Make the fight more balanced: turret T10 vs. fixed T10.
The question isn't about balance within a ship type my statement was that the T10 is a fundamentally bad ship and can do things where the bar is low, not that you can polish a turd to make it a good ship.
The T10 has:
1. Awful convergence for using fixed weapons, if you want to fire as one volley you'll miss with at least half of them all the time (compare to the Anaconda where you can generally get all hardpoints on target in one go).
2. Awful shield multiplier which results in very low shields which means it's got one of the worst health pools, especially regenerative healthpool, for a ship in its size class.
3. It's just a big pie - very large profile, very easy to hit. Chaff is largely pointless for something so big.
4. It's very slow in every way - its acceleration, directional thrust resulting in manoeuvrability, its rotational speed - all of these things make it sluggish at moving and positioning assertively in a fight.
The fact that to make the T10 minimally viable in most scenarios people have to resort to an inferior weapon selection (gimbals and turrets) when the best weapons in the game come only fixed (plasma, rails, pacifiers) is not an endorsement of the T10s capabilities, nor is it an endorsement of turrets. Instead it's one of the reasons that you should select a better tool for basically any task that isn't AFK NPC farming - and not fly the T10.
Which is the sort of nuance that becomes apparent if you
understand the mechanics of the game and use the weapons that are more suitable.