Why Not Play Another Game?

It's your version of the truth. The fact is, I bought the game because of the vision outlined by Braben.

And because of that you placed expectations on the game.

Those expectations were not met. And now you lash out not because of love but because all you care about is 'what could be'.
 
I realize some folks say "why not just play another game?" but in all honesty, what other space games are there? Unless all I want to do is shoot, what options do I have? Star Citizen is years away, most of the other space games are very limited in scope and mechanics, and quite frankly I've been looking for a Freelancer replacement since Freelancer, and Elite comes the closest. I mean, SO CLOSE you have no idea. I don't mind a little planning, I don't mind grunt work or grinding if it's going to something that will be rewarding and enjoyable, but right now Elite just isn't there yet. To put it another way, it's like meeting the man or woman of your dreams, and then realizing they don't like human contact. You can still fall in love with them, you can admire them for many other attributes, but at the end of the day, your interaction will be sorely limited, and instead of being physically involved, face to face and enjoying the moment together, you're watching Netflix for 3 hours while sitting at opposite ends of the couch.

That may not have made sense, but, yeah. I want to love this game. I already like it, I want to play it all of the time, until I log in and start playing, at which point I realize why I get frustrated.

"Go play another game if you get bored."

What if I don't want to play another game? What if there really is no other game? You know exactly what I mean: you step away, but then you itch to log back in hoping something else will catch your attention. Elite is addicting, because the potential is right there, no other game comes close. Let's look at a few of the modern space games out there:

As colorful as it is, No Man's Sky doesn't do that for me. They have amazing worlds, but meh flight mechanics and it doesn't feel "real," (as if that can be quantified in a game).

Eve Online would be more fun if it wasn't more about pewpewpew than anything, and then there's the lack of first person flight perspective, which takes away from it for me. Also, it's F2P, which is just begging for trouble.

I play Star Trek Online sometimes, but the ships are small, the mechanics boil down to "shoot this," and "scan that" which get very boring before long, and it too is F2P, though I think they do a nice job balancing it out.

Mass Effect has some incredible visuals, but it's about shooting stuff, and I'm more fascinated by the beautiful universe in which it is set. Seriously, the art department for that game needs high praise, but unless I want some cinematics and pewpewpew, I've got nothing to do.

Stellaris has some nice strategy/gameplay, but it's made in the same vein as so many other modern space games that eschew a first person, visceral experience. It sits along with the other modern space games that favor voxels and sprites, which is fine if you're into voxels and pixel, but none of it scratches the Elite itch one iota.

Star Conflict is another F2P set in a first person universe, and while it looks good, there's no time to appreciate it because of pewpewpew and "buy more credits."

Endless Space 2 looks incredible, and has gameplay and story out the wazoo, but it's not a first person immersive experience like Elite.

Eve: Valkyrie looks jaw droppingly fantastic, has first person perspective and everything, but it's just combat.

All of these games have their positives and negatives, but they're not Elite: Dangerous, and they don't have 1/3rd the potential Elite: Dangerous has.

So, yeah, I care a lot about what gets changed in Elite: Dangerous, and what path it's on in terms of development. I want a more invested experience, but not just time, I want to be emotionally involved, I want to be excited, surprised, gratified, and I think so many of the game mechanics get in the way of that. I feel that Elite brushes up against greatness, and then backs away. Like they know what they could do, but they're too afraid or unsure to do it. They gave us an entire galaxy to play in, but little to do. A sandbox should allow for stimulation, not boredom. You can do anything you want, as long as it involves this handful of repetitive actions.

I complain because I care a lot. If I didn't, I wouldn't have been brought on board by Braben's words when I was making my considerations for purchasing the game. He sold me on an incredible world, and some of you say that's what Kickstarters do, but that doesn't excuse anything. Don't we all get angry when we feel deceived by those we trust? Or when we realize we have a product that could have been amazing if the manufacturers wouldn't have half- it in the name of expediency? So many of the game mechanics scream "good enough for now," and "that'll shut them up for a while." Whether that is the intention, I can't say because the devs don't talk to people. Communication between developers and player base in this game has to be the worst I've ever encountered for a modern game in development. I know they're busy, but Jesus H. Christ, you make a little time for the people who believed in you and helped get your butt off the ground and back into the game, and are still working to keep you in that game.

"Hey, new paint jobs!" and "buy our new game!" doesn't count. So much more has to be done, and more effort is required. This game is the best game in town. That's not damnation, but it's not praise, either.


