Why Not Play Another Game?

No Man's Sky post the 1.38 update/DLC is pretty fun now. I've put over 1000 hours into it myself.

Unlike ED, it has a lot of the game mechanics missing from ED, including base building, atmospheric planets, flora and fauna and some other stuff worth pursuing.

When the Atlas Rises update came out I literally spent 3 months away from ED playing NMS instead. Definitely worth giving a second chance, and there was recently announced the biggest update in the game's history on the way this summer. (NMS Next)

Subnautica is another fun game. Not space based, but similar underwater exploration focused gameplay.

7daystodie is like an "I am legend" simulator (book not film), crossed with dwarf fortress in that I build intricate things then it goes very wrong.
 
Just to complete your list, OP:

- Evochron Legacy, first person, VR-ready, Elite-ish project with an actual space flight model, planetary landings, station builder, online, etc. Maintained by a very ambitious guy who dues this since ages (it's love, not a job). Also has its flaws, gfx is not that jaw dropping of course. Still worth a try.

- Hellion. Still very buggy, but so cool in many aspects. Very different from Elite, but already has space legs, station construction (with manual docking of parts, very cool), but also some 1st person pew pew.
 
Oh, and I forgot Kerbal Space Program. Nothing of the above, but so much more. I spent far more than 1000hrs into KSP.
 
They're really good for being a galactic mogul, station management and such. It's a good recommendation for anyone hankering after station ownership.

Indeed. X does economy and station ownership top notch.

If it had ED flight model... it would be pure gold.

Plus the Xenons are awesome :)
 
I'm not a professional writer ether and it only takes me a few seconds to tear apart a post I take issue with, pick out the bits I take umbrage with, and spin up a reply in 5 minutes. The longer more articulate the posts, the more time it takes but rarely do I spend more then 30 minutes doing so.

I have spent 18 months on this forum and have read all these topics we are talking about already. Hell even after a year of absence, nothing has changed. This is probably the 16th topic I've seen about how people need to accept the 'criticism' levied at the game. And all this after numberless topics of said criticism.

I mean for god's sake, this is the third topic THIS WEEK I've had to point out the issues I take with 'critics'. Or at least I would believe so because there's been so many they're starting to run together in one giant blur.

A good deal of these 'critics' aren't. They sit back and harp on how much they hate the game because it doesn't do X or isn't like game Y. They want to have their pet ideas J, K, and L, implemented because 'it would make game better'.

I take problem with this because I don't want Elite to do what game Y does. Otherwise I'd go play game Y instead. Pet ideas J and K are already in the game. But because Elite doesn't hold your hand and point them out do you, you'll miss it. (And don't expect me to agree to hand holding. After YEARS of nothing but linear themepark games and sandbox-lite open world games, having a game that is true sandbox and lets me explore things for myself to figure out how they work is... well I don't think the word I want to use is proper for this forum.)

Pet idea L, is such a horrific unimaginable mess that not only are elements of it already in the game but the other ones clash so harshly with how Elite operates that it would destroy the elements already present in Elite Dangerous.

Almost two years of the same white noise offering nothing new and even after a year of absence, it's like I never left.

I don't even feel the desire to criticize the game. The game has enough 'critics' already and one more isn't going to magically make Elite the game everyone wants it to be. Hell Elite already is the game I want it to be. A game about piloting a spaceship and exploring the galaxy. Seeing strange new worlds. Meeting new people. And killing them. Everything else? Bonus Gravy.

I don't offer many new suggestions because I don't want to add to the sea of garbage that most 'suggestions' are. I want to take the time to carefully think about what could help Elite Dangerous and design a concept that doesn't interfere with how the game works and is original enough that it doesn't exist in any form. And try to think about ways it could be abused and how to overcome that before I submit it.

One idea was the the Mayday System.

It was buried instantly by four pages of "Whaaaa! Elite Dangerous is too hard because of the new C&P! I quit!" posts.

So maybe you can see why I'm a little jaded.


I'm sorry, but even after this all I'm getting is you complaining about other people complaining. I mean, why bother with the forums at all if its mostly garbage? You think people should leave the game if they don't like it, (and I agree), but you seem to not like most of the criticisms on the forums and yet you stay.

