Why the FSS is better than the previous system.

And yet the old system sometimes wouldn't generate the mission signals?

OK, in a general response to others here with their recent responses. Again, I'm hearing it's too easy. So what if FD forced us to use headphones and really listen to the subtle differences in frequencies when trying to locate and tune into a planet, much like how finding particular rocks with the SRV demands along with it's wave scanner visual?

If that happened I'd bet it would be called tedious and much too hard. Again, it feels like a no win situation for me disputing this topic now, because the only comparison is the old method which was easier. So to me, this point makes little sense.

I'm sure some people would call it 'tedious and much too hard' - those are the people currently happy with the FSS because it's so much quicker and easier than the ADS.
 
I don't hate change, I hate minigames.
There are sooooo many ways that FDev could have changed exploration for the better, but the FSS isn't one of them.

Funny enough, I'm finding I like the new mechanics a whole lot more when I don't use them or use them sparingly.

Jumped into a system and happened to find and discover a couple worlds just supercruising around in space, then went to them and DSSed them. Fair enough, good show.

Then, having found those two worlds, and being the completist that I am, after parking my ship a bit of a ways out I used the FSS to find and discover everything in the system. Yeah, still pretty tedious and weird gameplay fiddling with bits and bobs on a map, but what'll you do? I then went to the next body, a gas giant, and DSSed it. This was much more tedious than the smaller worlds, as it took a lot of probe chucks and repositioning to see what areas I missed.

It seems to me the new system is well suited for world cherry picking credit farming exploration. OK, that's all well and good, but it just isn't compelling gameplay to me. I want to explore the cosmos in first person in my spaceships, not muck around with these map views and these sort of mini-games to even be able to "explore."

DW2 is apparently going to be 99 to 99.9 percent jump-honking for me unless Frontier – for the love of goodness – implements some feasible workaround.

...

I still have to DSS everything else to complete the system in exploration game mechanic terms, but I'll have to save that for the next session.

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And then I DSSed a gas giant! [haha] ← "Famous last words."

Step 1

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Game crashed when exiting the DSS view.

Step 1 Round 2

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Step 2 (opposite side)

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Step 3

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Step 4

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Step 5

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Step 6

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Hmm...
 
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I'm sure some people would call it 'tedious and much too hard' - those are the people currently happy with the FSS because it's so much quicker and easier than the ADS.

And yet somebody here argued it is already tedious where 50+bodies is concerned without considering what such a system would be like using the old method.

I am willing to bet if the exploration method became both difficult and tedious, where before it was easier than the FSS and most certainly more tedious than what the FSS affords you, then I would likely hear a complaint about that also. Like I'd said, if you like the Supercruise factor then the probing will happily add to any rewards you're awarded.

The way I see it, this topic wasn't about what should be or could be, but emphasis on the old method versus the new.

Is the new method easier than the old? No, unless you consider the probes which spare you triangulating content within the blue points of interest over planet surfaces.

Is it unenjoyable? Subjective, but what did we have before besides a single button press and a point and travel basis?

Does it open up exploration to people who otherwise snubbed it? Yes. So for me, that is a positive. Unless you're a greedy Elitist who likes to consider exploration a VIP membership club only.

I welcome the feedback, but some of the logic here conflicts because it really doesn't add up when considering the old method versus the new one which simply adds more to exploration as opposed to stripping it away, in my opinion.
 
And yet somebody here argued it is already tedious where 50+bodies is concerned without considering what such a system would be like using the old method.

I am willing to bet if the exploration method became both difficult and tedious, where before it was easier than the FSS and most certainly more tedious than what the FSS affords you, then I would likely hear a complaint about that also. Like I'd said, if you like the Supercruise factor then the probing will happily add to any rewards you're awarded.

The way I see it, this topic wasn't about what should be or could be, but emphasis on the old method versus the new.

Is the new method easier than the old? No, unless you consider the probes which spare you triangulating content within the blue points of interest over planet surfaces.

Is it unenjoyable? Subjective, but what did we have before besides a single button press and a point and travel basis?

Does it open up exploration to people who otherwise snubbed it? Yes. So for me, that is a positive. Unless you're a greedy Elitist who likes to consider exploration a VIP membership club only.

I welcome the feedback, but some of the logic here conflicts because it really doesn't add up when considering the old method versus the new one which simply adds more to exploration as opposed to stripping it away, in my opinion.

It's almost like different people dislike the FSS for different reasons!
 