TL;DR - There are no other modern space games when it comes to wanting something like Elite: Dangerous, which means Elite has to be the torchbearer when it comes to this type of space sim. They're the only game in town for this kind of experience. Others fall short, or don't focus on the kind of gameplay that had drawn us to Elite in the first place. Talk to us, listen to us, be our friends, guys. The reason so many of these threads are happening is because it's awfully quiet from the other side of the table, so people keep shouting, hoping to be heard. You have the potential to be amazing, so just be amazing. Do it. I believe you can, and so many other players in this game believe you've got the skill and talent to make every other game in this genre be nothing but amateurs.

Just my two credits.

So basically you say because Elite is the only really working space sim game at the moment, FDev should work harder on it to make it everything people want? Oh the pressure... Perhaps I exaggerated your point a bit, but I think the pressure is pretty much real. And I also think FDev are working very hard on Elite and I guess they hate the bugs much more than any player (perhaps in a more adult way though ;) ).
My guess is, that there's a lot work going on backstage of the game to open it up to more possibilities and future content we know very little about.

One thing I really would like to see is more communication and a bit more transparency (Ed might be busy, but where are the Discovery Scanner streams for example? Will? You can do it!). That would perhaps calm down the teenage rage on the forums a bit. :)
 
So basically you say because Elite is the only really working space sim game at the moment, FDev should work harder on it to make it everything people want? Oh the pressure... Perhaps I exaggerated your point a bit, but I think the pressure is pretty much real. And I also think FDev are working very hard on Elite and I guess they hate the bugs much more than any player (perhaps in a more adult way though ;) ).
My guess is, that there's a lot work going on backstage of the game to open it up to more possibilities and future content we know very little about.

One thing I really would like to see is more communication and a bit more transparency (Ed might be busy, but where are the Discovery Scanner streams for example? Will? You can do it!). That would perhaps calm down the teenage rage on the forums a bit. :)

Better communication would be a magnificent leap forward, IMO. Knowing what was going on would be a great big help. I get wanting an element of surprise, but at the same time keeping people in the dark is a good way of leading people to believe nothing good is coming, and they just leave.
 
I want to love this game. I already like it, I want to play it all of the time, until I log in and start playing, at which point I realize why I get frustrated.

"Go play another game if you get bored." What if I don't want to play another game?

I want a more invested experience, but not just time, I want to be emotionally involved, I want to be excited, surprised, gratified, and I think so many of the game mechanics get in the way of that. I feel that Elite brushes up against greatness, and then backs away. Like they know what they could do, but they're too afraid or unsure to do it. They gave us an entire galaxy to play in, but little to do. A sandbox should allow for stimulation, not boredom. You can do anything you want, as long as it involves this handful of repetitive actions.

I complain because I care a lot.
I understand. I've had many of these same feelings, but sometimes, you just have to let go. In particular, when the frustrations get to be too much, take a break. That's what I do.

I honestly think FD does not know how to make the sort of game you wish ED could be. Even if they did, there are serious limitations with the mission system, persistence of in-game objects, inherent limitations of the P2P architecture, etc. that prevent ED from becoming all that it could be.

If you want a more invested experience, unfortunately, you can't expect FD to provide it, but there are options which you may not have considered. Some of the best experiences I've had have been on Expeditions: Distant Worlds, Distant Stars, and the Enigma Expedition. In other words, experiences that the players have created for themselves.

If exploration doesn't appeal to you, consider joining the Fuel Rats. You can get genuine emotional satisfaction from helping others. Plus, they try to make it exciting and challenging, by making it a race to see who can be the first to help.

The most emotionally rewarding experience that FD actually provided surprised me. I really felt that I was helping others, when I rescued numerous NPCs from the burning stations, when the Thargoids first attacked. If anyone from FD is reading this, we need more content like that.
 
Whilst I can understand what the OP and others want, here's the problem I have.

One thing that really annoys me is when a sequel to a game (or a sequel to a sequel to a game), becomes so different to the original that the only thing that is the same is the name. Often those sequels fail because the fans were expecting a game similar to the original but got something different. Sometimes the developer will bring out another sequel more like the original but the failed sequel is wasted time and money.

I played the original Elites and also Freelancer. Whilst they were both set in space they were different types of games. I played Elite when I wanted Elite gameplay and I played Freelancer when I wanted Freelancer gameplay. When I play Elite: Dangerous I want Elite gameplay, not Freelancer gameplay.

What the gaming community really needs is a modern version of Freelancer that happily sits along Elite: Dangerous so we can play both.