If its the casual "mostly useless" posts like "Im done" or "This is trash" then I get it, but you have to understand that FD put these forums here for a reason and while most are not as articulate with others in their responses, its still FD's responsibility to pull data and feedback from it and try to make a better product. If there are 100 posts in a day saying "grinding is bad," and giving absolutely no detail as to why they think that, then yeah it sucks for us to read but FD has to decide how to weigh that and how to make a change, if they see fit.

I'd actually encourage you to keep making your well thought out concepts as I know I would enjoy reading them even if i didnt agree with them. I can see that you're a bit jaded, and my advice is to get past it. Take the mountains of salt with a grain of salt and do your own thing because the more well thought out posts, the better. Just understand that theres plenty of room for the not so well thought out posts too.
 
So, you want a game where you can only fly FAOFF (with a single thruster, to boot), ram others with impunity and far more visceral fun, and has definite goals to achieve and no grindy gameplay mechanics? Atmospheric landings, too?



Try Rocket League.
 
I realize some folks say "why not just play another game?" but in all honesty, what other space games are there? Unless all I want to do is shoot, what options do I have? Star Citizen is years away, most of the other space games are very limited in scope and mechanics, and quite frankly I've been looking for a Freelancer replacement since Freelancer, and Elite comes the closest. I mean, SO CLOSE you have no idea. I don't mind a little planning, I don't mind grunt work or grinding if it's going to something that will be rewarding and enjoyable, but right now Elite just isn't there yet. To put it another way, it's like meeting the man or woman of your dreams, and then realizing they don't like human contact. You can still fall in love with them, you can admire them for many other attributes, but at the end of the day, your interaction will be sorely limited, and instead of being physically involved, face to face and enjoying the moment together, you're watching Netflix for 3 hours while sitting at opposite ends of the couch.

That may not have made sense, but, yeah. I want to love this game. I already like it, I want to play it all of the time, until I log in and start playing, at which point I realize why I get frustrated.

"Go play another game if you get bored."

What if I don't want to play another game? What if there really is no other game? You know exactly what I mean: you step away, but then you itch to log back in hoping something else will catch your attention. Elite is addicting, because the potential is right there, no other game comes close. Let's look at a few of the modern space games out there:

As colorful as it is, No Man's Sky doesn't do that for me. They have amazing worlds, but meh flight mechanics and it doesn't feel "real," (as if that can be quantified in a game).

Eve Online would be more fun if it wasn't more about pewpewpew than anything, and then there's the lack of first person flight perspective, which takes away from it for me. Also, it's F2P, which is just begging for trouble.

I play Star Trek Online sometimes, but the ships are small, the mechanics boil down to "shoot this," and "scan that" which get very boring before long, and it too is F2P, though I think they do a nice job balancing it out.

Mass Effect has some incredible visuals, but it's about shooting stuff, and I'm more fascinated by the beautiful universe in which it is set. Seriously, the art department for that game needs high praise, but unless I want some cinematics and pewpewpew, I've got nothing to do.

Stellaris has some nice strategy/gameplay, but it's made in the same vein as so many other modern space games that eschew a first person, visceral experience. It sits along with the other modern space games that favor voxels and sprites, which is fine if you're into voxels and pixel, but none of it scratches the Elite itch one iota.

Star Conflict is another F2P set in a first person universe, and while it looks good, there's no time to appreciate it because of pewpewpew and "buy more credits."

Endless Space 2 looks incredible, and has gameplay and story out the wazoo, but it's not a first person immersive experience like Elite.

Eve: Valkyrie looks jaw droppingly fantastic, has first person perspective and everything, but it's just combat.

All of these games have their positives and negatives, but they're not Elite: Dangerous, and they don't have 1/3rd the potential Elite: Dangerous has.

So, yeah, I care a lot about what gets changed in Elite: Dangerous, and what path it's on in terms of development. I want a more invested experience, but not just time, I want to be emotionally involved, I want to be excited, surprised, gratified, and I think so many of the game mechanics get in the way of that. I feel that Elite brushes up against greatness, and then backs away. Like they know what they could do, but they're too afraid or unsure to do it. They gave us an entire galaxy to play in, but little to do. A sandbox should allow for stimulation, not boredom. You can do anything you want, as long as it involves this handful of repetitive actions.

