Why Not Play Another Game?

I realize some folks say "why not just play another game?" but in all honesty, what other space games are there? Unless all I want to do is shoot, what options do I have? Star Citizen is years away, most of the other space games are very limited in scope and mechanics, and quite frankly I've been looking for a Freelancer replacement since Freelancer, and Elite comes the closest. I mean, SO CLOSE you have no idea. I don't mind a little planning, I don't mind grunt work or grinding if it's going to something that will be rewarding and enjoyable, but right now Elite just isn't there yet. To put it another way, it's like meeting the man or woman of your dreams, and then realizing they don't like human contact. You can still fall in love with them, you can admire them for many other attributes, but at the end of the day, your interaction will be sorely limited, and instead of being physically involved, face to face and enjoying the moment together, you're watching Netflix for 3 hours while sitting at opposite ends of the couch.

That may not have made sense, but, yeah. I want to love this game. I already like it, I want to play it all of the time, until I log in and start playing, at which point I realize why I get frustrated.

"Go play another game if you get bored."

What if I don't want to play another game? What if there really is no other game? You know exactly what I mean: you step away, but then you itch to log back in hoping something else will catch your attention. Elite is addicting, because the potential is right there, no other game comes close. Let's look at a few of the modern space games out there:

As colorful as it is, No Man's Sky doesn't do that for me. They have amazing worlds, but meh flight mechanics and it doesn't feel "real," (as if that can be quantified in a game).

Eve Online would be more fun if it wasn't more about pewpewpew than anything, and then there's the lack of first person flight perspective, which takes away from it for me. Also, it's F2P, which is just begging for trouble.

I play Star Trek Online sometimes, but the ships are small, the mechanics boil down to "shoot this," and "scan that" which get very boring before long, and it too is F2P, though I think they do a nice job balancing it out.

Mass Effect has some incredible visuals, but it's about shooting stuff, and I'm more fascinated by the beautiful universe in which it is set. Seriously, the art department for that game needs high praise, but unless I want some cinematics and pewpewpew, I've got nothing to do.

Stellaris has some nice strategy/gameplay, but it's made in the same vein as so many other modern space games that eschew a first person, visceral experience. It sits along with the other modern space games that favor voxels and sprites, which is fine if you're into voxels and pixel, but none of it scratches the Elite itch one iota.

Star Conflict is another F2P set in a first person universe, and while it looks good, there's no time to appreciate it because of pewpewpew and "buy more credits."

Endless Space 2 looks incredible, and has gameplay and story out the wazoo, but it's not a first person immersive experience like Elite.

Eve: Valkyrie looks jaw droppingly fantastic, has first person perspective and everything, but it's just combat.

All of these games have their positives and negatives, but they're not Elite: Dangerous, and they don't have 1/3rd the potential Elite: Dangerous has.

So, yeah, I care a lot about what gets changed in Elite: Dangerous, and what path it's on in terms of development. I want a more invested experience, but not just time, I want to be emotionally involved, I want to be excited, surprised, gratified, and I think so many of the game mechanics get in the way of that. I feel that Elite brushes up against greatness, and then backs away. Like they know what they could do, but they're too afraid or unsure to do it. They gave us an entire galaxy to play in, but little to do. A sandbox should allow for stimulation, not boredom. You can do anything you want, as long as it involves this handful of repetitive actions.

I complain because I care a lot. If I didn't, I wouldn't have been brought on board by Braben's words when I was making my considerations for purchasing the game. He sold me on an incredible world, and some of you say that's what Kickstarters do, but that doesn't excuse anything. Don't we all get angry when we feel deceived by those we trust? Or when we realize we have a product that could have been amazing if the manufacturers wouldn't have half- it in the name of expediency? So many of the game mechanics scream "good enough for now," and "that'll shut them up for a while." Whether that is the intention, I can't say because the devs don't talk to people. Communication between developers and player base in this game has to be the worst I've ever encountered for a modern game in development. I know they're busy, but Jesus H. Christ, you make a little time for the people who believed in you and helped get your butt off the ground and back into the game, and are still working to keep you in that game.

"Hey, new paint jobs!" and "buy our new game!" doesn't count. So much more has to be done, and more effort is required. This game is the best game in town. That's not damnation, but it's not praise, either.


