Why use class A thrusters?

I don't understand this obsession people have with getting class A thrusters. I always use D class thrusters on all my ships. I tested A class and D class on different ships and the only thing that it seems to do is give increased speed on boost. I don't use boost in RES. ;-)

Do A class thrusters improve general manoeuvrability?
 
Last edited by a moderator:
Better cruise speed, better boost speed, and better acceleration. All pretty important things really. For most combat vessels, I consider A distributor and thrusters virtually mandatory.

They are also more durable than any other class, except B.
 
I'm sure someone here has done a comparison on thruster classes perhaps not recently however. I'd be Very interested to know if higher classes increase agility when manuevering. If I was a betting man id have to say they don't affect agility when manuevering it doesn't "feel" like they do and the d class is the lightest version so less mass to have to throw around?
 
Because what else are you spending your money on?

Seriously though, for a combat vessel I do it like Morbad, mandatory A distributor and Thrusters.
 
Last edited:
I'm sure someone here has done a comparison on thruster classes perhaps not recently however. I'd be Very interested to know if higher classes increase agility when manuevering. If I was a betting man id have to say they don't affect agility when manuevering it doesn't "feel" like they do and the d class is the lightest version so less mass to have to throw around?

The maneuverability on the viper gets better from the D to A thruster, I assume all the other ships are the same.
The improvement is somewhat in line with the velocity increases, so it is fairly hard to tell the difference.

A 10% increase in velocity is a massive difference, but 10% better roll speed is harder to notice.
 
LLON, on another thread "Accidental Fire" you wrote this:
A rozzer got in the way of one of my cannon projectiles in a RES. "Wanted." Took a few seconds for 15 of them to take my hull down to 45% (class 6A shields on a Python and 4 A0 shield boosters)

if you had better thurster, maybe your hull was only on 80% :)
 
So here's a test.

Test with A class and D class on, say a Python.
Put the speed into the blue zone and try yaw, pitch and roll (not boost).

When we say they "improve manoeuvrability" what does that mean? Under what conditions? When boosting?

- - - Updated - - -

LLON, on another thread "Accidental Fire" you wrote this:

if you had better thurster, maybe your hull was only on 80% :)

How? Why would I want to boost straight into an asteroid? They took me down to this before I even knew what was going on. I already know that better thrusters improve boost speed, as I said above.
 
Last edited:
Better cruise speed, better boost speed, and better acceleration. All pretty important things really. For most combat vessels, I consider A distributor and thrusters virtually mandatory.

They are also more durable than any other class, except B.

This.

Even on my trade Conda I use 51 million space bucks worth of A7 thrusters for the simple reason that they improve the flight model so much that f!ying without them i really notice the difference.

I use D grade to save power consumption when I want to run specific loadouts such as a dual plasma Vulture or I am looking to maximise jump range.
 
I go A kit on thrusters only if I'm REALLY struggling, otherwise D. Thrusters are heavy as hell and drain truckloads of power.

I really had to go A on Asp as I took on Elite Condas. D on all other boats as far as I remember.
 
Did a test run (Imperial Clipper, all identical apart from thrusters, unladen trading build):

Time to do a 360 (in 50% throttle, 4 pips to engines)

D Thruster: ~9.4 seconds
A Thruster: ~8.8 seconds
 
Last edited:
So here's a test.

Test with A class and D class on, say a Python.
Put the speed into the blue zone and try yaw, pitch and roll (not boost).

When we say they "improve manoeuvrability" what does that mean? Under what conditions? When boosting?

- - - Updated - - -



How? Why would I want to boost straight into an asteroid? They took me down to this before I even knew what was going on. I already know that better thrusters improve boost speed, as I said above.

Are you using the thrusters whilst pitching or yawing. That makes a difference.....
 
Sorry, but I've tested general manoeuvrability (yaw, pitch and roll) and A or D class seem to make no difference. As I say, only on boost.

sorry to repeat myself but you have to include lateral (and vertical) thrusters in with general maneuverability... e.g. using vertical thruster to match speed with an anaconda / python while pointing directly at them from about 300m away to pound their powerplant with cannon fire... Technical diagram below

grrr-wohoo.jpg
 
Last edited:
Sure, but specifically how do they "improve the flight model"?

(I'm not being funny or sarcastic, btw)

They cancel out some of the drift that you get when flying big ships and decelerate you to a stop much faster in pretty much everything.

You really notice the difference when you have a fully laden ship and you are trying to dock without getting scanned.

Check the difference between the optimal mass on an A rated and a D rated thruster. Its a lot.
 
Did a few tests earlier in the year I think things may be slightly better with the current build

Eagle D3 middle of the blue band 100m/s 360 degree pitch 8 - 8.5 seconds

Eagle A3 below middle of the blue band 100m/s 360 degree pitch 8 seconds

Eagle A3 middle of the blue band 112m/s 360 degree pitch 7 - 7.5 seconds

So upgrading from an 18k thruster to a 500k one increases maximum speed by 17m/s (around 8%) and improves pitch rate by perhaps 10 -12%.

Each thruster grade adds approximately 3 - 4% extra speed and 3-4% better agility, the speed really isn't the big issue, however subjectively I can just detect the 10% difference between a D3 and an A3 thruster on the Eagle, 3 - 4% not a chance.
 
Back
Top Bottom