Why no Multicrew in Solo?

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Hello Cmdrs,

now this might Sound silly to some of you, but hear me out. Seriously.

Multicrew is basically allowing real Players to Play with you. By allowing other solo Players into your ship (or accessing other ships in solo), you basically Combine all the Spirit of the Solo mode (no real antagonists, no griefers, more NPCs) with the advantages of multicrew (playing together with others).

Most Play in Solo AFAIK, but can't use Multicrew. If you don't want to Play in Open (or in a PG, but there you don't stand a Chance finding a Crew), you are basically kept away from multicrew.

What are your thoughts on this?

EDIT: I'm Aware of the meaning of the word SOLO. But creating (or using an available) private Group doesn't fix this, because the pool of Players available for Multicrew is ridiculously low. That is the reason for this Suggestion.

Your logic is sound and your request is reasonable. I've argued for something similar in the past myself. I think it would be a great tweak to make the option available in solo. However I think part of the problem might be that solo, as a mode, just plain doesn't bother to connect to some parts of the network which might be required to make this work. My (possibly misinformed) understanding has always been that playing in solo has substantially lower internet connection requirements and puts less of a load on your connection. Adding multicrew to this might be a problem, no?
 
MC doesn't even work properly in open. One it might be a technical issue. Solo is essential a private group for one. Also Solo players are antisocial and can't handle the unpredictable nature of human interaction.
There should really have been only one group. The galaxy is big enough. The player base is so fragmented you hardly encounter anyone.

There should be wing missions and MC missions.

Less people would play the game, I fear, if there were no solo. Like you I also live in open 99 percent of the time now, but I don't think this would be in elite's best interest.

Too bad. I would also like to see vastly more people in open since it enriches my gameplay, but don't know how to do it without making a lot of people enjoy the game less and perhaps quit.
 
I don't see OP's suggestion doing any harm except to semantic concerns. I also don't see it doing much good either, but it's not overtly detrimental to anyone's gameplay if it were included as an option.

I just don't believe there's much of a market for the feature; it's not a bad feature of itself concept-wise but I feel it'd be a fairly unused one.
 
Everyone whose entire argument begins and ends with "but it's SOLO!" must immediately petition Frontier to remove friends-list comms functionality between modes or go straight to hypocrite jail.

That's like saying you cannot have a radio when you're doing a solo trip around the world. It's one thing to have communications with people who've you've chosen, quite another to have them join you on your solo trek. So no hypocrite here, just know the difference between solo and everything other than solo.
 
I don't see OP's suggestion doing any harm except to semantic concerns. I also don't see it doing much good either, but it's not overtly detrimental to anyone's gameplay if it were included as an option.

I just don't believe there's much of a market for the feature; it's not a bad feature of itself concept-wise but I feel it'd be a fairly unused one.

OP's suggestion is to open a pool of other players for MC - that is the domain of multiplayer, not solo.

My counter-suggestion is this - once the pool of players have opted to join in the OP's MC, both him and the other player(s) get thrown into open, leaving solo completely, and automatically. If they want back into Solo after leaving multi-crew they have to exit to menu and re-select Solo to go back in. By demonstrating they wish to be in a Multi-crew they have demonstrated they want multiplayer, not solo.

I for one will hope that if this is done, that the option for MC be DISABLED by default in solo. I do not want random other solo players to jump into my ship because it's Solo. I'm in Solo mode for a reason - don't wanna see another human player.
 
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OP's suggestion is to open a pool of other players for MC - that is the domain of multiplayer, not solo.

My counter-suggestion is this - once the pool of players have opted to join in the OP's MC, both him and the other player(s) get thrown into open, leaving solo completely, and automatically. If they want back into Solo after leaving multi-crew they have to exit to menu and re-select Solo to go back in. By demonstrating they wish to be in a Multi-crew they have demonstrated they want multiplayer, not solo.

I for one will hope that if this is done, that the option for MC be DISABLED by default in solo. I do not want random other solo players to jump into my ship because it's Solo. I'm in Solo mode for a reason - don't wanna see another human player.

