Why no next gen odyssey

I get not being able to get Odyssey working on the old gen consoles. When it released it barely ran on high end PC. But why wouldn't you be able to get it running on the new generation consoles? They should be able to do it. and the controls cant be that hard to port over, hell the controls seem designed with console players in mind. Is it really worth throwing a third of your player base under the bus and cutting off two whole markets and revenue streams. I think the biggest question is "why?". What went wrong here for you to scrap it entirely. If you could tell us that much at least it might give us some closure
 
I've heard a good phrase out there in my life: if you can't understand reasons the answer is most likely : "money".
That is, in the case of FD, I understand that could be a "hard decision" for them, but moneys said that it is not acceptable to spread efforts on supporting different platforms.
 
Last edited:
fb4.jpg
 
I assume there was an issue with sony/microsoft.
I don't see any reason why they couldn't port the odyssey engine without the DLC on consoles. While there is a small FPS drop on space, it's not big enough to be noticeable for the kind of FPS console have.
Not only it would have prevented maintenance mode, but it would have allowed them the option to port the DLC if it was ever fixed. IE leaving the door open.

Since the "big news we can't talk about" seem to have been the consoles ones, it seems weird it was presented as if it was a good news. So I wonder if they didn't try to get Odyssey cert for console, and were told no. Turning it into a bad news.

While we can't know the real reason, it seems weird to me they were like " we have big news we can't talk about ! stay tuned" "oh yeah, the big news is f*** you console you're on maintenance mode !".
Might have tried to make it a surprise. Improve player moral, get them big press news, and sales, which are all needed ATM. If that's true, then it kinda backfired on them.
 
I assume there was an issue with sony/microsoft.
I don't see any reason why they couldn't port the odyssey engine without the DLC on consoles. While there is a small FPS drop on space, it's not big enough to be noticeable for the kind of FPS console have.
Not only it would have prevented maintenance mode, but it would have allowed them the option to port the DLC if it was ever fixed. IE leaving the door open.

Since the "big news we can't talk about" seem to have been the consoles ones, it seems weird it was presented as if it was a good news. So I wonder if they didn't try to get Odyssey cert for console, and were told no. Turning it into a bad news.

While we can't know the real reason, it seems weird to me they were like " we have big news we can't talk about ! stay tuned" "oh yeah, the big news is f*** you console you're on maintenance mode !".
Might have tried to make it a surprise. Improve player moral, get them big press news, and sales, which are all needed ATM. If that's true, then it kinda backfired on them.
I partially agree with what you said (and have repeatedly agreed with what the o.p. said - there's zero reason they shouldn't be releasing the core game and the Odyssey expansion on "next gen" consoles), but even if they're adament that the on foot sections of Odyssey won't work on "old gen", there should be no reason that the extended in space Odyssey improvements and features won't work and no reason they specifically shouldn't be released on "old gen", surely at a lower price than Odyssey proper...

But I can't imagine any reason that Sony or Microsoft would have to block even a partial release of Odyssey on "old gen" or even "next gen" - this is all surely Frontiers screw up/laziness/reluctance to hire more employees who can handle developing their game for three platforms, something which many other Devs seemingly manage with fewer issues than Frontier 🤔😐🩲 .
 
Last edited:
I partially agree with what you said (and have repeatedly agreed with what the o.p. said - there's zero reason they shouldn't be releasing the core game and the Odyssey expansion on "next gen" consoles), but even if they're adament that the on foot sections of Odyssey won't work on "old gen", there should be no reason that the extended in space Odyssey improvements and features won't work and no reason they specifically shouldn't be released on "old gen", surely at a lower price than Odyssey proper...

But I can't imagine any reason that Sony or Microsoft would have to block even a partial release of Odyssey on "old gen" or even "next gen" - this is all surely Frontiers screw up/laziness/reluctance to hire more employees who can handle developing their game for three platforms, something which many other Devs seemingly manage with fewer issues than Frontier 🤔😐🩲 .
It's more complicated than that though. If they tried to get cert, they probably tried with the DLC, to have a similar situation than on PC, with horizon client for non dlc owners, and odyssey for DLC owners. I don't know if console can launch a different version of the client as we can on PC, so it may have been a "forced" choice.
If they did that, and were said no by the power that be, they probably have been locked for the client to. Probably to prevent all the DLC code and whatnot to exist in the game, and Fdev to "flip the switch" and try to sell it without sony/microsoft being OK with that. Remember that right now, all the DLC code is included in the Odyssey client, and will be once it's merged. The only thing the game will check will be ownership of said DLC to know if you can access that stuff or not. But it will be always there, even if you don't own the DLC.

So, if they say "no" to the DLC, they also say "no" to the client, since it's basically the same, for coding purposes.
 
