I see where you are coming from, and I respect it. But I don't think extra pips is the way to go in getting the crew to cooperate effectively. As an Anaconda pilot myself, I usually keep 4 pips in weapons and 2 in shields (2/0/4) however I adjust them respectively depending on the situation. Usually if I'm not taking alot of fire and I'm chasing a ship I will use 0/2/4 or 0/4/2 depending on the situation. If I am using an SCB or am bracing for a ram, I will use 4/0/2, and if i am running I will use either 3/3/0 or 3/4/0.
My point being, most experienced players have some sort of idea of how to use pips at what time and what situation. If the crew is decently experienced, I don't see pip management being too much of a problem with only 6 pips.
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you obviously didnt read my OP even after i read it. I said that multicrew SHOULD NOT prevent a ship from entering a wing there is NO REASON that having crew means that you cant enter a wing. with that in mind there is even less of a reason to give a ship 2 additional pips. and the more I read your post the more it feels like all you want is the ability to make a single ship more powerful with minimum effort.