Sandro Sammarco is right. A task-kill combat log is a cheat in any mode of play.
And not necessarily an academic one.
The only mode of play in which it is impossible to affect others is the training missions.
Yet there seems to me (judging from literally hundreds of posts in current threads) to be a widespread misconception that combat logging is relevant only to direct PvP combat, hence only to Open.
I would like to challenge that. Of course we'll all agree that Open is a far more pressing issue. But part of my motivation is that I also want to challenge the prevalent notion that ED in Solo (or Private Group) is inherently non-competitive.
It might be such. But not necessarily.
In the following examples a Solo or PG task-killer has used an immortality cheat to promote themselves over other players:
1. The explorer who task-kills to preserve data and thus gets his name on systems in place of a Cmdr whose journey overlapped with his, or future Cmdrs.
2. The CG-er who task-kills to preserve bounties or combat bonds and thus secures a top spot or percentage in place of another Cmdr competing in the same CG.
3. The Powerplayer who task-kills in order to preserve merits he is delivering to fortify a system, thus preventing players from another Power from successfully undermining that system.
4. The UA-bomber who task-kills when his drives are blown by an NPC pirate, thus preserving and delivering his Unknown Artefacts and taking another player group's station offline.
5. The BGS-attacker who works in Private Group with a wing, destroying NPC authority ships and task-killing when threatened so as most efficiently to tank the influence of a rival player group.
Every one of the above is merely cheating to win.
About 18 months ago FDev stated that players had been banned for using hacks to take the top spots in Conflict Zone CG's (doubtless in Solo).
A task-kill is the same as an immortality, hull always >1% hack. It is just a different means of achieving the cheat. Solo task-killing is the same as Solo hacking.
What is more it is always completely unnecessary and - even worse - sometimes I expect completely pre-meditated.
Some explorers fly defensible ships and seek player escort in Private Group from Cmdrs such as Iridium Wing. Whereas others use a min/maxed build and - let's be realistic - some must fly with their network cable clamped between their teeth when they get near the bubble.
And if they jerk that cable out, every system they secure their name on (permanently) over every other Cmdr in this game is a prize they just won by cheating.
And we haven't even got to Open yet ...
- - - - - - - - - - - -
EDIT:- To explain a little bit more the reason for calling attention to these issues in this unusual way, I'm adding in here a post of mine from page 4:-
And not necessarily an academic one.
The only mode of play in which it is impossible to affect others is the training missions.
Yet there seems to me (judging from literally hundreds of posts in current threads) to be a widespread misconception that combat logging is relevant only to direct PvP combat, hence only to Open.
I would like to challenge that. Of course we'll all agree that Open is a far more pressing issue. But part of my motivation is that I also want to challenge the prevalent notion that ED in Solo (or Private Group) is inherently non-competitive.
It might be such. But not necessarily.
In the following examples a Solo or PG task-killer has used an immortality cheat to promote themselves over other players:
1. The explorer who task-kills to preserve data and thus gets his name on systems in place of a Cmdr whose journey overlapped with his, or future Cmdrs.
2. The CG-er who task-kills to preserve bounties or combat bonds and thus secures a top spot or percentage in place of another Cmdr competing in the same CG.
3. The Powerplayer who task-kills in order to preserve merits he is delivering to fortify a system, thus preventing players from another Power from successfully undermining that system.
4. The UA-bomber who task-kills when his drives are blown by an NPC pirate, thus preserving and delivering his Unknown Artefacts and taking another player group's station offline.
5. The BGS-attacker who works in Private Group with a wing, destroying NPC authority ships and task-killing when threatened so as most efficiently to tank the influence of a rival player group.
Every one of the above is merely cheating to win.
About 18 months ago FDev stated that players had been banned for using hacks to take the top spots in Conflict Zone CG's (doubtless in Solo).
A task-kill is the same as an immortality, hull always >1% hack. It is just a different means of achieving the cheat. Solo task-killing is the same as Solo hacking.
What is more it is always completely unnecessary and - even worse - sometimes I expect completely pre-meditated.
Some explorers fly defensible ships and seek player escort in Private Group from Cmdrs such as Iridium Wing. Whereas others use a min/maxed build and - let's be realistic - some must fly with their network cable clamped between their teeth when they get near the bubble.
And if they jerk that cable out, every system they secure their name on (permanently) over every other Cmdr in this game is a prize they just won by cheating.
And we haven't even got to Open yet ...
- - - - - - - - - - - -
EDIT:- To explain a little bit more the reason for calling attention to these issues in this unusual way, I'm adding in here a post of mine from page 4:-
Ha ha, thank you Mr von Hackbeil, sir, much appreciated!
While this (I hope) isn't a trollolo thread (even if it is Friday) I'm not personally especially motivated by concerns over the BGS, Powerplay, CG's etc.
What really lies behind my motivation is the sheer number of times I've seen forum users say (in context):
'A log is a win. How does it affect you that they didn't rebuy?'
I've answered that in the context of Open PvP many times but no matter how much detail I give concerning player group warfare or the protection of new players, the answers never seem to register.
Eventually I realised that this is because most users of this forum have little appreciation of the amount of competition there is in this game (it's different on reddit, for better or worse) - and the variety of forms that competition takes - and think all combat is two (or more) randoms meeting once and once only.
One of the main reasons logging matters in Open is that the participants in the combat frequently have agendas.
So I thought that perhaps if I could push the envelope wider - really challenge people's thinking about logging and competition via examples concerning Solo - that might (for a few) get them thinking more Open-mindedly (geddit?) also.
And as I said earlier, more positively (and perhaps in due course in a fresh thread) I would like to encourage more players into the competitive endgame (goals being PvP, BGS or Powerplay-related ... not personal acquisition). I hope that FDev will in due course enrich the content there because to me that is where true longevity lies - not in an annual Groundhog Day of grinding for new, more powerful power-creep modules.
Last edited: