Why Odyssey has so many issues? The problem is the game engine

It is sad to see how the vague communication on the part of FDev calls on the self-proclaimed experts who want to explain to us why the world is so bad. Please end this FDev and deliver us from ignorance.
 
I'm suspicious of the artists that claim to be having trouble with "the engine" as it is generally programmers who would have exposure to anything referred to as such. Artists may use plug-ins and toolsets that might be provided by the engine team. You won't find any examples of game development teams that don't have challenges, even if they use Unreal engine or Unity there are developers that hate/love them for various reasons.

A quick tertiary glance at Frontier's own job adverts for 3D artists suggests they use industry standard tools such as Maya and zBrush.

I had some experience of an in-house game engine for a multi title studio and it was really neat to be able to call upon the individuals that wrote the code immediatly, as apposed to awaiting on a support ticket response, they had an internal message board where they communicated about upcoming hardware support and new technologies and provided in-house presentations and training.
 
I love these kinds of threads... Very few have ever developed any kind of software or UI much less a complex game. I would find it doubtful that anyone has ever used the Cobra engine.

One thing is that Fdev isn't going to abandon its home grown engine. Not happening.

I do believe that Elite will need a complete rewrite to fix all of the major issues that have been with the game for a very long time. And I doubt it will ever happen.
Agreed on the last thing. I think they should indeed just update the engine.
 
COBRA is the one existing engine which can show 400 bils of stars. It was developed for this purpose.
Sure it could be not so convenient for artists etc just because it is used in 1 project in the world.
Any way, there is no other options and any new will be 7 years behind of this one.
So what the point of all this?
The StellarForge creates the galaxy. The Cobra engine interacts with it. The StellarForge is the important part there for the planets, though - any engine would do to show it.
 
Dice spent a ton of time developing the ability to quickly add assets in the Frostbite engine. Maybe that could be a Dev stream, make that post... 🙄
And we saw what happened when holy EA decreed that every studio they own has to use the Frostbite engine for absolutely everything. ME Andromeda happened.. and Anthem.
 
Just change engine... Lol

That is already hard to do for a car.. Imagine changing the engine for several (live) games at the same time.. And the new games in development. Keyboard warriors will be keyboard warriors..

Nice idea but we really need a different solution
 
Just change engine... Lol

That is already hard to do for a car.. Imagine changing the engine for several (live) games at the same time.. And the new games in development. Keyboard warriors will be keyboard warriors..

Nice idea but we really need a different solution
Mandatory meme.
gameengine meme.jpg
 
So, interesting take back i have from those glassdoor reviews is actually the one that says the Engine is hard to work with... unless you are a programmer.

And here we have a taster that FDev are actually doing programming, not simply scripting everything, there is a difference between actual programming and scripts... one takes a lot more effort than the other, they have advantages and disadvantages too but typically actual programming is a hell of a lot faster and solid than scripting.

What that review says to me is the following "I suck at actual programming because i probably only learnt python, maybe some perl or something and I had to get my hands on some actual C++ (or the like) and found it difficult... because i found it hard, FDev's engine sucks"

See lots of different ways to look at it.

If we want to be a bunch of pedantic ..... its also a true statement that if you know what you are doing, the fastest way to do it is to get as closed to the metal as possible and just go full assembly programming :p The higher the level of programming, the worse performance you often get.
 
What that review says to me is the following "I suck at actual programming because i probably only learnt python, maybe some perl or something and I had to get my hands on some actual C++ (or the like) and found it difficult... because i found it hard, FDev's engine sucks"
That's the way I read it too, as that is sadly my experience of a lot of new "developers" coming into the industry. I'm hoping my experience isn't widespread, but the evidence seems to be against me.
 
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