PvP Why PvP is not popular in Elite Dangerous?

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Group/solo is the performance Meta. Other then coming into open to harvest tears, where is there any motivation what so ever to play anywhere besides a mode with literally no chance that something is going to interrupt forward progress in a competitive mmo?

This is exactly right. Its not that people dont chose to do it. Its people dont HAVE to do it.

Big difference in whether someone would like it or not. And also it comes down to efficiency and relaxed builds.

It always cracks me up every-time some monkey posts a quote from FDEV "We are aware the pvp community is small". And they use that quote as if no one likes PVP. Just to get it removed from the game. Pretty funny. Some even have it in their signatures.

If they(fdev) are aware of it. They know why just the same as we do.
 
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Like I said before, this would have been a hundred hours and done for me if solo were all there was to it. I can handle a difference of opinion if that means I'll have a game that engages me for thousands.

And why so thin skinned? What's with all the "toxicity" talk and various negative values?

But there are others who would have played it more if it was solo only, including those who didn't want an MMO in the first place. Swings and roundabouts. If it was also a pure PvP game with barely any PvE elements, you would have played it more, i wouldn't have bought it, others might have bought it or not. We are just individuals in a much bigger population.

As for the next part, its not about being thin skinned. Are you being thin skinned? Just an obserable fact, and i dare to say fact in this case. I'm sure you spend time on other gaming forums, just be honest and look around. The games with multiplayer, especially PvP oriented multiplayer, are generally a lot more toxic in nature. Even multiplayer PvE games can be toxic as well. Ark PvE servers are known to sometimes generate forum toxicity when you get clans dropping pillars around good resouce zones to stop others claiming those areas.
 
But there are others who would have played it more if it was solo only, including those who didn't want an MMO in the first place. Swings and roundabouts. If it was also a pure PvP game with barely any PvE elements, you would have played it more, i wouldn't have bought it, others might have bought it or not. We are just individuals in a much bigger population.

As for the next part, its not about being thin skinned. Are you being thin skinned? Just an obserable fact, and i dare to say fact in this case. I'm sure you spend time on other gaming forums, just be honest and look around. The games with multiplayer, especially PvP oriented multiplayer, are generally a lot more toxic in nature. Even multiplayer PvE games can be toxic as well. Ark PvE servers are known to sometimes generate forum toxicity when you get clans dropping pillars around good resouce zones to stop others claiming those areas.
At risk of actually getting back on the original topic,

Why don't you like PvP? What are the big things leading you to not want to engage in it?
 
So you're finally using the private group functionality that was intended for when groups want to play by their own rulesets? AT LAST. You can all show us how much more popular and better the game will be when people are banned for combat logging - my heartiest congratulations, nobody's had the nuts before

Clearly that was not my point. Posts like this further inhibit or efforts to make the PvP Forum the great place it can be.
 
So your argument is because they probably cannot tell who used the exploits that they should either punish everyone or no-one? Suppose I say 'fair enough man': do you then accept the same argument that has been put forward to defend the CL'ers; that because they cannot tell a log from a disconnect no-one should be punished?

Personally I feel both arguments are rubbish and they can probably tell on the balance of probability if both are the case. i.e you disco in combat more than x-times a mnth you're a dirty CL'er and if you made more than x-cash in mission transactions in so many minutes your a dirty draconis exploiter, simple.

I honestly do not know what is there to protect in the current state of progression in ED. It is a dull mess with a single measure of difficulty - time invested.

No risk/reward tasks beyond very minimum are present. Sure, there are Thargoids, but why they do not pay?

So, if all game knowlegde can get you is a stupid exploit, what is there to talk about?
If you can make yourself play immersed, then surely do so. I find economy and society present in this game lacking to do so as well. And most efficient activities looking the way they are does not help me in that.

Let me be even clearer, with the help of similar hypothetical exemplary situations in WoW raiding:

There is a competitive factor to WoW raiding. When the raid is released, top guilds do compete for world firsts and top ten kills.
  • If a certain exploit would allow someone to take world first kill on the boss effortlessly, I would stop playing until the situation is resolved. And even if it is a year into raid patch, this would be bogus if it would allow to effortlessly farm highest difficulty mode.
  • If a certain exploit would allow farming some entry boss without a weekly cooldown, I would still be outraged, as getting top gear faster than intended is unfair in terms of competition. BUT, if it is a good year into the patch where the raid was added, I would ask them to share such exploit to use it with my guild as well, as it simply allows to bypass a time gate, which is useless when the competitive factor is gone.

Now maybe you can see how stupid would be any penalties to exploiters (progression only, of course) in ED's case.
There is no competition. There is no difficulty. There are only time gates. To get to a standard top progression level, which never resets.

Although they do harm ED quite a bit, as inflation impedes implementation of any meaningful economic gameplay. What currently is present is the haulage of different sorts of biowaste on a T9. That is the hard ceiling of trader's gameplay currently.

But I am getting too far from the topic, which is... well...
 
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But there are others who would have played it more if it was solo only, including those who didn't want an MMO in the first place. Swings and roundabouts. If it was also a pure PvP game with barely any PvE elements, you would have played it more, i wouldn't have bought it, others might have bought it or not. We are just individuals in a much bigger population.