I complain because I care a lot. If I didn't, I wouldn't have been brought on board by Braben's words when I was making my considerations for purchasing the game. He sold me on an incredible world, and some of you say that's what Kickstarters do, but that doesn't excuse anything. Don't we all get angry when we feel deceived by those we trust? Or when we realize we have a product that could have been amazing if the manufacturers wouldn't have half- it in the name of expediency? So many of the game mechanics scream "good enough for now," and "that'll shut them up for a while." Whether that is the intention, I can't say because the devs don't talk to people. Communication between developers and player base in this game has to be the worst I've ever encountered for a modern game in development. I know they're busy, but Jesus H. Christ, you make a little time for the people who believed in you and helped get your butt off the ground and back into the game, and are still working to keep you in that game.

"Hey, new paint jobs!" and "buy our new game!" doesn't count. So much more has to be done, and more effort is required. This game is the best game in town. That's not damnation, but it's not praise, either.


TL;DR - There are no other modern space games when it comes to wanting something like Elite: Dangerous, which means Elite has to be the torchbearer when it comes to this type of space sim. They're the only game in town for this kind of experience. Others fall short, or don't focus on the kind of gameplay that had drawn us to Elite in the first place. Talk to us, listen to us, be our friends, guys. The reason so many of these threads are happening is because it's awfully quiet from the other side of the table, so people keep shouting, hoping to be heard. You have the potential to be amazing, so just be amazing. Do it. I believe you can, and so many other players in this game believe you've got the skill and talent to make every other game in this genre be nothing but amateurs.

Just my two credits.

You want space games suggestions? Sure, in alphabetical order my favorites: Empyrion: Gal Surv, Everspace, FTL, Freespace 2 with a ton of massive mods, Freelancer with Crossfire Mod, Homeworld Remastered, Kerbal Space Program, Rebel Galaxy, Rimworld, Sins of a solar Empire, Space Engineers, Starbound, Subnautica, X3 Albion Prelude with the Litcube's Universe mod. I don't have time to play Elite with so many awesome space games.
 
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Perhaps Planet Nomads would be more to your liking?

Thing is, when it comes to space-type games, most are about the pew-pew because they sell.
Few are about the simulation of space, because let's face it, space is vast, empty and pretty boring.

They're very niche games, few and far between. Elite is also still a work-very-much-in-progress.
 
Indeed. X does economy and station ownership top notch.

If it had ED flight model... it would be pure gold.

Plus the Xenons are awesome :)

That's the compromise with X simplistic flight model restricted galaxy and a huge focus on mogulling, ED's the opposite.

I play both and just switch whenever I feel like it. Also Freespace2 for singleplayer campaigns and Alien Isolation for space legs and you've got it all covered.
 
That's the compromise with X simplistic flight model restricted galaxy and a huge focus on mogulling, ED's the opposite.

I play both and just switch whenever I feel like it. Also Freespace2 for singleplayer campaigns and Alien Isolation for space legs and you've got it all covered.

For legs I play the long dark. Nails the survival atmosphere. I legs in ED got remotely close to it in term of inetsion and creeping tension it would be awesome.

For campaign I played IWar 2 several times. Hell of a game.

Looking forward to try alien isolation. Seems nice and creepy.
 
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" Looking forward to try alien isolation. Seems nice and creepy. "

Just don`t play it in vr or you will break some stuff(in real life i mean, at some moment i pushed my mouse buttons so hard i broken them).
Game use mostly atmosphere and tension. A lot like penumbra(penumbra players will understand what i mean). Mostly 98% of time here is no cheap jumpscares
 
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For legs I play the long dark. Nails the survival atmosphere. I legs in ED got remotely close to it in term of inetsion and creeping tension it would be awesome.

For campaign I played IWar 2 several times. Hell of a game.

Looking forward to try alien isolation. Seems nice and creepy.

I liked IWAR2 but thought the semi Newtonian elliptical jousting was a bit naff (maybe I needed to git-gud).

Alien isolation is more of space legs trembling as you cower in a corner hoping "IT" hasn't found you. Mrs Stigbob finds it hilarious that I jump so much playing it, she says it's the only thing she's ever known to scare me (except her).

