Modes Will 3.0 Increase, decrease or have no effect on Open population?

C&P seems like a specific device to encourage players to return to Open.

Engineer updates seem intended to make and effort to balance the playing field for modded ships.

Will it work?

Will there be a significant change in population distribution between the modes?
 
No effect, there are those who like playing in open and those who don't, you won't change their minds with some minor game play tweaks.

I wasn't keen on open anyway and only visited rarely, engineered ships of any kind put a full stop to visiting open. I'm not prepared to do a long boring grind in order to make my ship magic weapon effect proof no matter how the system works.

Those players who like gathering mats and crafting in any MMO will enjoy it and it will add to their fun in open i dare say, there are MMO players who never bother and so will have to stay out of open because their ships will be instantly over matched.
 
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Initially, it's sure to lower the number of CMDRs in Open mode. Primarily because nobody enjoys waiting for a pad to dock in at the engineers. Solo and PG will be the best options for that.

After the rush on engineers, who knows? I suspect it'll be about the same as it is now. There's nothing compelling in 3.0 to bring people into Open.

This. I often had to switch to solo just to dock at an engineer.
 
I don't agree, guys, I think 3.0 will bring a resurgence of pvp and open players. I certainly plan to do more of it, and be bolder about it too, knowing that nobody can possibly be 'better' equipped, only potentially more cleverly. ;) After a few balance tweaks, I see great potential for more viable builds, etc.

Since there will now be a ceiling and a specific 'gearlevel' that is known, and more importantly achievable by the majority of players, there is finally a chance for some real balance.
 
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C&P seems like a specific device to encourage players to return to Open.

Engineer updates seem intended to make and effort to balance the playing field for modded ships.

Will it work?

Will there be a significant change in population distribution between the modes?

3.0 won't make a difference to me, I'll be in solo. Not that I wouldn't be in open but my ISP has some high latency, it's a WISP and I'm behind 2 NAT, one mine, the other my ISP. I don't have a lot of choices where I live. I started out on the Xbox in open but switched to solo after experiencing a lot of stutter and rubberbanding. I'm sure I wasn't doing other players any favors. After switching to the PC I just stayed in solo.

More to your point, I imagine some solo players will try open just to see if their experiences have changed. If they are unhappy with open they will return to solo.
 
I have
1° Commander as an Ironman with some extra self imposed rules: so that is solo only as no one else is playing the game to the same rules.
2° Commander is a Softcore, mess about commander: spends most of the time in open, but switches a bit depending upon my moods.

So from my perspective there's almost never going to be any changes to which mode I play in.
Also for ≈95% of the time Open=Solo.

I like open when I'm there but I don't really care about what happens to my 2° commander. In my opinion the changes won't change how many established players play, but they might make the open environment more forgiving to newer ones. They might stay there if they like it. Who knows?
 
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I imagine people will find excuses to stay in solo. But that being said I do think less people will be turned away from open play and CGs in general now that gaining quality enough modules to defend yourself is less of an issue.

Though it is still an issue.

The initial engineer unlock requirements are still nothing but roadblocks for many players trying to achieve the ability to defend themselves. But that is what the Fdev gatekeepers still seem to want...

You want combat armor? HAHA go mining...

You want to go fast? HAHA go to basically the center of the Galaxy to unlock Palin/Farseer

You want Shields boosters? Give me my liquor that you can only carry like 5 of at a time. HAHA! (Rinse repeat for like half these smucks.)

Oh you want to know where to find mats? haha thats your job silly! why would the devs put this info in game lol? You players need to create a website that still poorly explains things to a lost noob trying to figure out which way is up in this system.


Until these requirements are looked over again the "problem" will stay far from solved.
 
I imagine people will find excuses to stay in solo.

Why do you think people need an excuse to stay in solo? Many players wanted a single player game from the start, no one needs an "excuse" they just need to make their own personal choice. Even multiplayer games with PVE servers still mean you have to put up with other people and many players game to get away from people not find more of them.

That one simple sentence makes you appear to be a massive part of the problem that keeps many player out of open in the first place.
 
I imagine people will find excuses to stay in solo. But that being said I do think less people will be turned away from open play and CGs in general now that gaining quality enough modules to defend yourself is less of an issue.

Though it is still an issue.

The initial engineer unlock requirements are still nothing but roadblocks for many players trying to achieve the ability to defend themselves. But that is what the Fdev gatekeepers still seem to want...

You want combat armor? HAHA go mining...

You want to go fast? HAHA go to basically the center of the Galaxy to unlock Palin/Farseer

You want Shields boosters? Give me my liquor that you can only carry like 5 of at a time. HAHA! (Rinse repeat for like half these smucks.)

