Devs said they will evaluate the current method of payouts. As someone who has been trading in a wing with friends, I like it. Here's how it worked previously..
I am in high capacity T9, my frind is fairly new in T6. Wing commodity trading he would get a small bonus due to my large cargo capacity. Missions where impossible, I would take them to my usual hubs, I'm seeing good high paying missions because I am allied with plenty of cargo space, my friend is seeing some random data delivery missions off to another destination.
With the current method I can invite my friend and we haul cargo together. Sure I am doing the bulk of the work, but we are still both working to a goal, and my friend is moving towards a higher capacity ship. This is a game that is trying to encourage co,op play, as a trader that enjoys flying with real people, this is exactly what I wanted.
I do think wing missions should have it's own separate board.
I applaud your assistance to your fellow wing members and think thats in great spirit. However the ability to manipulate this to accelerate progress (read credits) in a lowly ship hauling nothing in real terms for massive (in context to ship capacity) rewards troubles me. Hauling 1 tonne of cargo should never ever be able to give you millions of credits. This is possible with helpful friends currently. They fill T9's do the donkey work, you tag along in a Sidey with 1 tonne in the hold and bingo you just got an 8 mil payout for nothing. Don't imagine FD wanted this happening, but I may be wrong.