Why not add extend the "No Loitering" to outside the station?

If a player is hanging around inside a station then he/she is blocking legitimate traffic so I understand that this is a concern that does need to be addressed, especially given that in other MMOs some players like to grief by blocking certain NPCs...

You can sit in front of the toast rack right outside the "no loitering" boundary, and watch NPCs pile up on both sides - some wanting to go in, others wanting to leave. I've observed that as soon as I move, the ones who want to go in streak by me almost immediately, while those inside start rotating in their berth in preparation for departure.

If I time my return to the front of the toaster right, I can "block" the ones inside, causing them to be guilty of loitering, and watch as the station first puts a bounty on them, then destroys them.

As I'm in an Asp, I'm sure there's sufficient room to squeeze past me, but I'm also sure that the NPC's would consider me blocking the entrance. And in the current environment, it's 100% legal.

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I misunderstood your intent then, because I was under the impression that you wanted this change in addition to the speed limits. As an alternative to speed limits, I would not mind FD trying it in beta and seeing how it works out.
I hang around the station sometimes when I am testing new loadouts, but it is outside the NFZ for the most part. As long as I can keep on doing that, I am ok.
I would say that giving someone 10 minutes, like the docking limit, is reasonable simply because when I first started playing elite those Coriolis type stations used to drive me nuts. I could never find the entrance. Now I have it all figured out and it is no longer a problem, but I just would not want to see new players getting blasted because of navigational diffuclties...

Understandable, as I was trying to avoid being accused of "wanting them to remove the speed limit".

The game gives you 1:30 to leave when loitering (i.e., flying into the station without clearance - not sure about the pad loitering duration). This should be sufficient time for a pilot in the NFZ to move 4 km away, but I admit I haven't considered this situation from a new player's perspective. I found it rather difficult to fly when I first started, so I see this as a good criticism. Thanks!
 
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What matters is how it makes sense within the game world. I don't think loitering in the no fire zone aligns with the rest of the ED galaxy.
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Fair enough - I think it aligns well with the "no loitering inside the station" part of the ED galaxy, but different strokes and all.
 
Ah, but what... if you do as I do and sometimes stay within the aegis to gain protection from bounders/griefers outside stations of core systems?
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If you don't mind me asking, could you elaborate on the gameplay that you are referring to in this example? For example, you like to hang out in the NFZ and just watch the ships pass by, but griefers like to...?

Other people sharing their gameplay ideas inspire me to try new things... I never hung around a station looking for bounties to chase through jumps until someone mentioned it as a more immersive way to bounty hunt. Not as profitable as farming, but much more fun IMHO.

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It is already, no? loiterers in stations asre creamed if they hover too long.

Yup.
 
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