Why kill new CMDRS?

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I've missed this little salt mine :D

I feel like I was the only person smart enough on this game to start off in solo untill I had a adder and then switched to open play lol

Do not be afraid of open play. For every player who wants to kill you there are fifty who will help you out and a thousand hundred who will be entirely indifferent to your presence. You will probably not be bothered. Of course you might be attacked; all we ask is that you accept the possibility and don't get worked up about it if it does happen.
 
I'm in a group dedicated to protecting noob space full time. Let me know if you're interested in joining.

I do like the sound of that, fancy doing a bit of that myself now I've manage to get an A-rated Clipper!

I had help and an escort on my first day, made a huge difference! There's nothing worse than a real struggle in the entrance hall!

Kudos to you commanders for doing this.
 
I for one am glad space is so vast, it dilutes the concentration of whiney little vitches. Thankfully, we can find them all here on the forums.

Why do they kill new cmdrs? Because they can.

Someone put a fork in this thread, you noble knights need to go defend Eravate.
 
The saddest part is that we have a bunch of no sense killing noobs at starting zone while de CQC keeps empty...

Agreed. If you want the "thrill" of PVP go prove your salt on equal footing in CQC. Maybe that is the problem. They know they can't win against someone in equal footing.

-Ozy
 
Agreed. If you want the "thrill" of PVP go prove your salt on equal footing in CQC. Maybe that is the problem. They know they can't win against someone in equal footing.

-Ozy

That's really an unfair mischaracterization I think. There are many people who PvP only in open, yet are in no way griefers. The game is completely different than CQC even if you are fighting opponents on an equal footing; CQC gets boring after a while. I suspect that many griefers do what they do simply because worthy opponents truly are hard to come by.
 
That's really an unfair mischaracterization I think. There are many people who PvP only in open, yet are in no way griefers. The game is completely different than CQC even if you are fighting opponents on an equal footing; CQC gets boring after a while. I suspect that many griefers do what they do simply because worthy opponents truly are hard to come by.


Do you seriously believe that? - that there are "many people who PvP only in open, yet are in no way griefers... ...I suspect that many griefers do what they do simply because worthy opponents truly are hard to come by"?

I don't. And I strongly believe that the vast majority agrees with me.

The reason I strongly believe this is really simple to demonstrate: For every one of those that you describe who are "looking for worthy opponents" (and there are probably a few of these in E: D) , there are tens more (or even hundreds more) that go out in wings of very expensive combat optimised ships and pick only on the singletons - only on the "mostly harmless/harmless" - only on the trade oriented ships...

These are not players out looking for "worthy opponents" - they are looking for prey. Helpless prey. Victims that can be dominated. It really is that simple.

And this is the crux of the entire discussion - why shoot noob CMDRs? - because they excited by the act of dominating helpless victims. If it wasn't fun for them, then they wouldn't do it. Therefore we can rightly say that these people are excited by it. Where is the fun in shooting ducks in a barrel??? It isn't challenging. It isn't rewarding in the game. Therefore it must be rewarding for these people in some other way - outside of the game. Which is why we are completely justified to categorise this pointless pastime of killing noob CMDRs as "griefing".

Cheerz

Mark H
 
Do you seriously believe that? - that there are "many people who PvP only in open, yet are in no way griefers... ...I suspect that many griefers do what they do simply because worthy opponents truly are hard to come by"?

I don't. And I strongly believe that the vast majority agrees with me.

The reason I strongly believe this is really simple to demonstrate: For every one of those that you describe who are "looking for worthy opponents" (and there are probably a few of these in E: D) , there are tens more (or even hundreds more) that go out in wings of very expensive combat optimised ships and pick only on the singletons - only on the "mostly harmless/harmless" - only on the trade oriented ships...

These are not players out looking for "worthy opponents" - they are looking for prey. Helpless prey. Victims that can be dominated. It really is that simple.