We would have had that, as I do remember another Kickstarter around the same time as ED for a Freelancer type game but sadly it doesn't look like that game will be coming anytime soon...
 
I wonder if we'll get any news from PAX today?
I'm not too concerned either way. I still have my Chief to finish engineering and a few other ships to upgrade.
On topic there are changes I would like to see and I'm sure change will come. Whether it's change I'll like is another matter. That being said unless it's an horrendous bunch of changes I've dug this far down so doubt I'll stop playing any time soon.
 
And with that, you have answered your own question as to why you get told to just drop Elite and go play another game.

And that is why I roll my eyes every time some idiot says 'I am only criticizing this game because I love it.'

...

Those that criticize on the other hand? It's not out of love. It's a demand for change to fit them. You claim you picked up this game because you want a replacement for Freelancer. Elite is not Freelancer and she never will be. But you will lash out and verbally abuse her until she changes to be what you want her to be.

That is not love.

That is abuse.

And frankly you should be ashamed of that.

"Abuse"...ah you crack me up :D

You're completely wrong. The game has already improved based on CONSTRUCTIVE CRITICISM, eg. engineers MKII. And for that you can thank the critics, not the fanbois. You may care to get out bed each day thinking the world is perfect, let's not change anything. Most people want to make it a better place and that requires criticism, a push and a shove here and there and some change.

If someone says 'this is tough love', you may as well take their word for it. If they genuinely didn't care they wouldn't bother at all.
 
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I complain because I care a lot. If I didn't, I wouldn't have been brought on board by Braben's words when I was making my considerations for purchasing the game. He sold me on an incredible world, and some of you say that's what Kickstarters do, but that doesn't excuse anything. Don't we all get angry when we feel deceived by those we trust? Or when we realize we have a product that could have been amazing if the manufacturers wouldn't have half- it in the name of expediency? So many of the game mechanics scream "good enough for now," and "that'll shut them up for a while." Whether that is the intention, I can't say because the devs don't talk to people. Communication between developers and player base in this game has to be the worst I've ever encountered for a modern game in development. I know they're busy, but Jesus H. Christ, you make a little time for the people who believed in you and helped get your butt off the ground and back into the game, and are still working to keep you in that game.

"Hey, new paint jobs!" and "buy our new game!" doesn't count. So much more has to be done, and more effort is required. This game is the best game in town. That's not damnation, but it's not praise, either.


TL;DR - There are no other modern space games when it comes to wanting something like Elite: Dangerous, which means Elite has to be the torchbearer when it comes to this type of space sim. They're the only game in town for this kind of experience. Others fall short, or don't focus on the kind of gameplay that had drawn us to Elite in the first place. Talk to us, listen to us, be our friends, guys. The reason so many of these threads are happening is because it's awfully quiet from the other side of the table, so people keep shouting, hoping to be heard. You have the potential to be amazing, so just be amazing. Do it. I believe you can, and so many other players in this game believe you've got the skill and talent to make every other game in this genre be nothing but amateurs.

Just my two credits.

Understandable highlighted concerns about the future of the game OP. Overall I think you and many of us know we just have to be patient and let Frontier continue to develop the game for the rest of ten years and possibily beyond at their gradual pace. Frontier is a corporation with major shareholders now and it seems, unfortunately, there was no board decision to accelerate ED's development nor to massively upgrade it's functioning infrastructure such as expanding or replacing its current ptp system, in order bring about a bigger scope of individual player persistence and assets. (i.e. player bases, homes, spacelegs interactivity and objects etc. ) so we have to accept the gradual but still committed development pace.

I didn't follow the kickstarter phenomena nor really followed games for a while until two years ago so I missed out on the kickstarter. However, I did play Elite2:Frontier and FFE, and when I first played Elite I was well enough satisfied to see they pretty much upgraded the Frontier&FFE experience to a fantastic new version. So I really wasn't expecting a "skyrim" style storyline and the current mission system and other available gameplay mechanics pretty much suffices for me amidst the gorgeous and great sounding ambiance of the game and the stellar simulated galaxy with changing backdrop that no other space game has or achieved. ED set the bar so high, that it is challenging to even top itself. I also think the misled expectations from StarCitizen had led to comparative unrealistic expectations of ED. Thankfully, that failed project is on its last dying breaths and can no longer mislead it's backing movement to continue to fund it's existence and it's major marketing scheme of illusions. https://threadreaderapp.com/thread/981930410673360896.html ; That said I'm guessing ED would need a major upgrade of it's networked server infrastructure , perhaps tenfold more networking and computing power to support an ED world with a new spacelegs & atmospheric gameplay and the challenge would be to make it all work without unplayable slow framerates that constantly plague the StarCitizen "alphas". That would probably require to the shareholders that it would be worth it to quickly upgrade ED's infrastructure within a year if Frontier could continue to make at least $30 million revenue yearly from ED. yes, there was a kickstarter, but compared to the backing of StarCitizen it was relatively "peanuts". Or if you compare buying FSX and a few hundreds of dollars of premium 3rd party addons to make a great sim flight experience. I understand the kickstarter supporters may feel shorthanded in contributing to make ED a reality and help make Frontier into becoming a big multi-million public company, unfortunately I don't know how this could be resolved, except for Frontier to possibly refund LEP's for dissatisfied backers or offer some extra exclusive LEP or high backer bonuses of some kind..

