Why no Multicrew in Solo?

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NPC multi crew should have come a long time ago.
Almost as long ago as NPC crew sitting in the empty seats of our ships. [yesnod]

This is your mustang (enlisted NCO to commissioned officer pilot) speaking:

NPC's.
Do.
Not.
Pay.
Real.
Money.
To.
Frontier.
Or.
Force.
Players.
Into.
Open.

End of discussion.
 
NPC'S crews isn't the subject. In contrary. Last thing I want are additional crew that can only repeat the same scripted blabbering over and over. This was over real human crew members.
 
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NPC'S crews isn't the subject. In contrary. Last thing I want are additional crew that can only repeat the same scripted blabbering over and over. This was over real human crew members.

I feel I may have been misquoted on this one, specially since you already answered this post with an entirely different answer. :D
 
Hello Cmdrs,

now this might Sound silly to some of you, but hear me out. Seriously.

Multicrew is basically allowing real Players to Play with you. By allowing other solo Players into your ship (or accessing other ships in solo), you basically Combine all the Spirit of the Solo mode (no real antagonists, no griefers, more NPCs) with the advantages of multicrew (playing together with others).

Most Play in Solo AFAIK, but can't use Multicrew. If you don't want to Play in Open (or in a PG, but there you don't stand a Chance finding a Crew), you are basically kept away from multicrew.

What are your thoughts on this?

EDIT: I'm Aware of the meaning of the word SOLO. But creating (or using an available) private Group doesn't fix this, because the pool of Players available for Multicrew is ridiculously low. That is the reason for this Suggestion.

I guess because you get bunch of bonuses for having crew member. The very smallest is +1 to shields , engines and weapons or some such. Thast enough the skew the diffioculty of solo play. Throw in ship launched fighter piuloted by players that have nothing to lose from dying by ramming the snot out of every NPC the see and you have a bit of a buggered up game.
 
So you admit to the sole semantic problem. Let me ask you a question. I you are hiking and you brought some mashed potatoes for picnic, and all you took with you is a knife, and no spoon. Would you refuse to eat your mashed potatoes only because it's called a "knife", yet you could perfectly use it as a spoon?

That's metaphorical for the problem that lies here. I want to "eat" multicrew without encoutering other player ships, and the only tool we have ATM is "Solo". However I would not seen any objection in building a "spoon" (new solo mode that is not called solo but offers multicrew) as you suggest, but I don't see any need in that because we still have "knife" (standard solo) and not a single player who don't want to use the knife as a spoon would be forced to. It still remains a knife for anyone who wants.

All I ask is to enable the function "spoon" for those who want to use it, without any inconvenience for those who don't, because nothing in what I suggested forces them.

I hope this wasn't a too far-fetched comparison :D

To get a better analogy (I think), I can use your mashed potatoes still and say we are going on a hiking trip and are going to have a steak dinner, so we get in our car and drive to the park where we eat mashed potatoes. Now if you see any issues with that, you're just playing a semantics game.
 
I guess because you get bunch of bonuses for having crew member. The very smallest is +1 to shields , engines and weapons or some such. Thast enough the skew the diffioculty of solo play. Throw in ship launched fighter piuloted by players that have nothing to lose from dying by ramming the snot out of every NPC the see and you have a bit of a buggered up game.

This is the first post with a reasoned argument for why this could have gameplay issues. Kudos for staying out of the dictionary.
 
Analogies are open to interpretation.

Folk who say stuff like 'semantics game' have failed to argue case precisely.

Can you imagine if a lawyer said ah your just playing a semantics game? It'd be like a duck without a beak.
 
This is the first post with a reasoned argument for why this could have gameplay issues. Kudos for staying out of the dictionary.

Thank you Tarman. I don't come to the forum very often these days and your comment was very friendly. I apprecioate it.
 
I guess because you get bunch of bonuses for having crew member. The very smallest is +1 to shields , engines and weapons or some such. Thast enough the skew the diffioculty of solo play. Throw in ship launched fighter piuloted by players that have nothing to lose from dying by ramming the snot out of every NPC the see and you have a bit of a buggered up game.

Yeah finally an actual argument against. It took 9 pages for this thread to finally see someone not stuck on worthless details.

However, this argument applies to every mode. If it was for me, they could drop that silly additional pip in all modes. Because of the reasons you stated.
 
Yeah finally an actual argument against. It took 9 pages for this thread to finally see someone not stuck on worthless details.

However, this argument applies to every mode. If it was for me, they could drop that silly additional pip in all modes. Because of the reasons you stated.

Ditto. And it took the wise head of the great Ben to find one.

You're right though, these issues are the same for all modes and here's the the thing. This mode, whose title we dare not mention, is a refuge from such side effects of the development process. Many of use this mode because we do not want anything to do with engineers for the example. Perhaps it's fear of such things that is the unarticulated reason for the hostility in this thread. Perhaps people see this mode as somewhere they can ignore all the hyperbole around the next shiny feature. Where you can just play the game the way you want to and ignore the rest.
 
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I guess because you get bunch of bonuses for having crew member. The very smallest is +1 to shields , engines and weapons or some such. Thast enough the skew the diffioculty of solo play.
Solo play has the exact same "difficulty" as any other mode though in any given PvE environment.
 
