weight is another biggy.
even a couple of smalls start to make serious impact on jump distance, manoeuvrability, agility, cruising speed, top and boost speeds.
and that's not getting into the "power" aspect people have noted.
I've almost fully upgraded the adder,and just acquired a courier and to my amazement transferring the exact same modules over, gave less jump range to the courier, because of the imbalance of some of the modules. On paper she should have a bigger jump-range, so I got to go over that a bit more.
Top -speed omg!!!
The adder has been my favourite ship for material grinding on the surfaces......I just have a softspot for that ship. I'm hoping the Courier will do the job as well.
But then the Adder had more armour and is multi-crew, for what that extra pip is worth....
The small ships fly fast when empty,
but when you start to add anything usefull, you sandbag that ability to the capability that of a cobramk3.
even a couple of smalls start to make serious impact on jump distance, manoeuvrability, agility, cruising speed, top and boost speeds.
and that's not getting into the "power" aspect people have noted.
I've almost fully upgraded the adder,and just acquired a courier and to my amazement transferring the exact same modules over, gave less jump range to the courier, because of the imbalance of some of the modules. On paper she should have a bigger jump-range, so I got to go over that a bit more.
Top -speed omg!!!
The adder has been my favourite ship for material grinding on the surfaces......I just have a softspot for that ship. I'm hoping the Courier will do the job as well.
But then the Adder had more armour and is multi-crew, for what that extra pip is worth....
The small ships fly fast when empty,
but when you start to add anything usefull, you sandbag that ability to the capability that of a cobramk3.
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