It seems we are inundated with threads to make the game easier. Why don't people just want to get better? To me that is the fun and challenge of gaming. Are people really so obsessed with grinding that anything that hampers that by requiring improvement or effort is complained about?
Some aspects of the game are poorly implemented at this time. It's not so much that the game should be made easier, but that the game should be made better.
Don't settle for what you have now, give the devs a little pressure to improve things. You'll end up with a better game.
But the other posters are correct...the game systems as implemented now are quite limited...hence the game must be temporarily made easier for people just starting on the 16th.....Would you rather have people leave in droves??? That would be the end of this game for sure.
You might be dumb as well. Who knows.
Point is make the game easier and other players will leave in their droves as they are bored.
Also answer the question perhaps. Why do these new players not want to challenge of improvement? What's fun about having everything on a plate?
To be honest I don't see it as asking for easier gameplay, just more... functional gameplayas others have noted some of the concepts are really really poorly implemented. Which is good that people are talking about since we get a lot of ideas and thoughts about the mechanics. And since the devs profusely keeps thanking everyone for feedback it seems to me that it is perfect
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Have you actually seen droves of people asking for everything on a plate? I haven't. I've seen people asking for systems that make more sense, are more consistent with suspension of disbelief and expansion upon mechanics that are so bare bones as to be ridiculous atm. Mining stands out in that department.
It seems we are inundated with threads to make the game easier. Why don't people just want to get better? To me that is the fun and challenge of gaming. Are people really so obsessed with grinding that anything that hampers that by requiring improvement or effort is complained about?
...
Point is make the game easier and other players will leave in their droves as they are bored.
...
What's poorly implemented?
For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.
You might be dumb as well. Who knows.
Point is make the game easier and other players will leave in their droves as they are bored.
Also answer the question perhaps. Why do these new players not want to challenge of improvement? What's fun about having everything on a plate?
What's poorly implemented?
For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.
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Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.
What's poorly implemented?
For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.
- - - - - Additional Content Posted / Auto Merge - - - - -
Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.
What's poorly implemented?
For example bounty hunting and the way it's implemented as to who get's the payout is absolutely fine. Yet it draws a lot of complaints because people are expecting instant success.
- - - - - Additional Content Posted / Auto Merge - - - - -
Mining is fine. I see plenty of people saying how much the are making. You will not get good results unless you mine the best locations i.e pristine reserves and have a decent refinary. Going to any old system with base equipment and poor reserves will obviously yield frustrating results. People need to understand this instead of complaining it's broken.
I think you'd do well to stop trying to mind read people. The reason the pre-patch mechanic was annoying people was that what was rewarded wasn't the skill to take down really hard opponents, it was the skill to land the last shot. Now you could argue that the best bounty hunter is the one who shoots... last? but inituitively that makes no sense, and on a level of rewarding skill and perseverance it doesn't either. The new system is, imo, a bad bandaid on top of a bad mechanic, but that is for another day.
Mining is basically "point at rock, pick up rock, repeat ad nauseum" There is more or less zero skill nor progression involved in it what so ever. It isn't as if better rocks are harder to find, harder to mine etc. It needs to be WAY more fleshed out.
Trading is in theory well implemented and integrated into the bigger simulation, only it is atm still reeling from a really bad AI code or two. So I'd say that that is potentially well implemented. I'd say that they really need to make different kinds of trading viable so like.. atm long haul trading (2-400'ish ly+) is completely pointless, yet would for some I'm sure be bliss and a wonderful way to play instead of one jump trading which is atm far superior in every way.
Pirating is just... borked, I'd almost say it is unimplemented or unsupported.
Conflict zones are... really unreactive atm and could use a lot of work.
so there were some examples![]()
Stuff
Dude, please read what is written, it isn't about how much or little you make/hour, it is a poorly implemented simplistic barebones system with way too little gameplay and diversity.
I think you'd do well to stop trying to mind read people. The reason the pre-patch mechanic was annoying people was that what was rewarded wasn't the skill to take down really hard opponents, it was the skill to land the last shot. Now you could argue that the best bounty hunter is the one who shoots... last? but inituitively that makes no sense, and on a level of rewarding skill and perseverance it doesn't either. The new system is, imo, a bad bandaid on top of a bad mechanic, but that is for another day.
Mining is basically "point at rock, pick up rock, repeat ad nauseum" There is more or less zero skill nor progression involved in it what so ever. It isn't as if better rocks are harder to find, harder to mine etc. It needs to be WAY more fleshed out.
Trading is in theory well implemented and integrated into the bigger simulation, only it is atm still reeling from a really bad AI code or two. So I'd say that that is potentially well implemented. I'd say that they really need to make different kinds of trading viable so like.. atm long haul trading (2-400'ish ly+) is completely pointless, yet would for some I'm sure be bliss and a wonderful way to play instead of one jump trading which is atm far superior in every way.
Pirating is just... borked, I'd almost say it is unimplemented or unsupported.
Conflict zones are... really unreactive atm and could use a lot of work.
so there were some examples![]()