EDIT :

For X3TC I use the bonus plugin package, automated traders, afterburner and more you will need to read up on the commodity traders to get them running.
https://www.egosoft.com/download/x3tc/bonus_en.php
 
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The benchmark Elite experience has to be FFED3D - that's the most advanced, most elite-ish game currently available. Pioneer comes a close second, but falls short due to the complete absence of fixed-beam CQB. FFED3D has it all - thrilling action, no barriers or limits or transitions, all the fun of real unfettered spaceflight, with realistic gravity and basic physics and celestial mechanics, and the most intense combat since classic Elite on the Beeb.

ED wouldn't even make it onto my list of elite-alikes - it would be on a separate list of 'lame & unfulfilling wannabes', alongside Oolite, the X series, Wing Commander and Freelancer etc. etc. ED just isn't very elite-ish, and certainly isn't capable of any of the kinds of gameplay i've always sought from the series. virtually zero experience of spaceflight, the only thing more pathetic than its 'spaceships' is its combat, or lack thereof, but which is probably just as well given the comical abilities of the so-called 'spaceships'..

So long as you're not a graphics snob, FFED3D really is the best, and most authentic game of Elite you can play. Furthermore if you actually enjoy ED's excuse for 'combat', i'd definitely recommend giving Pioneer a closer look - since it's basically proper Elite, just with ED's tedious and agonizingly drawn-out slow-pitching contests instead of Elite's more traditional high-intensity CQB.

But if you're seriously setting the bar at ED, then... yeah.. no, sorry - that's not really Elite you're even playing there. More like the hideous offspring of X & Oolite with a few RPG / MP tropes thrown in.


ETA: some examples of gameplay vids: https://www.youtube.com/channel/UCrny-ysVxM-DSn3mh-R9Sww/videos?sort=dd&view=0&shelf_id=0
 
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The benchmark Elite experience has to be FFED3D - that's the most advanced, most elite-ish game currently available. Pioneer comes a close second, but falls short due to the complete absence of fixed-beam CQB. FFED3D has it all - thrilling action, no barriers or limits or transitions, all the fun of real unfettered spaceflight, with realistic gravity and basic physics and celestial mechanics, and the most intense combat since classic Elite on the Beeb.

ED wouldn't even make it onto my list of elite-alikes - it would be on a separate list of 'lame & unfulfilling wannabes', alongside Oolite, the X series, Wing Commander and Freelancer etc. etc. ED just isn't very elite-ish, and certainly isn't capable of any of the kinds of gameplay i've always sought from the series. virtually zero experience of spaceflight, the only thing more pathetic than its 'spaceships' is its combat, or lack thereof, but which is probably just as well given the comical abilities of the so-called 'spaceships'..

So long as you're not a graphics snob, FFED3D really is the best, and most authentic game of Elite you can play. Furthermore if you actually enjoy ED's excuse for 'combat', i'd definitely recommend giving Pioneer a closer look - since it's basically proper Elite, just with ED's tedious and agonizingly drawn-out slow-pitching contests instead of Elite's more traditional high-intensity CQB.

But if you're seriously setting the bar at ED, then... yeah.. no, sorry - that's not really Elite you're even playing there. More like the hideous offspring of X & Oolite with a few RPG / MP tropes thrown in.

I'm actually just reviving my original p75 so I can get the full FFE experience, in DOS, on hardware meant for it...

The rest of it? I can't agree with.
 
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The benchmark Elite experience has to be FFED3D - that's the most advanced, most elite-ish game currently available. Pioneer comes a close second, but falls short due to the complete absence of fixed-beam CQB. FFED3D has it all - thrilling action, no barriers or limits or transitions, all the fun of real unfettered spaceflight, with realistic gravity and basic physics and celestial mechanics, and the most intense combat since classic Elite on the Beeb.

ED wouldn't even make it onto my list of elite-alikes - it would be on a separate list of 'lame & unfulfilling wannabes', alongside Oolite, the X series, Wing Commander and Freelancer etc. etc. ED just isn't very elite-ish, and certainly isn't capable of any of the kinds of gameplay i've always sought from the series. virtually zero experience of spaceflight, the only thing more pathetic than its 'spaceships' is its combat, or lack thereof, but which is probably just as well given the comical abilities of the so-called 'spaceships'..

So long as you're not a graphics snob, FFED3D really is the best, and most authentic game of Elite you can play. Furthermore if you actually enjoy ED's excuse for 'combat', i'd definitely recommend giving Pioneer a closer look - since it's basically proper Elite, just with ED's tedious and agonizingly drawn-out slow-pitching contests instead of Elite's more traditional high-intensity CQB.