TL;DR - There are no other modern space games when it comes to wanting something like Elite: Dangerous, which means Elite has to be the torchbearer when it comes to this type of space sim. They're the only game in town for this kind of experience. Others fall short, or don't focus on the kind of gameplay that had drawn us to Elite in the first place. Talk to us, listen to us, be our friends, guys. The reason so many of these threads are happening is because it's awfully quiet from the other side of the table, so people keep shouting, hoping to be heard. You have the potential to be amazing, so just be amazing. Do it. I believe you can, and so many other players in this game believe you've got the skill and talent to make every other game in this genre be nothing but amateurs.

Just my two credits.
 
I can agree with this. I’m very critical of Elite but as far as modern space games go, this is it for me. And that’s what’s so frustrating sometimes. It’s like it’s almost perfect but there are so many little things that could be better that it often feels like one big mess. If I don’t like a game, I won’t play it. There’s a reason why I’m still playing Elite.
 
I complain because I care a lot. If I didn't, I wouldn't have been brought on board by Braben's words when I was making my considerations for purchasing the game. He sold me on an incredible world, and some of you say that's what Kickstarters do, but that doesn't excuse anything. Don't we all get angry when we feel deceived by those we trust? Or when we realize we have a product that could have been amazing if the manufacturers wouldn't have half- it in the name of expediency? So many of the game mechanics scream "good enough for now," and "that'll shut them up for a while." Whether that is the intention, I can't say because the devs don't talk to people. Communication between developers and player base in this game has to be the worst I've ever encountered for a modern game in development. I know they're busy, but Jesus H. Christ, you make a little time for the people who believed in you and helped get your butt off the ground and back into the game, and are still working to keep you in that game.

Rep'ed except I believe your paragraph above is a better summary than your TLDR ;)
 
Completely agree, many of us feel similarly.

That said though, I do play other games when Elite wears me down. They aren't always space games but many have similar themes or mechanics to Elite with regards to exploring open worlds and such.
 
That is quite the review of the existing market, +1 to OP.

These examples just go to demonstrate that what ED is trying to do is hard - very hard. It's great they have got this far with it. We can see its potential and fear for its future as we see it progress, but it is still ahead of the competition, it seems. 4 years on and its closest rival (SC) still hasn't got started as a playable game - with massive resources behind it.
 
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Every once and a while I do fire up that other favorite space game of mine: Kerbal Space Program. Its an entire 180 degree turn from Elite though. I can lose hours and hours playing either one.

The other week I fired up Elite: Dangerous planning on a few hours of play ... only to discover that the game was down for 3.0.5. What to do? I really wasn't in a KSP mood!

Oolite. I played some Oolite.
 
These examples just go to demonstrate that what ED is trying to do is hard - very hard.
It more shows that genre is niche and abandonned, and market is not really interested in games like that. ED team has a great tech expertise but it lacks game design expertise - thing, that distinguishes tech demo from an actual game. The only thing game lacks is more game.
 
Greetings,

You know what it is...Balancing Solo, Group and Open modes when all of them effect the background simulation. Add in so many different players, young and old, new and experienced, with 100 different perceptions across multiple countries, languages and different societies that they live in how the game should be played. Old guys like me who spent years playing every version of the Elite games love it bringing back fond memories on a much grander scale. Remember when all a player had was a Cobra and a few add-ons? Some players were not even born back then. Yes, if you are an old player insert the 'I walked five miles in the snow uphill in a blizzard to get to school!" comment. :)

Accommodating a specific play style as in PvP usually has negative effects on all the other play styles. Adding more gaming options as in multiple CMDR game saves effects those seriously in the immersion and would consider them an exploit. Actually I think 'exploit' is probably on the list of the top ten words used on the Forum. So the balance limits play styles and that frustrates many.

Still ideas from the past can help to make the future better.

Freelancer has 10 hours of game play using video cut-scenes and celebrity voices for multiple missions ending with a climax. For me it was like watching a great Hollywood space movie except I could interact with it. Others thought it was rinse and repeat silly. Again different perceptions. Probably won't work here but we're into generating ideas.

Having offline/online play one could join a specific Freelancer server per their play style. One could go to Omicron Theta where it was ALL about intense combat, tweaking both your ships and skills. I learned a lot about live player combat skills. One didn't pay a massive rebuy there.

Where is the cloaking device in many of the Elite games? I guess silent running replaced it.