Even in open no player will ever randomly drop in your ship if you don't open it to multicrew, so your fear of seeing this happen in solo isn't justified at all.
 
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Even in open no player will ever randomly drop in your ship if you don't open it to multicrew, so your fear of seeing this happen in solo isn't justified at all.

That is only my personal beef. You are in solo only because you can't handle whatever it is in Open, and you escape to Solo. You still yearn for Multiplayer but dare not venture out. People like me start in Solo, play in Solo, and venture into pvt grps only when friends wanna do something together. We don't escape to Solo.

Many other people who play solo just want to be left alone - you are doing the opposite, wanting us to be "available in a pool". So, I take issue that you want me to be available for you, and people like me have no wish nor desire to be available for other people's pleasure.

Leave us in peace in Solo. Do your suggestions for Open. You can basically consider the "pool" for solo players is 0, as it should be.
 
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That is only my personal beef. You are in solo only because you can't handle whatever it is in Open, and you escape to Solo. You still yearn for Multiplayer but dare not venture out. People like me start in Solo, play in Solo, and venture into pvt grps only when friends wanna do something together. We don't escape to Solo.

Many other people who play solo just want to be left alone - you are doing the opposite, wanting us to be "available in a pool". So, I take issue that you want me to be available for you, and people like me have no wish nor desire to be available for other people's pleasure.

Leave us in peace in Solo. Do your suggestions for Open. You can basically consider the "pool" for solo players is 0, as it should be.

You will be left alone, my suggestion won't bother you in any way. I don't want you to be available to me, or the other way round for that matter, or force anyone into anything. I want that anyone who wish to play in solo yet wish also to experience multicrew to be able to do so. Those who don't, won't. If you don't want it, fine, you can ignore the feature. Be refuse it downright to be implemented because you personally don't want to use it is just selfish, if not even worse.

If you don't get it now I won't argue any further. Just be free of your opinion.
 
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You will be left alone, my suggestion won't bother you in any way. I don't want you to be available to me, or the other way round for that matter, or force anyone into anything. I want that anyone who wish to play in solo yet wish also to experience multicrew to be able to do so. Those who don't, won't. If you don't want it, fine, you can ignore the feature. Be refuse it downright to be implemented because you personally don't want to use it is just selfish, if not even worse.

If you don't get it now I won't argue any further. Just be free of your opinion.

Anyone in Solo who WISH to experience multicrew, the option is ALREADY available. Go into Open.

Forcing an MP feature into a solo mode is even more selfish. You want to make a Solo mode no longer a solo mode.
 
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That's like saying you cannot have a radio when you're doing a solo trip around the world. It's one thing to have communications with people who've you've chosen, quite another to have them join you on your solo trek. So no hypocrite here, just know the difference between solo and everything other than solo.

Is that what it's like? Flying a real-life airplane with no radio? The cognitive dissonance is strong with this one.

Maybe it's more like playing a single-player game with non-multiplayer functionality. Maybe it's like playing Super Mario bros 3, and not being able to send/receive messages in-game from other Super Mario players. As in - totally normal and expected behavior. And if you feel that Solo is fundamentally a non-multiplayer experience and are going to object to a given feature as a matter of principle, simply because it contradicts the conventions of what a single-player experience entails; well you need to take a step back and recognize that there are already features in place which "shouldn't" be in there. Or you can drop the pretense and just argue the merits of the features themselves in their own right, which would still be more constructive and useful *even if* your semantic fixation on the word "solo" were valid.
 
Everyone whose entire argument begins and ends with "but it's SOLO!" must immediately petition Frontier to remove friends-list comms functionality between modes or go straight to hypocrite jail.

Well, that is my entire argument against the OP, and I can very easily explain why. It's in the word that describes the mode... "SOLO". It means by yourself. There's a clue there.

I have no problem with the functionality that is being requested. However, it is entirely inappropriate to make Solo mode anything other than Solo. Make a new mode. Have a new type of private group. Whatever. But solo mode is exactly that, and what is being asked is for solo to not be solo, which is where the objections lie.
 