Yeah finally an actual argument against. It took 9 pages for this thread to finally see someone not stuck on worthless details.

However, this argument applies to every mode. If it was for me, they could drop that silly additional pip in all modes. Because of the reasons you stated.

No, details are not worthless. The issue is that you are applying absolutely no importance to crucial details. Specifically, that to implement your request (as you have stated it) would break Solo mode, as it would no longer be Solo. It's really simple.

Analogies are open to interpretation.

Folk who say stuff like 'semantics game' have failed to argue case precisely.

Can you imagine if a lawyer said ah your just playing a semantics game? It'd be like a duck without a beak.

That's all lawyers actually do. Not really sure that there is a point here.

Solo play has the exact same "difficulty" as any other mode though in any given PvE environment.

Agreed. If an extra pip is not an issue in Open mode, why would it be an issue in Solo (in fact it should be less of an issue, as no other player is affected...). Really, it isn't the functionality that is the issue here, it is the request of turning Solo mode (single player) into Multiplayer mode. If people are unable to see that this is what is being requested, then there really is no point in continuing the discussion. Which is the action I'll be taking now. :)
 
Ditto. And it took the wise head of the great Ben to find one.

You're right though, these issues are the same for all modes and here's the the thing. This mode, whose title we dare not mention, is a refuge from such side effects of the development process. Many of use this mode because we do not want anything to do with engineers for the example. Perhaps it's fear of such things that is the unarticulated reason for the hostility in this thread. Perhaps people see this mode as somewhere they can ignore all the hyperbole around the next shiny feature. Where you can just play the game the way you want to and ignore the rest.

True, I didn't even think of the anti-engineers reason for going to solo. Also all those who didn't buy Horizons would probably Play mainly in Solo I guess, if they don't want to rub their vanilla shields against god-rolled weapons with Special effects. So they are quasi locked out of Multicrew as well. The fact MC doesn't exist in Solo can be a real issue as it seems now.

Like in my OP I can only assume that Solo is the most-used mode at all, but if I am right, it would be a great Chance for Multicrew. Because as some opponents here have pointed out, Multicrew is a Little despised and it is sometimes hard to find available ship / Crew in MC. Adding the whole Solo player-pool would be a huge buff to MC. And if not, bah, well at least it will be there for those who want. And again, without even remotely bothering ingame those who don't want.

I said "ingame", because apparently there are higher real-world reasons against for People with semantic OCD :D

No, details are not worthless. The issue is that you are applying absolutely no importance to crucial details. Specifically, that to implement your request (as you have stated it) would break Solo mode, as it would no longer be Solo. It's really simple.

That's all lawyers actually do. Not really sure that there is a point here.

Agreed. If an extra pip is not an issue in Open mode, why would it be an issue in Solo (in fact it should be less of an issue, as no other player is affected...). Really, it isn't the functionality that is the issue here, it is the request of turning Solo mode (single player) into Multiplayer mode. If people are unable to see that this is what is being requested, then there really is no point in continuing the discussion. Which is the action I'll be taking now. :)

Actually, all Solo Players are constantly Multiplayer-ing against other Power-Players and BGS-Players. So it shouldn't be called Solo in the first place. Because you Play against other Players, even if you don't see them.
 
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Actually, all Solo Players are constantly Multiplayer-ing against other Power-Players and BGS-Players. So it shouldn't be called Solo in the first place. Because you Play against other Players, even if you don't see them.

That's really very tenuous, and could only really be considered vaguely true if the solo players were actively engaging in playing the BGS. I suspect that most aren't. I also expect that your assumption that most of the playerbase are in Solo is incorrect. However, neither of us have any information to confirm either way on that so it is a moot point.

Solo is single player Elite: Dangerous. It exists because true single player turned out to be impossible, and Solo is the closest that FD were willing to get (for understandable reasons). Assuming that Solo being single player is accepted as fact, then any request to add multiplayer features is obviously going to fail. Of course, if you don't accept that Solo is the single player version of Elite: Dangerous, then that's a different issue (it seems many people are misunderstanding the whole purpose of the mode).
 
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That's really very tenuous, and could only really be considered vaguely true if the solo players were actively engaging in playing the BGS. I suspect that most aren't. I also expect that your assumption that most of the playerbase are in Solo is incorrect. However, neither of us have any information to confirm either way on that so it is a moot point.

Solo is single player Elite: Dangerous. It exists because true single player turned out to be impossible, and Solo is the closest that FD were willing to get (for understandable reasons). Assuming that Solo being single player is accepted as fact, then any request to add multiplayer features is obviously going to fail. Of course, if you don't accept that Solo is the single player version of Elite: Dangerous, then that's a different issue (it seems many people are misunderstanding the whole purpose of the mode).

Actually, Power-Play Players go purposedly into solo, at least on occasions, to be able to help their faction at reduced risk. Solo is known as a strategic retreat mode to multiplay in peace. I don't have to accept Solo being Solo or anything else, it is what it is, and it's called how it's called. Just because a bait is called a bait won't make the fish bite it.

However, I only pointed this out because of how stuck on the Name of the mode some are here. Again (and again and again...), true hermit solo Players who want to be really really alone can just ignore the multicrew Feature. Refusing the Feature because some People don't want to use it when noone actually Forces them is inconcevable in my mind, I just cannot understand this. All this because of some semantic OCD.
 
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