Frontier: First Encounters (c1995) had the hard coded Turner's Quest missions ending up owning a Thargoid Warship. With the Thargoids showing up in ED maybe a future ownership might be possible. Given the mailslot and landing pads a player may have to land at a Thargoid base! Are you 'thinking out of the box now'?

Atmospheric landings started in Frontier: Elite II (c1993) and one could browse around the limited version of New York City with the outside view. No space legs. Given ED's much more movie oriented camera system let's just start with that versus trying to get it all work at once. Of course a player will need an atmospheric module so they don't burn up entering the atmosphere. I can see the negative Forum posts with that one!

One can be frustrated with the current game or accept it as a 10 year work in progress and hope for the better. I'm more about the Zen of actually flying around in our galaxy since we were all born ~300 years too soon if and when someone figures out a way to beat Einstein and his theory of relativity with a machine. So far we've accomplished it with a computer/console and Elite Dangerous. The Sol system hasn't aged 100 years while I fly around at faster than light speeds. It is pretty cool.

Best Regards
 
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To put it another way, it's like meeting the man or woman of your dreams, and then realizing they don't like human contact. You can still fall in love with them, you can admire them for many other attributes, but at the end of the day, your interaction will be sorely limited, and instead of being physically involved, face to face and enjoying the moment together, you're watching Netflix for 3 hours while sitting at opposite ends of the couch.

And with that, you have answered your own question as to why you get told to just drop Elite and go play another game.

Because your analogy is perfect.

Much like a real relationship, one sees Elite and buys it with expectations. Much like when someone courts someone else, there are expectations of what that person is going to be like. Fantasies, an idealized version of this person you have built up internally as to who this person is.

Then much like after you actually experience the game, you start to realize it's not living up to your expectations. Much like a real relationship. The person isn't the same as the fantasy you've made them out to be.

At this point you have two options. You can ether love them for what they are, or criticize them for what they are not out of a misguided 'love' that is more a toxic dependency then actual affection.

And that is why I roll my eyes every time some idiot says 'I am only criticizing this game because I love it.'

No you aren't. That is not love. That is you lashing out and poisoning the relationship because all you care about is what it could be rather then what it is.

I came into Elite Dangerous with the only expectation of being able to fly a spaceship. Nothing else. I let everything else be a bonus surprise. I let Elite Dangerous stand on her own two feet and show me what she was made of. We've loved, we've fought, but ultimately every change that is made I let her be her own. I place few if any expectations on her and if they never happen then I need to accept that.

Those that criticize on the other hand? It's not out of love. It's a demand for change to fit them. You claim you picked up this game because you want a replacement for Freelancer. Elite is not Freelancer and she never will be. But you will lash out and verbally abuse her until she changes to be what you want her to be.

That is not love.

That is abuse.

And frankly you should be ashamed of that.

I honestly wish people would stop whining about the 'potential'. Elite has. Yes. It has it. Let it grow instead of trying to force it. For now, enjoy what she is.

And if you can't, then very much like a real relationship you need to break it off and find someone else who can fulfill what you desire. Otherwise then yes, nether of you are going to be happy.

It may hurt but that's the truth.
 
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Yesterday I logged in after I don't remember how many months since I don't play.

Did some stuff in 1 hr and rememberd the boooooring game that is Elite, closed it.

My god just jumping to another system is so bad. Its just pressing a button to wait 5 seconds for a loading screen to happen. Every single aspect of the game is in a so basic and painful state and it has been like this since 2014.

Now I'm waiting..., still waiting..., and waiting... for this game to become something that it will never seems to be, a game with just some fun complex involved gameplay.
 
And with that, you have answered your own question as to why you get told to just drop Elite and go play another game.

Because your analogy is perfect.

Much like a real relationship, one sees Elite and buys it with expectations. Much like when someone courts someone else, there are expectations of what that person is going to be like. Fantasies, an idealized version of this person you have built up internally as to who this person is.

Then much like after you actually experience the game, you start to realize it's not living up to your expectations. Much like a real relationship. The person isn't the same as the fantasy you've made them out to be.

At this point you have two options. You can ether love them for what they are, or criticize them for what they are not out of a misguided 'love' that is more a toxic dependency then actual affection.

And that is why I roll my eyes every time some idiot says 'I am only criticizing this game because I love it.'

No you aren't. That is not love. That is you lashing out and poisoning the relationship because all you care about is what it could be rather then what it is.