Well, that is my entire argument against the OP, and I can very easily explain why. It's in the word that describes the mode... "SOLO". It means by yourself. There's a clue there.

I have no problem with the functionality that is being requested. However, it is entirely inappropriate to make Solo mode anything other than Solo. Make a new mode. Have a new type of private group. Whatever. But solo mode is exactly that, and what is being asked is for solo to not be solo, which is where the objections lie.

So you admit to the sole semantic problem. Let me ask you a question. I you are hiking and you brought some mashed potatoes for picnic, and all you took with you is a knife, and no spoon. Would you refuse to eat your mashed potatoes only because it's called a "knife", yet you could perfectly use it as a spoon?

That's metaphorical for the problem that lies here. I want to "eat" multicrew without encoutering other player ships, and the only tool we have ATM is "Solo". However I would not seen any objection in building a "spoon" (new solo mode that is not called solo but offers multicrew) as you suggest, but I don't see any need in that because we still have "knife" (standard solo) and not a single player who don't want to use the knife as a spoon would be forced to. It still remains a knife for anyone who wants.

All I ask is to enable the function "spoon" for those who want to use it, without any inconvenience for those who don't, because nothing in what I suggested forces them.

I hope this wasn't a too far-fetched comparison :D

yummy ;)
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So you admit to the sole semantic problem. Let me ask you a question. I you are hiking and you brought some mashed potatoes for picnic, and all you took with you is a knife, and no spoon. Would you refuse to eat your mashed potatoes only because it's called a "knife", yet you could perfectly use it as a spoon?

That's metaphorical for the problem that lies here. I want to "eat" multicrew without encoutering other player ships, and the only tool we have ATM is "Solo". However I would not seen any objection in building a "spoon" (new solo mode that is not called solo but offers multicrew) as you suggest, but I don't see any need in that because we still have "knife" (standard solo) and not a single player who don't want to use the knife as a spoon would be forced to. It still remains a knife for anyone who wants.

All I ask is to enable the function "spoon" for those who want to use it, without any inconvenience for those who don't, because nothing in what I suggested forces them.

I hope this wasn't a too far-fetched comparison :D

I've no issue with far-fetched. However, it isn't a valid comparison at all. There is nothing about "knife" that implies it can't be used as a spoon. Everything about "solo" implies lack of other players (so making it multiplayer is just plain wrong).

Yes, my argument is about semantics. I will happily add my support for the feature you want. But it is not an appropriate feature for Solo.

I'll try to clarify a little further. If you choose Solo mode, you are choosing to play by yourself with no other players. That is the sole purpose of this mode. If you are using Solo mode for any other reason, then your reasoning is flawed.

If you add multiplayer to Solo, then it is no longer Solo. Which is why your request, as it stands, is simply not valid. Of course, we could just rename Solo, but I expect that would cause more upset. ;)
 
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If you add multiplayer to Solo, then it is no longer Solo.

Agreed, but it's not multiplayer I want to add, but Multicrew. Several people taking control of one ship. Like if in any other single player game, one would take one control, another would take another control of the game interface. This isn't contradictory with solo and I don't understand how you'd prefer renaming your knife a spoon before eating your mashed potatoes. Of course that would cause upset.


There is nothing about "knife" that implies it can't be used as a spoon.

Then there cannot be anything in "solo" that implies that more than one can take control of "ship". That's an innovative use of the mode, agreed, but it shouldn't trigger any semantic inquisition IMO. Noone ever blamed MacGyver for making a tow-bar out of a chewing-gum and there was not suddenly a need for naming all chewing-gums "tow-bar". It helps people without hurting any others [up]

I would have no problem in renaming solo though I don't see how implementing multicrew would forcefully lead to this. And I have no idea what name it should then have... maybe "solo player ship"? IDC anyway for names. It's the function. And the function for solo you stated wouldn't be harmed in any way. Play alone? NP : switch to Solo. :cool:
 
Agreed, but it's not multiplayer I want to add, but Multicrew. Several people taking control of one ship. Like if in any other single player game, one would take one control, another would take another control of the game interface. This isn't contradictory with solo and I don't understand how you'd prefer renaming your knife a spoon before eating your mashed potatoes. Of course that would cause upset.




