent and could be hacked and stolen (and boarded of course). I have fond memories of spending a few days with a friend of mine as stowaway aboard a star destroyer and finally sabotaging it. Alas in th end the owner, who happened to be the admin, was not impressed and just magicked the ship back into existence. Still, some of the best times I've had playing on the computer were with that game.

Not that this is really possible in ED, what with the lack of a central server keeping track of the player's assets' game state between sessions.
 
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