And this is the crux of the entire discussion - why shoot noob CMDRs? - because they excited by the act of dominating helpless victims. If it wasn't fun for them, then they wouldn't do it. Therefore we can rightly say that these people are excited by it. Where is the fun in shooting ducks in a barrel??? It isn't challenging. It isn't rewarding in the game. Therefore it must be rewarding for these people in some other way - outside of the game. Which is why we are completely justified to categorise this pointless pastime of killing noob CMDRs as "griefing".

Well, said... And the game basically doesn't lift a finger to change this, and/or promote anything more constructive/interesting...
 
Here is a thought. They should change the bounty system a bit. The bounty for interdicting & killing remains what is ccurrently if the persons combat rank is equal or higher than the offenders. For every rank the offenders is above the victim the bounty doubles.

On the flipside, killing a wanted CMDR who is on your friends list or 1 that you have winged with in the last week does not clear the bounty or give you the credits.

Just some thoughts. Helps punish griefers (in game) and prevent them from profiting off their actions.

-Ozy

Edit: and take the cap off of claiming a bounty.
 
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Here is a thought. They should change the bounty system a bit. The bounty for interdicting & killing remains what is ccurrently if the persons combat rank is equal or higher than the offenders. For every rank the offenders is above the victim the bounty doubles.

Q: Do the current bounty mechanics, no matter how big the CR size, make CMDRs really think twice about murdering someone? IMHO the existing mechanics are no real deterrent to (mindless) murder, and there lies a problem.
 
Q: Do the current bounty mechanics, no matter how big the CR size, make CMDRs really think twice about murdering someone? IMHO the existing mechanics are no real deterrent to (mindless) murder, and there lies a problem.

Oh yea I agree. Hell, I find it striaght out insulting that people cannot claim anymore than 1 mil of my in-game bounty (not the bounty placed on me by other players). It is also pretty damn hard to get a bounty that high, unless you make your fines into a bounty.
 
Why have a small bounty applied for 'murder' when a significant and immediately payable fine would be far more appropriate? A value equivalent to that of the aggressor's ship would do nicely.
 
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Do you seriously believe that? - that there are "many people who PvP only in open, yet are in no way griefers... ...I suspect that many griefers do what they do simply because worthy opponents truly are hard to come by"?

I don't. And I strongly believe that the vast majority agrees with me.

The reason I strongly believe this is really simple to demonstrate: For every one of those that you describe who are "looking for worthy opponents" (and there are probably a few of these in E: D) , there are tens more (or even hundreds more) that go out in wings of very expensive combat optimised ships and pick only on the singletons - only on the "mostly harmless/harmless" - only on the trade oriented ships...

These are not players out looking for "worthy opponents" - they are looking for prey. Helpless prey. Victims that can be dominated. It really is that simple.

And this is the crux of the entire discussion - why shoot noob CMDRs? - because they excited by the act of dominating helpless victims. If it wasn't fun for them, then they wouldn't do it. Therefore we can rightly say that these people are excited by it. Where is the fun in shooting ducks in a barrel??? It isn't challenging. It isn't rewarding in the game. Therefore it must be rewarding for these people in some other way - outside of the game. Which is why we are completely justified to categorise this pointless pastime of killing noob CMDRs as "griefing".

Cheerz

Mark H

My entire group PvPs exclusively in open. I still enjoy CQC personally, but for most of us it got old. And while I enjoy it it's more like a 'quick fix' when I can't find PvP in open or am busy grinding. Real wing fights beat CQC. We are not griefers. From my own experience there are definitely people who do what you describe, but they are mostly lone CMDRs who aren't affiliated with any groups. And yes, I can even think of a few who ARE affiliated who do what you describe (not going to name names). But mostly they will stick around for the fight if we offer up some serious competition. I've even talked to people who told me that they do this because 'real' PvP takes so hard to find and instancing mostly mucks it all up. I can even respect this so long as they don't run at the first sign of a real fight.
 
