The new exploration mechanics would perfectly fit also on smartphones and the exploration game could also advertise the full game.
Elite Dangerous: Exploration Division
Context
You're an explorer and your task is to reach Sagittarius A*.
Setup
You have a 2D galaxy map, reduced in stars of course compared to ED, this is a smartphone arcade game.
All systems are unexplored, no BGS, no powerplay, just exploration. You can't fly the ship, you just play the exploration mini-games. You can see your ship during the jump animation: it's an Asp-X.
Scope:
You start from Sol and the game ends when you reach Sagittarius A*
Game mechanics:
Rules:
Game styles:
You can chose the short path and fly straight to Sag A* with the risk that when you get there you are not Elite yet so you need to hang around a little bit before completing the game.
If you want to enjoy the game and you're a "completionist" you can chose to scan all stars in the galaxy and go to Sag A* only for the end-game.
Elite Dangerous: Exploration Division
Context
You're an explorer and your task is to reach Sagittarius A*.
Setup
You have a 2D galaxy map, reduced in stars of course compared to ED, this is a smartphone arcade game.
All systems are unexplored, no BGS, no powerplay, just exploration. You can't fly the ship, you just play the exploration mini-games. You can see your ship during the jump animation: it's an Asp-X.
Scope:
You start from Sol and the game ends when you reach Sagittarius A*
Game mechanics:
- You can jump to other systems within your FSD jump range by selecting them on the 2D galaxy map.
- When you jump to a system the FSS interface appears and you play the mini-game to discover planets and anomalies.
- By zooming on a newly discovered planet you access to the surface mapping mini-game. There's a maximum number of probes to be used to map it (bigger than the actual efficiency target). If you exceed this number you fail the mini-game and the planet remains unmapped.
- A players chart is shown for every system showing the names of the 3 CMDR's that mapped it at 100% with the lowest number of probes.
- You can leave a system and jump to another one only when it's 100% discovered. No mapping is required but you get very low XP points.
- When you scan and map a neutron star system at 100% you get the FSD boost bonus, same for White Dwarves.
- Black holes systems have a timer. If the time expires while you're scanning and mapping it the ship is sent back to another random system in a 400 LY range through a worm hole. If you can scan it and map it at 100% within the time limit you get a 400 LY jump boost bonus.
Rules:
- At the beginning you can only visit systems with brown-dwarves and red-dwarves.
- By collecting cartography data you gain XP points and you rank-up through the exploration ranks.
- The type of stars where you can jump to are unlocked by the ranks.
- Only when you hit Elite you can jump to black holes.
Game styles:
You can chose the short path and fly straight to Sag A* with the risk that when you get there you are not Elite yet so you need to hang around a little bit before completing the game.
If you want to enjoy the game and you're a "completionist" you can chose to scan all stars in the galaxy and go to Sag A* only for the end-game.
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