Well, Beyond's later chapters are supposed to improve mining and exploration, so we can see what new gameplay they will be adding to those role activities with the ships. I suppose one day Frontier could "flesh out" 40 Elite high-lore systems and add either atmospheric , special mission, possibility spaceleg gameplay and lots of hand scripted work, but would that really be fulfilling as any handmade narrative eventually gets finished such as Skryim's main and side quests? After it's all done, the main appeal of ED is still the immense simulation of space travel throughout the galaxy. Perhaps FDev need to procedually make spacelegs capable missions for thousands of populated systems in the future. That way a mission could be to dock with a megaship and check it out on space-foot for mysterious happenings for example, or find a salvage wreck and an abandoned factory, etc. The "Tales from the Frontier" book of collected stories detail several types of story scenarios that could be someday playable in the game.


What the gaming community really needs is a modern version of Freelancer that happily sits along Elite: Dangerous so we can play both.

We would have had that, as I do remember another Kickstarter around the same time as ED for a Freelancer type game but sadly it doesn't look like that game will be coming anytime soon...

Interestingly the Freelancer dev story was similar and precursor to what's going on with StarCitizen today. Microsoft took over the game from CR and Digital Anvil, and had spent three more years fixing up the mess and cutting off excess feature creep to eventual release.
 
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Good points but it seems, that basically, you're just re-stating what has already been said.
Bears repeating, again and again and again (@OP beautifully said and agree 10000%).

Your 'expectations' and your desire for the game's 'potential' needs to line up with the devs expectations and their plan for the game. <shrug>
Pretty sure Fdevs expectations and plans for the game didn't include endlessly repetitive chores (some call it grind & some call it fun*), and RNG up the wazoo - pretty sure they just wanted to build a working galaxy simulator with life and BGS that players could interact (and have fun*) with.

* Subjective
 
It more shows that genre is niche and abandonned, and market is not really interested in games like that. ED team has a great tech expertise but it lacks game design expertise - thing, that distinguishes tech demo from an actual game. The only thing game lacks is more game.

SC collected over 190million. NMS sold millions of copies with support from Sony. ED is well over two million.

It has nothing to do with niche. These type of games are simply far more difficult, with constant new hurdles to take. Its simply a far riskier proposal than, say, another assassins creed, far cry, call of duty, fifa etc. Just fyi: Mass Effect: Andromeda was supposed to have procgen landable planets. They gave up, after years, and the project never fully recovered.

What FD did is very impressive, and taking it for granted is a road to unhappiness.
 
Harping on about potential and expectations is all well and good, but when it comes to buying something like a video game you should only ever go with "do I want this product as it is right now".

If the answers no you should probably wait and see what happens.
 

Lestat

Banned
Just make sound suggestions that could help the game. Not hurt it. Making the gameplay easier hurt gameplay.
 
"Abuse"...ah you crack me up :D

You're completely wrong. The game has already improved based on CONSTRUCTIVE CRITICISM, eg. engineers MKII. And for that you can thank the critics, not the fanbois. You may care to get out bed each day thinking the world is perfect, let's not change anything. Most people want to make it a better place and that requires criticism, a push and a shove here and there and some change.

If someone says 'this is tough love', you may as well take their word for it. If they genuinely didn't care they wouldn't bother at all.