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From my own experience there are definitely people who do what you describe, but they are mostly lone CMDRs who aren't affiliated with any groups. And yes, I can even think of a few who ARE affiliated who do what you describe (not going to name names). But mostly they will stick around for the fight if we offer up some serious competition. I've even talked to people who told me that they do this because 'real' PvP takes so hard to find and instancing mostly mucks it all up. I can even respect this so long as they don't run at the first sign of a real fight.

So now you are saying that players who kill new CMDRs are only doing so because the game coerces them into doing it, somehow?
Because they can't find anyone their own size?
Because instancing messes this up for them?
Please.
Please stop.
I'm not accusing you or your group of griefing - but seriously, can you hear yourself.
Back on topic:
Why kill new CMDRs?
Because killing new CMDRs - that is "care-bear mode". To coin a phrase often used by those perpetrators. LOL.
It is possibly the lowest thing I can think of in this game. And it is also care-bear, as well.

Cheerz

Mark H
 
So now you are saying that players who kill new CMDRs are only doing so because the game coerces them into doing it, somehow?
Because they can't find anyone their own size?
Because instancing messes this up for them?
Please.
Please stop.
I'm not accusing you or your group of griefing - but seriously, can you hear yourself.
Back on topic:
Why kill new CMDRs?
Because killing new CMDRs - that is "care-bear mode". To coin a phrase often used by those perpetrators. LOL.
It is possibly the lowest thing I can think of in this game. And it is also care-bear, as well.

Cheerz

Mark H
Care-bear last I checked is said about those that don't want any sort of pvp or conflicts or such?

Those that flat out kill new commanders while they themselves are flying in vastly superior ships are griefers, plain and simple. And Frontier needs to beef up security a lot in appropriate systems, since its laughable right now.
 
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So now you are saying that players who kill new CMDRs are only doing so because the game coerces them into doing it, somehow?
Because they can't find anyone their own size?
Because instancing messes this up for them?
Please.
Please stop.
I'm not accusing you or your group of griefing - but seriously, can you hear yourself.
Back on topic:
Why kill new CMDRs?
Because killing new CMDRs - that is "care-bear mode". To coin a phrase often used by those perpetrators. LOL.
It is possibly the lowest thing I can think of in this game. And it is also care-bear, as well.

Cheerz

Mark H

Well... yes. If you had any real experience with PvP you would not find this to be such a ridiculous claim. It doesn't coerce you, but some people just need their PvP fix and sometimes that's the only way to get it.

"Why kill new CMDRs?"

Why not? Personally I take no pleasure in it but I don't really have a problem with it either unless someone is deliberately camping the starter systems...

"care-bear"

You need to learn what that term means... It's pretty much the polar opposite of what you described.
 
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"care-bear"

You need to learn what that term means... It's pretty much the polar opposite of what you described.


Now this is where I will school you.

Care bear is a derogatory term levelled at those who play not in Open. For the exact reason that the people using the term label those not in Open to be using some kind of "easy mode".

Well, here's the thing. Seasoned players in large, expensive, combat optimised ships who sit in starter systems killing unseasoned players flying basic, small, cheap, non optimised ships are doing so knowing that it poses absolutely no risk whatsoever to them. In other words, they are deliberately seeking out an Easy Mode of their own. Hence "Care-Bear" is a relevant and well fitting description. The irony makes it all the more piquant, particularly as the term is so vehemently used as an insult by those very players who engage in dominating easy prey who remain powerless to fight back.

Cheerz

Mark H
 
Now this is where I will school you.

Care bear is a derogatory term levelled at those who play not in Open. For the exact reason that the people using the term label those not in Open to be using some kind of "easy mode".

...No. Not at all. Carebear is a derogatory term originating in EVE for someone who is viscerally opposed to any form of PvP. e.g., the people complaining about newbies being killed. http://www.urbandictionary.com/define.php?term=carebear
 
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