When I made The Code I was happy enough for all PVP to be Pirate vs Trader and Pirate Vs Bounty Hunter or even Pirate vs Pirate.
But it is our nature as a troupe ape to form groups and have at other groups.
Despite having no support, people did this in Elite anyway, using external tools. This shows that an interest in PVP is not a by blow of the game, but something that can be integral to the experience.
Not so much on a one to one basis (although Space should be Dangerous and not some kind of utopia outside of the, um, utopias), but more on a organised group vs group thing which I think Frontier are moving towards with missioning, powers and what have you.
Let's also not forget, pirating and its shadow occupation Bounty Hunting, were considered Core Occupations alongside Miner and Trader.
Frontier needed to have kept up with the way their game developed, but didn't really. They tried with Powers and maybe they'll succeed with Engineers.
The skill in PVP design is not just finding a good Paper, Rock, Scissors, Spock, Lizard but hiding it so much that it isn't obvious to the players. Frontier haven't yet even made the Rock Paper Scissors, etc.