As for the next part, its not about being thin skinned. Are you being thin skinned? Just an obserable fact, and i dare to say fact in this case. I'm sure you spend time on other gaming forums, just be honest and look around. The games with multiplayer, especially PvP oriented multiplayer, are generally a lot more toxic in nature. Even multiplayer PvE games can be toxic as well. Ark PvE servers are known to sometimes generate forum toxicity when you get clans dropping pillars around good resouce zones to stop others claiming those areas.

Here's the trick.

Eliminate multiplayer?

Reduce the toxicity?

The latter can be done without doing the former, but it takes a lot of work of some very patient and wise moderators. I've seen it in the Halo community and the Elite: Dangerous community.

In the end, I also think it's the most worthwhile tack to take.
 
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But there are others who would have played it more if it was solo only, including those who didn't want an MMO in the first place. Swings and roundabouts. If it was also a pure PvP game with barely any PvE elements, you would have played it more, i wouldn't have bought it, others might have bought it or not. We are just individuals in a much bigger population.

As for the next part, its not about being thin skinned. Are you being thin skinned? Just an obserable fact, and i dare to say fact in this case. I'm sure you spend time on other gaming forums, just be honest and look around. The games with multiplayer, especially PvP oriented multiplayer, are generally a lot more toxic in nature. Even multiplayer PvE games can be toxic as well. Ark PvE servers are known to sometimes generate forum toxicity when you get clans dropping pillars around good resouce zones to stop others claiming those areas.

Which came first, the chicken or the egg? Since none of us know what an alternate reality would have held, I'll simply offer an educated guess: well handled mmo's/multiplayer games far and away draw in and keep more players then single player games.

On the second part of your post: Nice try turning that around on me, old friend, but I can see your forum jujitsu moves coming from a mile off. You were the one characterizing our conversation here as toxic, not I. My skin is probably the thickest on this entire forum:)
 
If Fdev would develop a spine consistent with other mmo providers we wouldn't be having this conversation. They won't police their own game, take it up with them. Quit blaming the victims for organizing.
I do not consider those that resort to KOS lists and naming and shaming practices victims, they stopped being that when they choose to adopt such practices.
 
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Like I said before, this would have been a hundred hours and done for me if solo were all there was to it. I can handle a difference of opinion if that means I'll have a game that engages me for thousands.

And why so thin skinned? What's with all the "toxicity" talk and various negative values?

Single player games have virtually zero toxicity because there aren't any disputes between people because PvP doesn't exist. There is no way to upset another person.
 
Which came first, the chicken or the egg? Since none of us know what an alternate reality would have held, I'll simply offer an educated guess: well handled mmo's/multiplayer games far and away draw in and keep more players then single player games.

On the second part of your post: Nice try turning that around on me, old friend, but I can see your forum jujitsu moves coming from a mile off. You were the one characterizing our conversation here as toxic, not I. My skin is probably the thickest on this entire forum:)

Well handled MMO's don't try to mix PVE and PVP together. Those that have, had very mixed results...and eventually removed the mixture.
 
Do it all, or do none of it. Thats what we're looking at here. (Direct and indirect) You're either a PVEer. Or a PVPer. Not a PVEVERVERVBBQ

Nah...no fun in that! Just don't bet what you don't want to lose! Of course direct vs indirect is not really a discussion...because, the game is what it is. That won't change!
 
Single player games don't allow players to interact with each other or even compete so there is no way to make people salty.

Mass Effect 3's ending.

I do not consider those that resort to KOS lists and naming and shaming victims, they stopped being that when they choose to adopt such practices.

Those practices shouldn't be that controversial.

'This pilot Combat Logs. If you see them in game, attack them.'

That's the formulation in its most basic form.
 
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Single player games don't allow players to interact with each other or even compete so there is no way to make people salty.

I think you had never played X in it's early days. Even now, it is cracken unplayable unless you keep moding the game and even rewriting some mods to the pont where it becomes playable and at least a bit hardcore. Those NPCs which do keep talking and talking and their chatter being unskippable, and while you need to give precise orders to five fleets while them being under fire; those obnoxious speech minigames, battlecruiser with huge spinal gun which tires to broadside every time it is in combat, shipyards which do not build anything after 20 minutes in the game because economic supply lines are a bit cracked up... ughhh, the pain is still in me.

And thing is, even XR have every single feature ED have, exept 1-1 universe and planetary landings, and crapton more above it. And it can keep me for 200 hours tops, after that I forget about the game for a year or so. Because it is a single-player game, no matter how much I can mod it.

About griefing, there are two types of it: those which can be avoided/combated, and those which are not. Former one is a welcome addition to the game in my books. It adds real fun and challenge, no matter what I do. And about all the ways to grief people which are left in ED are of that sort. But thing is, solo just provides you with efficient way to do your short-term goal. And that just outweights it when looking for pvp is npt your current goal.
And the latter, where griefing cannot be avoided/combated, or you can do so with severe drawbacks only, are being removed from the game quite fast, in form of ridiculous loitering laws, etc. As they should be.
 
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