Why use class A thrusters?

Thanks for a great thread. I've just moved from b class to a class on my Python, Kong and it seems much less maneuverable. I don't use thrusters much.

Also added to ignore list

Thanks, Ben.

Unfortunately there's too much "What do you mean you don't use X or Y, or can't do this or that, or you got wanted when hitting an NPC???? I'm a REAL MANLY SPACE COMMANDER and I NEVER make mistakes! And by the way my wanger is bigger than yours!" I guess it goes with the territory. ;-)
 
A thrusters are amazing.

When I upgraded to A on my Viper it was almost like a new ship entirely.

One major difference is the time to stop and the reduced 'drift' you get on a tight turn. Cobra for instance is large and heavy had has a lot of drift. You notice this if you have to do a 90 degree turn to enter the access corridor of a station. If you fly fast in cobra then pull 90 degree maneuver you will overshoot the access corridor as a result of 'drifting' because it takes too long for your thrusters to slow you down and get you going along a new vector.

This is also why Viper is a better combat ship than Cobra. With improved thrusters on Viper you can change your vector much much faster than a Cobra.
 
I tried D class thrusters on my Vulture a couple of days ago. I've been using A class since I bought the ship.
I immediately noticed a difference. The ship felt more sluggish and less responsive. Sure, purely subjective, I know, but I switched back to A class pretty much immediately.

I use full throttle range on my X52 though, and I'm constantly moving the throttle in combat as well as using the throttle hat to apply lateral thrust. I'll pull the throttle back to apply reverse thrust in order to decelerate quicker. Responsiveness is all-important to me, and A class performs noticeably better.
 
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