Why we hate you this christmas

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Oh? Interesting. Do tell: what branch? Where did you do basic? Where and when did you deploy? What was your MOS? What unit did you deploy with? What was your rank when you ETS'd?

He was with the first Antarctic Seal Clubber Battalion.

And go easy on him. He's still traumatized by what him and his mates had to do to stay warm...
 
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Oh? Interesting. Do tell: what branch? Where did you do basic? Where and when did you deploy? What was your MOS? What unit did you deploy with? What was your rank when you ETS'd?

Out of curiosity, what are MOS and ETS?

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He was with the first Antarctic Seal Clubber Battalion.

And go easy on him. He's still traumatized by what him and his mates had to do to stay warm...

*snurk*guffaw* :)
 
Out of curiosity, what are MOS and ETS?

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*snurk*guffaw* :)

MOS stands for "Military Occupational Specialty." It's basically what your job in the military is.

ETS stands for Expiration of Terms of Service, which is when you're released from active duty, so you can either leave the military or re-enlist.
 
I took Judo and am trained in hand-to-hand combat. I could really care less if anyone wants to fight me....actually i did mention i was a veteran.....maybe that means i like fights/wars? Not really the point of this thread.

I mean starship combat, in the game, over the internet. Everyone is so literal these days.
 
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Oh? Interesting. Do tell: what branch? Where did you do basic? Where and when did you deploy? What was your MOS? What unit did you deploy with? What was your rank when you ETS'd?

If you are interested in the details i will talk to you on discord, but i'm not going to post all of my information on frontier forums. Isn't that against forum policy anways? My ASVAB isn't as low as you are implying.
 
It is possible, servers have been fixing these issues for years have they not?

You are confusing how Peer to Peer works with Client/Server. This cannot be repaired without taking the game down and completely reworking it, literally, from the ground up.

Which is where the problem lies with the game and people's desires for 'real' PVP. What PVP players want...cannot be provided....and I believe that Mssr. Fang pointed that out.

The devs talk a great game in their desire for PVP. However, they keep making Direct PVP more expensive for those that play it...and those that lose to it. I'm not seeing a PVP revolution occurring...
 
You are confusing how Peer to Peer works with Client/Server. This cannot be repaired without taking the game down and completely reworking it, literally, from the ground up.

Which is where the problem lies with the game and people's desires for 'real' PVP. What PVP players want...cannot be provided....and I believe that Mssr. Fang pointed that out.

The devs talk a great game in their desire for PVP. However, they keep making Direct PVP more expensive for those that play it...and those that lose to it. I'm not seeing a PVP revolution occurring...

The servers already handle credits/jump distances/locations/logs of players actions/etc. Many of the peer to peer elements have already gone through a code rewrite in the past. I just don't think the average player realizes it. Why can't they handle PVP elements as well? I ran the calculations for all data stored(in a text file) for 60 modules for every player for 365 days in a year. In a text file(speaking in on-server-terms) this comes out to about 2-3gbs of data. Not really that much to keep logs about stored modules and ships. So it can be said why can't logs be kept for in-game guilds, chat systems, and many of the other things that i've already been mentioned.

As far as instancing, i'm not an expert on network code, but i believe with proper motivation there is a decent work-around for anything.
 
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You are confusing how Peer to Peer works with Client/Server. This cannot be repaired without taking the game down and completely reworking it, literally, from the ground up.

Which is where the problem lies with the game and people's desires for 'real' PVP. What PVP players want...cannot be provided....and I believe that Mssr. Fang pointed that out.

The devs talk a great game in their desire for PVP. However, they keep making Direct PVP more expensive for those that play it...and those that lose to it. I'm not seeing a PVP revolution occurring...

Elite is, at its core, a PVE game. The Devs like to say that PvP is a "focus", but you can sort of tell by the game's design that this wasn't really the case.
 
The servers already handle credits/jump distances/locations/logs of players actions/etc. Why can't they handle PVP elements as well?

Because n/d*n+d^n-1-n

Yes I'm sorry - I denoted that both badly and incorrectly. I'll leave it up to you to figure it out anyway - you must get the general idea :D
 
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I speak on behalf of many of the best PVPers in this game because I have heard their complaints over the past two years and am now compiling them here for your eyes and ears; that is if you are willing to listen and have an open, sound, and logical mind.
Everyone is listening, because we all want the game to succeed in every way. That is, when you aren't rehashing old topics that have been discussed to death, buried, exumed, rediscussed and buried again.

I also speak from a military background as i was an army veteran, there is no meekness within me, nor shard of fear for pain of death within a bone of my body. And if you are wondering...yes i have been to real war.
Not everyone cares if you have a military background. Not everyone cares if you went to war. Not everyone cares what you think of yourself. In fact, only those within your social bubble care - the rest of the world doesn't give a mouldy fig. I'm not saying that to be mean, or to lower the value of the committment and service you made to your country ( of which I'm sure you are very proud ), I'm saying that it has no bearing on your argument here, in a video game.

i will tell you that PVPers are the most dedicated players this game has, hands down.
There are a lot of players in this game, so you might want to back up this claim with a source or some kind of evidence ( anecdotal does not count ).

We put in the time and effort it takes to afford the rebuys,
And other players don't? Their input is somehow lesser than your own?

because we have heart and a backbone to support our means of "having fun."
Are you implying that PvE-centric players who have no desire for combat, or player interaction, have no heart or backbone? That makes literally no sense.

I tried, personally, for over a year to get "PVE players" interested in PVP by creating a PVP subreddit, supporting the community, and even inviting players from all factions, whether neutral or enemy, to our PVP academy within the PVP subreddit, but no one showed.
I commend you on your tenacity, but PvE-centric players ( I'm not sure why you put PVE players in quotes ) simply aren't interested in your style play.