This seems to be your standard line to anyone who dares disagrees with you, the immediate labelling as a 'fanboi'. Well I hate to burst your bubble but I have never seen anyone here to only posts positive comments, who refuses to acknowledge faults. Those that you have labelled take the view that whilst there are faults, the game is still playable, it can be still enjoyable. They don't fixate on every problem like it is a life and death situation

If, as you have said, FD only listen to CONSTRUCTIVE CRITICISM then why isn't the game Pay-To-Win, or an Eve Clone, where are the atmospheric landings, the space legs. Why hasn't Solo and PG been closed off and Open is the only mode available? Why aren't there full spectrum autopilots available? Where are the player bases, the guilds, player owned and run systems? Some of these have been, as you say, posted as CONSTRUCTIVE CRITICISM since, well the forums started. Or is it only CONSTRUCTIVE CRITICISM if you agree with it?

As for the nature of the game, yes it needs 'something' but only FDev can determine what that 'something' is. If they relied on feedback from the forum, whose idea is better. Is it yours, is it mine? Everyone plays this game differently so everyone will have a different concept on what the game should be. I said on another thread that FDev could poll 100 players at random on what they think needs to be done to improve the game, and they would get 99 different answers. So they chose the two answers that were the same, and now they have 98 players upset.

I haven't agreed with or even liked a lot of what FD has done, never bothered with PowerPlay, never got into Engineers too much, heck I have only done mining once or twice. Am I ranting and raving at the manhours wasted on PowerPlay, of course not because I realise a lot of other players thoroughly enjoy it.

Maybe if you took a step back and looked at what you enjoy about the game instead of looking only for faults and abusing anyone who disagrees with you, you might just find the game is enjoyable again.
 
I see someone suggested Oolite already, and i'd second that and add you can make it pretty decent with the mods etc.

Also i'd add FFED3D to the consideration, it's obviously Elite First Encounters (so minus all the MMO flaws of ED) but with better graphics. There are also mod efforts to consider for it and that is still currently my 'go to' game if i want to play Elite, while waiting for Frontier to fix/finish ED.
 
I see someone suggested Oolite already, and i'd second that and add you can make it pretty decent with the mods etc.

Yep, Oolite, it's free, it's modable, runs on any kind of potato and it's even fun, but without a multi-player (yet).
In short: It's a way better space *game* than E: D in every aspect except the gfx.
 
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Harping on about potential and expectations is all well and good, but when it comes to buying something like a video game you should only ever go with "do I want this product as it is right now".

If the answers no you should probably wait and see what happens.

Hard to do with a kickstarter, isn't it?
 
Hard to do with a kickstarter, isn't it?

Not in the slightest.

Kickstarters are a gamble so if you are the kind of person who gets upset about a gamble that doesn't go your way, don't do it. If you understand what a gamble is and are willing to accept the outcome of your gamble, then go for it.

So the overall answer is exactly the same you should probably wait and see what happens.
 
This seems to be your standard line to anyone who dares disagrees with you, the immediate labelling as a 'fanboi'. Well I hate to burst your bubble but I have never seen anyone here to only posts positive comments, who refuses to acknowledge faults. Those that you have labelled take the view that whilst there are faults, the game is still playable, it can be still enjoyable. They don't fixate on every problem like it is a life and death situation

If, as you have said, FD only listen to CONSTRUCTIVE CRITICISM then why isn't the game Pay-To-Win, or an Eve Clone, where are the atmospheric landings, the space legs. Why hasn't Solo and PG been closed off and Open is the only mode available? Why aren't there full spectrum autopilots available? Where are the player bases, the guilds, player owned and run systems? Some of these have been, as you say, posted as CONSTRUCTIVE CRITICISM since, well the forums started. Or is it only CONSTRUCTIVE CRITICISM if you agree with it?

As for the nature of the game, yes it needs 'something' but only FDev can determine what that 'something' is. If they relied on feedback from the forum, whose idea is better. Is it yours, is it mine? Everyone plays this game differently so everyone will have a different concept on what the game should be. I said on another thread that FDev could poll 100 players at random on what they think needs to be done to improve the game, and they would get 99 different answers. So they chose the two answers that were the same, and now they have 98 players upset.

I haven't agreed with or even liked a lot of what FD has done, never bothered with PowerPlay, never got into Engineers too much, heck I have only done mining once or twice. Am I ranting and raving at the manhours wasted on PowerPlay, of course not because I realise a lot of other players thoroughly enjoy it.

Maybe if you took a step back and looked at what you enjoy about the game instead of looking only for faults and abusing anyone who disagrees with you, you might just find the game is enjoyable again.

Hello Major Tom, Earth here. I did *not* abuse anyone, nor have I ever in this forum. Did you read my post at all before launching your tirade? Here's a clue for you, the word 'abuse' was used by the guy I was replying to. I also did not say that FD listen only to constructive criticism. Why don't you do people the courtesy of reading before replying.
 
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