Oh you want to know where to find mats? haha thats your job silly! why would the devs put this info in game lol? You players need to create a website that still poorly explains things to a lost noob trying to figure out which way is up in this system.


Until these requirements are looked over again the "problem" will stay far from solved.



As long as highly engineered combat dedicated ships/squads are roaming high attention areas, people in casually engineered multi-role ships are at a steep disadvantage. "Defend yourself" amounts to being able to keep it together long enough to be able to jump out. Personally, I fly a multi-role ship that is fully armed and capable against an NPC opponent and quick jump-out against Cmdr when carrying cargo but would wilt quickly against a dedicated Cmdr killer. I can't carry an appreciable amount of cargo and stand up against a top tier flier like you. Yes, I do believe that everyone should fly in such a configuration that they can hold out against an initial attack, but even that is off the table with some of the weapons available. They just can't jump away. Just saying the "uber" is towards the attacker right now, not the defender.
 
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Will 3.0 Increase, decrease or have no effect on Open population?
C&P seems like a specific device to encourage players to return to Open.

Engineer updates seem intended to make and effort to balance the playing field for modded ships.

Will it work?

Will there be a significant change in population distribution between the modes?

It will have no effect on me. That is all I can say.
I think chapter 1 is a very good update so far, but I just don't care for multiplayer in any shape or form.
I'd pay full retail price again if FDev would do a single player off line version of ED with all the advantages that would bring to the game.
As far as I am concerned multiplayer is holding the game back.
 
In the short term the release of a new version may bring more players back to the game in general, making Open (and PG, and Solo) higher in population. 2.4 certainly did.

I doubt it will change the ratios between the three modes. People who play Open-only or Solo-only because they want that type of gameplay won't see any reason to change their mind. C&P will not significantly affect the danger level in Open in most cases ... Engineering will make it even easier to make an invincible ship, but that was already practical with minimal effort because of how early Felicity Farseer and Lei Cheung are on the unlock tree. So I can't see the people who would play in Open if it was perfectly safe but won't play in it if it's only perfectly safe for a ship with a proper shield changing their minds. (Are there actually any such people, or do people just claim there are?)

In the longer term, if payouts are similar to Beta, I expect a move from Solo to both Open and PG (possibly more to small PGs) because certain wing missions will be extremely well-paying...
 
In the short term the release of a new version may bring more players back to the game in general, making Open (and PG, and Solo) higher in population. 2.4 certainly did.

I doubt it will change the ratios between the three modes. People who play Open-only or Solo-only because they want that type of gameplay won't see any reason to change their mind. C&P will not significantly affect the danger level in Open in most cases ... Engineering will make it even easier to make an invincible ship, but that was already practical with minimal effort because of how early Felicity Farseer and Lei Cheung are on the unlock tree. So I can't see the people who would play in Open if it was perfectly safe but won't play in it if it's only perfectly safe for a ship with a proper shield changing their minds. (Are there actually any such people, or do people just claim there are?)

In the longer term, if payouts are similar to Beta, I expect a move from Solo to both Open and PG (possibly more to small PGs) because certain wing missions will be extremely well-paying...



Bringing more people back? Yeah, I would think so. Particularly with the upgrades.

Perfectly safe? I don't see that in any mode. Some more safe than others though to grant a point. All in all I think you are right in the PG mode for wing missions if they really prove to be viable. the P2P model is still problematic.
 
I have read here on the Forums how a decent C&P system would go a long way to drawing some back to open. 3.0 doesn't make open any more appealing to me at all. There is nothing in open I lack in the PG that I play in. But, I do expect the C&P system to make managing the criminal side of PvE game play more interesting and fun. Bringing people into open should have been just one goal of the C&P changes. Open's population not increasing shouldn't be held up as a failure of the changes.... But, it will.
 
I can't see how Open can become any worse?

The NPCs currently have no effect against ganking, so how exactly do you go backwards from that?

Honestly this whole thread seems rigged to poke fun at Fdevs expense, and while they make.....questionable.....decisions from time to time, they clearly have a vision for the game, even if it's not one some people want, a I can at least respect that, as some developers are far worse and seem to actively try to mess with the community, only adding to the problems at hand.

Fdev, at the very least, area trying. Just look at ATR ships and notoriety. Does it possibly need tweaking? Only time will tell, but I'm certain Fdev will tweak the system if needs be, and some problems (like making piracy competitive to do while discouraging ganking at the same time), require approachs outside the box that seem to be ignored (like with the previous example, if it was easy to loot cargo without destroying ships, then you could seperate pirates from gankers very easily).

TL;DR: OP and others like them, need to lay of Fdevs back for once and actually try to help them instead of just being negative like this thread. If they want to be negative, they should play a game like Overwatch, I'm sure they'd fit right in there ;).
 
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