> snipped fluff about SDC <

The slight of hand, the sneering remarks, and locked threads along with the addition of specific unmentionable private groups have not only deeply angered the PVP community, but they have put a scarring memory within the mind PVPers, a dark aura if you will, about the direction of this game.
Being a little over-dramatic, aren't you? It's just a game, after all.

PVPers of all walks of life want to have you removed from the game permanently, by any means necessary....especially through their favorite means, force. Its not a warning, its not a threat, these are just truths that I have heard throughout my Elite: Dangerous career.
And there is literally nothing they can do about it. Oh well. C'est la vie.

These changes will either bring life or death to this game...
.."for certain players." The addition is very important. These changes will not kill the game for everyone.

I'm a programmer, and have played video games avidly since I was a child. I do not say these things to brag or boast about myself, only to reach my point.
So am I, so have I. Both are utterly irrelevant and carry no weight to your point.

[ removed unnecessary bold tags ]

This is a warning from the PVP community, a warning that FDEV should heed. These complaints do not only affect PVPers, but also PVE-ers and would add a level of depth to the game that would undeniably bring more interest to the game. More players means more variety of interests, larger groups and group conflicts, and also more profits for FDEV(which means better development over the long term).
Likewise, changes to the PvE aspect would also bring more interest to the game.
I agree that engaging and viable PvP changes could help Elite, but one thing to remember is that Elite does not rest on whether or not PvP is a viable form of play. It never has. Elite is a PvE game, with minor-PvP interaction, not the other way around. When David Braben himself says the game is PvE, it's PvE - literally nobody else on the planet can argue that point.

1) The number one complaint is instancing, and combat logging.
We know. Dead horse and all that.

Regardless of what Braben has said, player groups want some way of identifying themselves as part of a community further than a distant BGS name(ie, guild chat, group tag, and ability to form alliances and bonds through association of tags). This will allow player groups to form a more solid definition of friend/foe past the boundary of powerplay and give further meaning to player conflict.
I agree. In my view, there is literally no good reason why we can't have "corporations" or "alliances" or "groups" with chat, management and tags. Plenty of games do it just fine.

3) Player groups also want some form of control over the universe(Braben if you want this game to survive this is extremely important), player groups want their own base with the ability to defend and attack other player groups for the purposes of taking and controlling resources. Every player having their own personal base is a great idea, but is too large of an undertaking and not viable and would take away from player interactions rather than improve them. Simply having a “player base” for player factions would suffice for the time being.
Also agree.
Hopefully DB will see the validity of providing such gameplay. It will definitely introduce emergent content; for example, if two "corporations" go to war over territory, attacking each others bases, or using the economy in an attempt to financially cripple their opponent.

-FDEV REALLY NEEDS TO FOCUS ON WHAT HAS HISTORICALLY MADE GAMES GREAT. YOU’VE GOT THE GRAPHICS, THE SIMULATION, THE UNIVERSE, BUT THE GAMEPLAY JUST ISN’T THERE YET. THE PVP COMMUNITY WILL STAY ANGRY WITH YOU UNTIL YOU GO BACK TO THE BASICS AND FIX THE PROBLEMS THAT ALREADY EXIST. ADDING MORE CONTENT WILL NOT MAKE THE CURRENT ISSUES JUST DISAPPEAR.

The original Elite set the tone for a plethora of modern day games. It's persistent universe model paved the way for games like World of Warcraft. It's open world model later became the inspiration for games like Grand Theft Auto. FDev's Elite is quite literally the father of modern open world persistence.

This is what makes Elite great; and this is what Elite: Dangerous builds off of. Elite: Dangerous is already great, but, I agree, they need to go back and spend some time fleshing out and fixing what's wrong across ALL aspects of the game. Not just PvP.

I ran a large PVP community in this game for a long time and have over 2000 hours playing, if you are one of those pilots flying an anaconda and still competent in combat I’d advise you not to post negatively because you will anger my friends and i, and our response will be simple.[downcast]
Since Private Groups and Solo exist, your threat is nothing but empty rhetoric.

You have good points, but being aggressive, making threats and speaking-down to an entire group of players who simply don't enjoy the same aspect of the game that you do is not helping you get your point across.
 
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The servers already handle credits/jump distances/locations/logs of players actions/etc. Many of the peer to peer elements have already gone through a code rewrite in the past. I just don't think the average player realizes it. Why can't they handle PVP elements as well?

Here's a good discussion on the wherewithal of both systems:
Here's the Devs discussion of how E: D server system works:


In short...you are giving the server system of the game to much credit...and failing to understand how fights, matchmaking, etc. is limited by the use of Peer to Peer networking.
 
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Here's a good discussion on the wherewithal of both systems:
Here's the Devs discussion of how E: D server system works:


In short...you are giving the server system of the game to much credit...and failing to understand how fights, matchmaking, etc. is limited by the use of Peer to Peer networking.

I'll take a look after i eat dinner.
 
I'm trained in ninjutsu and I'm a christian. I can kill you both physically and spiritually (yeah, you didn't know that about christians, did you?). So now I'm going to threaten the developers of the game I love to play.

No, but seriously.. i'm not even going to waste a serious thought on this OP. :D
 
Now you are picking on players why may or may not have capabilities you can relate to - and you give them demeaning names.

Shame on you!

Do you constantly buzz around the Elite dangerous universe in an asp like a bee as much as you do on the forums? I would avoid blowing you up just out of annoyance.
 
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