Why Merit decay is wrong

TLDR

For me PP is a pointless exercise mainly as ALL powers are the same just with a different wrapper. I joined the Lembafa bunch and done some merits (basically this felt like 'package runs' in FFE but in FFE it was more rewarding) got bored and left them. After a couple of weeks I thought ah the pirate group Archon Delaines should be good fun being a pirate and robbing, pillaging and looting the galaxy I will see what they are like and guess what.... Yes you guessed it 'package runs'..

If FDEV want PP to be a serious thing for people to do make each power different with different missions, different goals and different ways of doing thing at present its just another bureaucratic layer of boredom which adds little to the game apart from making x player hostile in all other territories. Make the pirate actually terrorise the galaxy ruling through fear and intimidation, make the federation use cloak and dagger sending ships to attack Empire and Alliance traders etc. Stop making them all seem to be just government boredom, we want action not tedium. As for merit decay its the one thing that keeps people out of PP me included (apart from the mindless tedium).

I can see why loads of players are Freelancers myself included I can go where I want and do what I want when I want without thinking 'ah I gotta log in to ED just to keep my merits'.

Oh and the rewards for the missions need work delivering 10x packages in any system nets you 1000Cr heck in FFE delivering a package to a neighbouring system could net you 250-500Cr which equates to 2500 - 5000Cr for the military powers. Surely if half your fees go on fuel then nobody will bother with PP as its just costly and time consuming if there was a monetary award which was good maybe 1000Cr-10000Cr per package depending on distance from the home system then that would give people an incentive.
 
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There would be nothing wrong with making your rating not degrade... of course that cuts both ways. A power is not going to pay you again for the work you did last week. So your cash reward would go right away. No power is going to pay you a wad of cash for sitting on your ass doing nothing.
 
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There would be nothing wrong with making your rating not degrade... of course that cuts both ways. A power is not going to pay you again for the work you did last week. So your cash reward would go right away. No power is going to pay you a wad of cash for sitting on your ass doing nothing.

Yup, the rank reward could be a one time payout instead with the choice of EITHER the monetary reward or keeeping your rank.
 
At first I liked the Powerplay, since it made playing more rewarding and dangerous. That was before I realised that the merit decay is not based on total merits but merits earned, which made keeping a rating too hard for me. I've been rating 4 for a week or two and I'll get two more 5 Mcr allowances, but after that I'm done. I got my mining lances and I'm out exploring, so there is no carrot to keep me doing it. I like being independent and not being hunted down if I go outside the Torval bubble.

Suggestions to improve PP:
- More than 5 ratings and massively smaller merit decay (I want to go exploring from time to time)
- Increase the benefits for loyal CMDRs
- Earn merits based on activities as suggested above by Snarfbuckle

PP was fun for awhile, I hope it will be so yet again.
 
It's not just merits - powerplay in general is a joke while the game's not only instanced, but split between open and solo.
 
It's not just merits - powerplay in general is a joke while the game's not only instanced, but split between open and solo.

Which is why it would be better if it was more enmeshed with the mission system instead.

No delivering X "points" of something.

I have no problem with solo play because space is MINDBOGGINGLY big and even if everyone was in open we would still be instanced and might STILL never see another online player.

Powerplay needs either a serious revision or a complete rework, not because of imbalance or balanced gameplay but due to all factions mechanics being the same regardless of how they would ACTUALLY function.
 
Am I correct if I feel that the merit decay is considered negatively by a majority of players? It is how it looks like when I read the forum.

Concerning PP itself, I'm still not able to understand what is this stuff.
Why adding a new layer in addition with major and minor factions?
Why having a such set of constraining rules as mechanism: merits, fast track, undermining, preparation... it sounds like a board game. A board game where nobody win (or in another word "there is nothing to win"), where you have teams of thousands of peoples. And where, each week, teams launch dices for selecting on which systems they will play. waw, so excited to spend my time on it!

Is somebody understand what powerplay reflects in Elite Dangerous universe?
It is not a state/country, since factions are more prone to this as they have a government.
It is not a political party, since they work outside a state/country and they evolve with fighters and traders.
So what?
Finally they behaves like a "terrorist group", (except that they are not searching for "terror"). They are not restricted to a specific state/country, they are promoting ideologies, every other groups are considered as enemies, they kill without any specific reason except for expending there ideology, they are open to any new recruits, independently of his background...

Finally I don't understand the elite's background... What are those majors factions? How could they accept to have a such instability with those "powerplay leaders"? Is it the solution they found for fighting against each other without opening officially the war? It is not like during the cold war when the two big guys were fighting through intermediate countries. It was outside of there walls!
And what are those minor factions, what means being in the same time Rebel, attached to the Federation, under the control of Zemina Torval?

I'm not forced to play for "powerplay", but I'm forced to see that it exists in the geopolitical space of ED, and I'm lost and disappointed.
 
I was rank 4 when I set off on an exploration trip, when I got back i was rank 2. I felt like my power couldnt give a rats posterior if I was with them or not, so I sold all my exploration data to the empire and flew away. No more pp for me
 
Suggestion to fix this stupid merit system:

* reduce decay to 10-15% / week
* remove salaries (no more 50M for rank 5)
* introduce mid bonus at rank 4 (half of the bonus in rank 5)
* faction leader pays 2.5-5k CR per merit earned, instead of the 100cr for commodities, or 0 (lol) for kills
* expansion kills earns 5-10-15 merits (depending on the killed hull size) instead of 1

In practice, with this you can get the faction bonuses, without the silly merit grind. Want to help your power with 10k worth of merits? You can earn them, and you will still get 25-50M out of it.
 
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The only way FDevs will realise its one of the stupidest mechanics put in a game in the history of stupid mechanics is when you all stop pledging. Until that time you are basically saying "this is good!"

I support this message, don't pledge... force development efforts to be spent elsewhere.
 
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