Hmm, let's see, four years on Lineage 2 (pvp), two years on Aion (pvp), six years on EVE Online (two of them in 0.0), two years on PlanetSide 2 (man, I got 27753 kills, I'm a mass murderer).
And that's just MMOs.
I'm baffled to be honest. How do you do it? Do you specifically hate every person you play against? How many grudges are you holding by now?
It's certainly possible to be nice with each other and compete at the same time, millions of people seem to be doing it, even with permanent death, but that might be because people usually hold themselves responsible for their defeat because they weren't good enough, rather than claim others are responsible and that you did nothing wrong- worse enough, act like they "ruin your fun" as if defeat wasn't an integral part of a game. That sounds yet again like the definition of a sore loser, who'll complain endlessly just because he doesn't like to lose, because he wants to be in control, because what he wants isn't a game but a toy.
Video games aren't serious business.
See, this is what you don't get at all. The "competitive" side of the playerbase doesn't care about the tools they own, as long as they got basic stuff and stuff to shoot at, they're happy.
Now for, let's say, the "anti-competitive" side, the basic game mechanics and the basic tools are nothing but a seed. To them the game only really starts when they got a bunch of stuff that they can play with. Now what happens when you go pillage them? Well you basically just broke their game and the tools necessary for their enjoyment! And then you still got the nerves to say "hey, stop whining you sore loser, you just lost to someone, it's just a game". But they didn't just lose to someone, they lost what they had and they lost their game too.
You're acting like going after players is going to be easy and just require a starter ship with starter equipment.
Once the criminal status of a player is made clear, he'll be hunted because of his bounty, shot on sight by every single NPC faction, have a huge amount of fines to pay, have such terrible standings that he can't access the best ships and weapons anymore, become essentially kicked out of every place he goes to... it's going to be quite a challenge to keep up with such activities. Don't think criminals will do with just their starting ships, they'll obviously want big ships, big guns and big cargo space, to better adapt to their long outtings in space because they can hardly dock anywhere and face fierce opposition, just like a trader, an explorer, or a passenger carrier will comparatively get ships better adapted to their activities and invest in superior shielding and escort ships to ward off attacks from cheap criminals in sidewinders with starter lasers.
You're seriously downplaying the elements put forward to make not only player attacks, but quite simply any attack against a ship whether it's a player or NPC, heavy with consequences, and when someone kills them, they'll lose just as much as a trader, an explorer, or any other player. And please don't take the beta as an example of it.
As for losing your stuff, how is this a problem? Whether it's a player or a NPC, the result is the same. So the difference really is "I don't want to lose to players!":
Now you're probably going to go "blablabla NPCs do that too etc", but when they lose to a NPC at least the only thing they actually lose to is themselves. No conscious decision like "well well, I'm going to ruin your stuff today, because that's what I like doing" is involved here.
That's being a sore loser, that is refusing to lose to others, and acting like they are responsible for your failure, thinking they're actually mean people and possibly real life psychopaths who want you to lose your stuff, when they rarely ever care themselves to begin with, and if they were to lose everything, it would only be an additional challenge for them, because it's only a game. Myself, I'd love it if I was forced to return to a Sidewinder and 100 credits, rather than keep on amassing wealth and eventually be able to have anything I need, making the game completely boring.
And please, don't come with completely stupid comparisons with breaking people's legs in soccer. Killing each other is part of the game, but it doesn't mean it should lead to actual feelings, especially of hatred. It's surprising to see how you're being so sentimental and thinking others hate you, when they actually don't, and you end up being the only one hating others for wrong reasons. Your problems are pretty much straight out of your imagination.
Did some already in Eranin, was fun and expected.
And you now hate everyone that shot you.
Ok now, what's the difference between that, and people who stop playing completely because they don't enjoy the game?
Are you going to go "oh man, you're ruining the game by not playing, don't you see we're entitled to your spare time?" ? Or those like myself that will live alone on the frontier, because deep space exploration is what we enjoy, are we hurting the community by potentially not seeing anyone for several month?
See, your notion of community doesn't hold, because it relies on the idea of forcing people to play the way you want, and if they don't and decide to leave in a way or another they're hurting the community. You can't seem to be able consider it's a defensive move because they've been hurt by said community first.
Your idea of a community is everyone doing stuff in his corner, and doing what they want, which just can't work with online gaming, unless you're the one that decides what everyone else does. If people don't like this idea of a game, then maybe it's just not meant for them? I myself don't play plenty types of games, and I'm not complaining about anything nor saying those genres are wrong and should be changed, I just accept that, not every game aims to please everyone. I don't claim anyone else is responsible. That's how online games are, we play together, and we don't bother thinking about pointless things like whether others are "entitled to our spare time" (as if NPCs were).
And I can't stress this enough:
the game isn't finished. We haven't even seen half of the features and content of the game, and a large chunk of the future community of the game doesn't have beta access, don't tell me you already feel hurt, and that this wound will never go away, that would be the stupidiest thing ever. And it doesn't change a thing about the former argument: no one wants the all group to be a PvP group, and if we all join it and play together, it'll become the best place, and you really have very few reasons to wish to avoid PvP.