But if you're seriously setting the bar at ED, then... yeah.. no, sorry - that's not really Elite you're even playing there. More like the hideous offspring of X & Oolite with a few RPG / MP tropes thrown in.


ETA: some examples of gameplay vids: https://www.youtube.com/channel/UCrny-ysVxM-DSn3mh-R9Sww/videos?sort=dd&view=0&shelf_id=0

So off you pop and play it, everyone's a winner.
 
I'm sorry, but even after this all I'm getting is you complaining about other people complaining. I mean, why bother with the forums at all if its mostly garbage? You think people should leave the game if they don't like it, (and I agree), but you seem to not like most of the criticisms on the forums and yet you stay.

If its the casual "mostly useless" posts like "Im done" or "This is trash" then I get it, but you have to understand that FD put these forums here for a reason and while most are not as articulate with others in their responses, its still FD's responsibility to pull data and feedback from it and try to make a better product. If there are 100 posts in a day saying "grinding is bad," and giving absolutely no detail as to why they think that, then yeah it sucks for us to read but FD has to decide how to weigh that and how to make a change, if they see fit.

I'd actually encourage you to keep making your well thought out concepts as I know I would enjoy reading them even if i didnt agree with them. I can see that you're a bit jaded, and my advice is to get past it. Take the mountains of salt with a grain of salt and do your own thing because the more well thought out posts, the better. Just understand that theres plenty of room for the not so well thought out posts too.

A) Someones got to call people on their bull and B) That moment you find one of those rare topics or a discussion worth piling in on. MMMPHM!

In fact you hit the damn nail on the head. Most of the topics are those 100 posts of 'grind is bad' with no supporting details. Just someone pitching a fit about how something is too hard and wastes their 'valuable' time.

B* please. If your time was so valuable why the are you wasting it playing a video game? I play games to fill the void left open by time I'm not spending on something else. Like working or personal upkeep. It's wasted time regardless of whether or not I'm playing Elite Dangerous so don't act like your time is valuable if you've got it to be spending on games.

People don't think. They don't spend time thinking things through and understanding how things work in Elite. They just react. Hell they don't even WANT to think things through. Their time is so valuable that instead of spending it wisely they'd rather use it to threaten a company to cater to them. All over a bunch of code.

When someone takes the time to sit down, think things through, and then write out their problems. Most of the time I'm more then willing to help them out. Anyone here on the forum who's a ED vet is willing to help rooks rise up. But if they're just going to cry and react, there's not much we can do to help them. They don't even WANT help. They just want attention.

If they spent less time reacting and more time thinking, they'd probably enjoy Elite a lot more. Elite Dangerous is just one of those games that makes you engage with it. Perhaps not in the manner your wanted but having to turn on your brain to play a game is a foreign concept. If more people engaged this way, we'd see a lot less of this white noise and far more discussion.

Unfortunately that is not going to be the case. People are going to refuse to engage Elite like this. They would much prefer to be entertained then entertain themselves.

And because of that, there will always be a need for people like me, willing to step up and remind people that Elite has it's good points too. And if you're going to take a swing at me just because I'm willing to remind people that Elite can be enjoyed, I'm going to swing back. And I'm not going to be nice about it.

Also who says I've quit looking for improvements just because I'm jaded? Most of what I can think up is ether already in the pipeline per Frontier or has been suggested with someone else in a manner that I agree with or have suggested improvements on.

Like I said, I take my time in making sure I have something that can stand out. That means I'm not firing off half baked ideas every 15 seconds as soon as they pop into my head. It takes time to come up with something that isn't ether already is in development (so no point in suggesting it, just have to wait) or already suggested (no point in making a duplicate topic) and flesh it out so it stands out.
 
To put it another way, it's like meeting the man or woman of your dreams, and then realizing they don't like human contact. You can still fall in love with them, you can admire them for many other attributes, but at the end of the day, your interaction will be sorely limited, and instead of being physically involved, face to face and enjoying the moment together, you're watching Netflix for 3 hours while sitting at opposite ends of the couch.

Counterpoint:

fast-show_2675180b.jpg


Playing Elite Dangerous is very much like making love to a beautiful woman...
 
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