Why task-kill combat logging in Solo is a cheat and can affect others

Easy fix store the play time on both server side and client side, if one doesn't match the other flag the account to monitor activity take the greater value as true and have the sync check take place during the start loading screen.
 
Play time is always stored FD's accounting server side. A client side correlate of that isn't going to help much. That isn't the exploit I mean.
 
But what I was saying isn't giving a new player true invulnerability I was saying make killing a new player very, very appealing
 
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