Engineers Why RNGineers is Asinine

Hmm. I think the OP had a valid point, which lost its power in the framing.

If I've sacrificed hundreds of precious hours of my personal life to grind out engineering upgrade - then I may well be extremely miffed to find out that fellow players just used a cheat instead (and went and had a life somewhere else).

I can't say I can blame FD for this, it's a complex game - bugs are inevitable, and the cheat was a well-kept secret. I would blame FD if they had known about it for months and not admitted it - but I have no evidence to support that conjecture.

So my only comment is: I only do in ED what I enjoy. If I enjoy it, then I will not feel robbed if others have found a short cut. If I stop enjoying ED - I will stop playing. Simple.

But FD do need to act for the PvPs - there is a sense of a lack of justice (which this forum bears witness to) that will just fester away if not tackled somehow.

40 hours a week? 4 days a week? Lucky you!
 
I disagree on that note.

I still say the Python is the better multi-role since it weights more than air and can land at medium pads.

Python, Cobra, whatever. It's just an example. The point is that I think they should always stay multi-role, no matter how you outfit them.

Stacking restrictions on utilities, defensive modules only in military slots, engineering limited to maximum what we have on G3 now(with RNG limited to max 2% difference), no specials, no premium ammo, no under sized modules.

If any particular ship turns into crap because of these restrictions, just modify it's base stats.

Might make outfitting less complex, but the game play that happens outside the station would improve a lot.
 
I don't like engineers at all but I've done it.

Imo the biggest problem is not the gathering of mats, that's easy enough.

It's the amount of time you spend travelling to and from the mat locations and the engineers.

Far too much time spent staring at the jump screen.
 
I don't like engineers at all but I've done it.

Imo the biggest problem is not the gathering of mats, that's easy enough.

It's the amount of time you spend travelling to and from the mat locations and the engineers.

Far too much time spent staring at the jump screen.

It burned me out. I fully engineered my Piracy Python and the FSDs etc on my exploration/trading ships, and then just couldn't face doing it for my combat ships...

Along with the fact, I know there's lots of folks out there who no doubt have happily spent hundreds of hours rolling excellent G5 modules for their combat ships, which frankly, I just can't be bothered to "compete" against. So I don't... Shame!
 
When I first heard about the bingoneers, I was thrilled.
The thought of getting some speed and jump range on my Python, made my heart glow.
And in Beta, with all the fish, it was quite wonderful.

From the moment it went live, it has been a mostly painful affair.
It has turned out to be the thing I hope I don't have to do again.
Which is only very sad.
 
Since it seems like the player community is a bit thick-headed and the developers have issues with doing this development thing I'm going to put to bed this issue of Engineers and PvP.

Well, great start by insulting both the community and devs.

Get the picture?

Yes, you're willing to insult anyone who might disagree with your opinion, making anything else you post not worth reading.

I enjoy Engineers, and some good improvements were made later on (removal of commodities), so i'll continue to enjoy them, and hold a different opinion to you, and you think i'm thick headed because of that, well, that's your problem, not mine.

If i were you though, I wouldn't particpiate in an aspect of the game you don't enjoy.
 
For 4 days.

Apparently the OP hasn't considered gaming on his extra day off....

Had to scroll down 8 pages for someone to finally pointing out this amongst all that "40 hours a week" rant/drivel of the first post. Thank you.

I'd sign with blood (my own, or any other's I'd have to sacrificate for it) for a job giving me three days off a week.
 
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Another reason I play in solo. It doesn't matter what my roll is in engineers. I don't need to spend many hours trying to get that perfect roll. Though because I'm OCD, I did actually roll on all my ships many times to get a good roll for every module. The worst being 25 rolls just for my ASP Explorer to get from a 49.8% increase G5 increased range FSD to be even 1% better without any luck.

But the good thing is I didn't have to and it wasn't going to make my ship that much better for 1 lousy %...
 
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