I dont see how anyone could think the new mechanics are bad.
If you wanna jump honk jump, do it.
If you wanna cherry pick, do it. The added mechanic for this part takes 3 seconds.
If you wanna completely map systems, your gonna love it.
 
That ignores what I'm getting at though. Nobody in a true combat ship swaps out their MRP's/HRP's or Interdictors for a Discovery Scanner and Surface Scanner, unless they just feel like temporarily using that ship for such a purpose.
That only makes sense if you are a min-maxer.
 
So you think all of the people who like the FSS should just shut up?

Nowhere in the post you quoted did he tell people what to like. He didn't even say what he liked, he just talked about why it was faster. That's just objectively true.

It's objectively true that it's faster to fully detail scan a system than it used to be using the old DSS.

But honestly, the forum doesn't need us going for another spin on the roundabout about what is and isn't faster does it? In case you didn't notice, I had to stop posting in the original feedback thread from what, two months ago or more, way before the beta even went live, because I was sick to the back teeth of the combination of being told I wasn't a 'true explorer' (despite having hit exploration Elite before the first payout buff and having explored systems 40K LY from Sol) and a couple of poster's obsession with making out that everything I said somehow came down to earning credits, even after I posted that they could literally remove any credit payouts at all from exploration for all I care about them.

As I said at the time, FDev's response to those of us who would have preferred both old and new methods to remain available was (paraphrasing but really not much) 'We thought about it and decided yeah, frak you lol'. Right now, my attitude to playing the game is broadly similar. I'm currently parked up about 10K LY towards the core and haven't even bothered to download the update yet, such is my enthusiasm. I've been playing XCOM 2 this week.

I'm putting into perspective some key points as food for thought. The logic behind some of the complaints is flawed, which is why I'm making my emphasis.

The logic behind some of them undoubtedly is and that's without even considering the fact that some will be grounded in no discernible logic at all. To be honest, I'm not really sure I even care any more though. So yeah, scratch my comment, carry on educating the masses.

The thread title though is somewhat declamatory. Just saying.
 
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The FSS is better than the previous system?

Not for me - the old system never gave me migraines... :p

Frontier have said that they've not forgotten those of us who are victims of crippling migraines after using the new FSS, but so far, the current live build is unchanged from the version that caused ice picks in the head for me and my fellow suffering CMDRs.

Bottom line is, I'm not going to even activate the FSS in the update until I read in patch notes that they've either removed the offending visuals or given us a toggle to turn them off. So from my personal perspective, the FSS in its current form is exactly 100% worse than the previous sytem, because at least I could use the old one without getting ill!
 
The FSS is better than the previous system?

Not for me - the old system never gave me migraines... :p

Frontier have said that they've not forgotten those of us who are victims of crippling migraines after using the new FSS, but so far, the current live build is unchanged from the version that caused ice picks in the head for me and my fellow suffering CMDRs.

Bottom line is, I'm not going to even activate the FSS in the update until I read in patch notes that they've either removed the offending visuals or given us a toggle to turn them off. So from my personal perspective, the FSS in its current form is exactly 100% worse than the previous sytem, because at least I could use the old one without getting ill!

What is it with the FSS that gives you migraines with it where no other aspect of Elite has that negative effect?
 
The new system is an improvement. I only wish it utilised the old UI and panels, just for the sake of such solution being probably more logical. Oh well, something to get used to, I guess...
 
The FSS is better than the previous system?

Not for me - the old system never gave me migraines... :p

Frontier have said that they've not forgotten those of us who are victims of crippling migraines after using the new FSS, but so far, the current live build is unchanged from the version that caused ice picks in the head for me and my fellow suffering CMDRs.

Bottom line is, I'm not going to even activate the FSS in the update until I read in patch notes that they've either removed the offending visuals or given us a toggle to turn them off. So from my personal perspective, the FSS in its current form is exactly 100% worse than the previous sytem, because at least I could use the old one without getting ill!

They did change it. They lowered the degree to which the blue gravity signals pulse. They are now significantly dimmer. I find the change makes it harder to see tbh. Luckily the FSS doesn't bother my migraines one bit.

Not every change makes the patch notes. In fact some of the most significant changes never do.
 
those are the people currently happy with the FSS because it's so much quicker and easier than the ADS.

Hmm. There is a posting 'Play the ball, not the player.' here. With such a posting at hand, this is hard to do, but I really try: the ADS is five seconds of pressing a button. So seriously, what you say is that the FSS is pressing a button for less than three seconds and you are done.

Based on this i have to say: come back in a year. When you actually have tried it. Or get your statements straight. Thank you.
 
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