The answer could also lie in quality/performance, but that will have to be seen in the near future. In any case, just because something is obvious doesn't mean it's unlikely.
That's exactly what I said.
FD see problems on PC and how they being solved.
No need to be genius to expect that "next gen" console (which is 500$ PC anytime) will be able to handle this half baked product. No player will be happy with 5fps, we've seen that already on PC. It must be very loyal user to accept this level of product quality and faith in developer despite to any evidences.
Thus investing efforts in the direction does not look as a good idea.
 
That's exactly what I said.
FD see problems on PC and how they being solved.
No need to be genius to expect that "next gen" console (which is 500$ PC anytime) will be able to handle this half baked product. No player will be happy with 5fps, we've seen that already on PC. It should be must be very loyal user to accept this level of product quality and faith in developer despite to any evidences.
The console has always been a loss leader for the games and PSN subscription. Chances are that optimisation would more than likely lead to a playable game on those platforms.

However this is irrelevant since FDev are in no position to utilise them. As they opted to not create current gen versions of the game (unlike their other titles) they are tied in to PS4/XBone releases, which would be a disaster since those don't equate to minimum spec PCs
 
Cost and time..
The games that have released for Next gen on Cobra engine are games that started from Zero and are 100% New to those platforms...
Its easier and cheaper to build PS5 and PS4 titles from Zero...

Converting Existing Code Breaks a lot of code... PS5 does not Run PS4 code easy.. developers had to fix there games on PS5 even when "AMD built in to their APUs PS4 compliance modes" yet games still crash in CM this includes The PS4 Elite Dangerous ..

Building servers that dont have to work with 2017 P2P Net code of PS4 is cheaper...
Upgrading is not free for Fdev... and they need to leech PC uers for a lot longer before ED2...
 
It's more complicated than that though. If they tried to get cert, they probably tried with the DLC, to have a similar situation than on PC, with horizon client for non dlc owners, and odyssey for DLC owners. I don't know if console can launch a different version of the client as we can on PC, so it may have been a "forced" choice.
If they did that, and were said no by the power that be, they probably have been locked for the client to. Probably to prevent all the DLC code and whatnot to exist in the game, and Fdev to "flip the switch" and try to sell it without sony/microsoft being OK with that. Remember that right now, all the DLC code is included in the Odyssey client, and will be once it's merged. The only thing the game will check will be ownership of said DLC to know if you can access that stuff or not. But it will be always there, even if you don't own the DLC.

So, if they say "no" to the DLC, they also say "no" to the client, since it's basically the same, for coding purposes.
On consoles, we never had separate base Elite and Horizon Launchers like on PC or as I understand it a separate launcher now for Odyssey...

Horizons was available either to be purchased along with the base game as bundled dlc or as a separately purchased dlc later, either way, once it was owned, downloaded and installed on a particular console, it fully integrated with and upgraded the base game to Horizon standard, unlocking all the expansions' features at once, with users unable to "turn them off" as PC players could do by launching the base game launcher separately...

All this said, while I guess I could see Sony + Microsoft rejecting a cut down Odyssey release on the principal that console users would receive a poorer overall product.

However, if a cut down dlc was created that wasn't called Odyssey (maybe Homer, The Illiad etc 😀), which as said inluded many new features at a lower price than Odyssey, which was designed to integrate easily with the full Odyssey release which hopefully actually releases on consoles after, "Hell freezes over!" 🤔😂🩲 .
 
While not 100% sure it will be the case, I am almost completely convinced that even without the so-called "console development", the PC version will continue to run just as bad. It will be interesting to see who is FDev going to blame cause right now, some commanders seem to think that having no more ongoing console development is magically going to fix the PC version.

All things said and done, I don't think there was any "console development" to begin with for Odyssey, ever. At some point FDev realized that not even the PC version is going to run any better any time soon, so they completely dropped even the idea of porting Odyssey to consoles. So this is not a "money move" it's all about their desperation to have something work, if at all.

There was probably never a dev team for consoles, "cannibalizing" the PC version development, but of course all I said is some informed guesstimate from all these years, looking and listening to FDev. So feel free to skip over this post if it hurts your perception of FDev and carry on, CMDRs.
 
I get not being able to get Odyssey working on the old gen consoles. When it released it barely ran on high end PC. But why wouldn't you be able to get it running on the new generation consoles? They should be able to do it. and the controls cant be that hard to port over, hell the controls seem designed with console players in mind. Is it really worth throwing a third of your player base under the bus and cutting off two whole markets and revenue streams. I think the biggest question is "why?". What went wrong here for you to scrap it entirely. If you could tell us that much at least it might give us some closure

I would assume Costs too.

1) Dev costs to optimize the engine
2) Supporting a game on Consoles means that game need to sell quite an amount of copies.

They failed to reach sales numbers on PC, the hope to sell EDO on consoles in big numbers is really slim - especially when people buying XB Series X or PS5 expect 4k and 60 fps... and well... that's not going to happen given the state of EDO engine.
So whoever is buying EDO on console would have been forced to run in 1080p and not even then they would expect to get 60fps anywhere in the game.

So there is no point to relsease EDO on consoles, unless they really want to get cyberpunked
 
Back
Top Bottom