Then there cannot be anything in "solo" that implies that more than one can take control of "ship". That's an innovative use of the mode, agreed, but it shouldn't trigger any semantic inquisition IMO. Noone ever blamed MacGyver for making a tow-bar out of a chewing-gum and there was not suddenly a need for naming all chewing-gums "tow-bar". It helps people without hurting any others [up]

I would have no problem in renaming solo though I don't see how implementing multicrew would forcefully lead to this. And I have no idea what name it should then have... maybe "solo player ship"? IDC anyway for names. It's the function. And the function for solo you stated wouldn't be harmed in any way. Play alone? NP : switch to Solo. :cool:

lol, at this point we'd best just agree to disagree on the semantics of it. :) If you don't care for names, then that would appear to be the crux of our disagreement!
 
You will be left alone, my suggestion won't bother you in any way. I don't want you to be available to me, or the other way round for that matter, or force anyone into anything. I want that anyone who wish to play in solo yet wish also to experience multicrew to be able to do so. Those who don't, won't. If you don't want it, fine, you can ignore the feature. Be refuse it downright to be implemented because you personally don't want to use it is just selfish, if not even worse.

If you don't get it now I won't argue any further. Just be free of your opinion.

Sorry OP, I tried to assist. I see exactly what you're going for here, and while I don't see much actual usage of said feature due in part to the posts I've been seeing here, this level of pure obtuseness over how it could operate on a technical level and the dogged determination to make this a semantics battle instead of speaking about functionality I have not seen in some time even around here.
 
So you admit to the sole semantic problem. Let me ask you a question. I you are hiking and you brought some mashed potatoes for picnic, and all you took with you is a knife, and no spoon. Would you refuse to eat your mashed potatoes only because it's called a "knife", yet you could perfectly use it as a spoon?

That's metaphorical for the problem that lies here. I want to "eat" multicrew without encoutering other player ships, and the only tool we have ATM is "Solo". However I would not seen any objection in building a "spoon" (new solo mode that is not called solo but offers multicrew) as you suggest, but I don't see any need in that because we still have "knife" (standard solo) and not a single player who don't want to use the knife as a spoon would be forced to. It still remains a knife for anyone who wants.

All I ask is to enable the function "spoon" for those who want to use it, without any inconvenience for those who don't, because nothing in what I suggested forces them.

I hope this wasn't a too far-fetched comparison :D


Best analogy I've heard for a long time, and i love mashed potatoes. +1

:)

Edit : I'll have to owe you.
 
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Sorry OP, I tried to assist. I see exactly what you're going for here, and while I don't see much actual usage of said feature due in part to the posts I've been seeing here, this level of pure obtuseness over how it could operate on a technical level and the dogged determination to make this a semantics battle instead of speaking about functionality I have not seen in some time even around here.

Yeah that must be a new high-score. Thank you though. I will call it a day now. It's ultimately up to FD to do whatever they believe is good. The thread is packed with enough arguments from all sides for any reader to make up his mind. This can be locked.

For all to understand, though I mentioned other arguments as well, I personally felt the need fot that feature in solo when I did a BH CG and wanted to multicrew. So I went into Open. It was a huge crowd of hollow squares just sitting there, with the rare NPC's getting blown in a blink of an eye. I tried to invite some guys to my wing, but they were already in their own. Then I waited for an invitation, but I guess their wings were already crowded as well. With the CMDR who dropped in my ship for multicrew I could only chat about how boring this was. So I went in Mobius, but it was pretty much the same. So I went into Solo, and there I had plenty of NPC's, but no one could join my ship to share the fun with me. That's where I thought Solo needs MC.
 
NPC multi crew should have come a long time ago.
Almost as long ago as NPC crew sitting in the empty seats of our ships. [yesnod]
 
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