I came into Elite Dangerous with the only expectation of being able to fly a spaceship. Nothing else. I let everything else be a bonus surprise. I let Elite Dangerous stand on her own two feet and show me what she was made of. We've loved, we've fought, but ultimately every change that is made I let her be her own. I place few if any expectations on her and if they never happen then I need to accept that.

Those that criticize on the other hand? It's not out of love. It's a demand for change to fit them. You claim you picked up this game because you want a replacement for Freelancer. Elite is not Freelancer and she never will be. But you will lash out and verbally abuse her until she changes to be what you want her to be.

That is not love.

That is abuse.

And frankly you should be ashamed of that.

I honestly wish people would stop whining about the 'potential'. Elite has. Yes. It has it. Let it grow instead of trying to force it. For now, enjoy what she is.

And if you can't, then very much like a real relationship you need to break it off and find someone else who can fulfill what you desire. Otherwise then yes, nether of you are going to be happy.

It may hurt but that's the truth.

It's your version of the truth. The fact is, I bought the game because of the vision outlined by Braben. In other words, the fantasy I have isn't one of my creation, but one I was told existed, one I was led to believe is the truth. Will it eventually be the truth? Possibly. Is it right now? No.

So feel free to roll your eyes, but you're only going to get a headache out of it.
 
And with that, you have answered your own question as to why you get told to just drop Elite and go play another game.

Because your analogy is perfect.

Much like a real relationship, one sees Elite and buys it with expectations. Much like when someone courts someone else, there are expectations of what that person is going to be like. Fantasies, an idealized version of this person you have built up internally as to who this person is.

Then much like after you actually experience the game, you start to realize it's not living up to your expectations. Much like a real relationship. The person isn't the same as the fantasy you've made them out to be.

At this point you have two options. You can ether love them for what they are, or criticize them for what they are not out of a misguided 'love' that is more a toxic dependency then actual affection.

And that is why I roll my eyes every time some idiot says 'I am only criticizing this game because I love it.'

No you aren't. That is not love. That is you lashing out and poisoning the relationship because all you care about is what it could be rather then what it is.

I came into Elite Dangerous with the only expectation of being able to fly a spaceship. Nothing else. I let everything else be a bonus surprise. I let Elite Dangerous stand on her own two feet and show me what she was made of. We've loved, we've fought, but ultimately every change that is made I let her be her own. I place few if any expectations on her and if they never happen then I need to accept that.

Those that criticize on the other hand? It's not out of love. It's a demand for change to fit them. You claim you picked up this game because you want a replacement for Freelancer. Elite is not Freelancer and she never will be. But you will lash out and verbally abuse her until she changes to be what you want her to be.

That is not love.

That is abuse.

And frankly you should be ashamed of that.

I honestly wish people would stop whining about the 'potential'. Elite has. Yes. It has it. Let it grow instead of trying to force it. For now, enjoy what she is.

And if you can't, then very much like a real relationship you need to break it off and find someone else who can fulfill what you desire. Otherwise then yes, nether of you are going to be happy.

It may hurt but that's the truth.

I don’t even know where to begin...
 
Your 'expectations' and your desire for the game's 'potential' needs to line up with the devs expectations and their plan for the game. <shrug>
 
Unfortunately, nothing real and concrete can ever live up to a "vision". I accept ED as it is and hope for improvements. I've made many posts in the Suggestions forum and given beta feedback. It's up to the developers now.

I accept the slow pace, as part of the game. If you don't like the "loading screens" or other major limitations, like the heavy reliance on RNG, you'll just be frustrated, since I don't think FD will ever change these fundamentals in any significant way. Could the game be better? Of course, but don't expect the result to match your expectations; the developers clearly have a different vision than most of the players.

You want more depth and emotion? We get Power Play. You want better combat? We get CQC and telepresence multiplayer. You want less RNG in engineering? We get to go through all the upgrade levels on every module. You see the problem? I do, but I don't expect this to change and I accept the game we have and try to enjoy it the best I can. Yes, it's frustrating, but there's no point in endlessly gnashing your teeth (and no, I'm not criticizing the OP, I'm referring some of our louder forum members).

When the frustration gets to be too much, I go play another game, a non-space game. There are plenty of good games to choose from. My Steam account has many more games in my library than I will ever finish, mostly because I keep getting sucked into ED again.
 
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