Modes Will 3.0 Increase, decrease or have no effect on Open population?

Open's population not increasing shouldn't be held up as a failure of the changes.... But, it will.
Any change to the C&P system should be designed primarily to encourage people to play in Open. Any change that doesn't do that will be a failure. Regardless of designer intent.

This new C&P system doesn't make PvE more interesting or fun. It's just nerfing a large number of mission types (such as surface scanning) for nothing in return.
 
I imagine people will find excuses to stay in solo. But that being said I do think less people will be turned away from open play and CGs in general now that gaining quality enough modules to defend yourself is less of an issue.

Though it is still an issue.

The initial engineer unlock requirements are still nothing but roadblocks for many players trying to achieve the ability to defend themselves. But that is what the Fdev gatekeepers still seem to want...

You want combat armor? HAHA go mining...

You want to go fast? HAHA go to basically the center of the Galaxy to unlock Palin/Farseer

You want Shields boosters? Give me my liquor that you can only carry like 5 of at a time. HAHA! (Rinse repeat for like half these smucks.)

Oh you want to know where to find mats? haha thats your job silly! why would the devs put this info in game lol? You players need to create a website that still poorly explains things to a lost noob trying to figure out which way is up in this system.


Until these requirements are looked over again the "problem" will stay far from solved.

I don't *need* excuses to stay in solo. :)
 
Anything that will increase the cost of dying will have a deleterious affect on Open in general.

I expect that the C & P update will not be any kind of incentive to anyone to come to Open...and in general, since a loss will be more expensive because of non-expiring bounties....it could be that even fewer players will venture into Open....

To the OP, the thrust of C&P currently is not to make Open more attractive...it's to actually have some kind of punishment to crimes committed. Yes, PVP brings an extra set of punishments...but overall the majority of the C&P was aimed at PVE costs for commiting crimes against NPC ships and systems.
 
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I can't see how Open can become any worse?

The NPCs currently have no effect against ganking, so how exactly do you go backwards from that?

Honestly this whole thread seems rigged to poke fun at Fdevs expense, and while they make.....questionable.....decisions from time to time, they clearly have a vision for the game, even if it's not one some people want, a I can at least respect that, as some developers are far worse and seem to actively try to mess with the community, only adding to the problems at hand.

Fdev, at the very least, area trying. Just look at ATR ships and notoriety. Does it possibly need tweaking? Only time will tell, but I'm certain Fdev will tweak the system if needs be, and some problems (like making piracy competitive to do while discouraging ganking at the same time), require approachs outside the box that seem to be ignored (like with the previous example, if it was easy to loot cargo without destroying ships, then you could seperate pirates from gankers very easily).

TL;DR: OP and others like them, need to lay of Fdevs back for once and actually try to help them instead of just being negative like this thread. If they want to be negative, they should play a game like Overwatch, I'm sure they'd fit right in there ;).



Uhh, really? Are you responding to the right post? I've read no Fdev bashing here. Perhaps you can translate? Is it micro-aggressions? I don't even see any of the usual "I hate this and Fdev stinks" posters here.

Baffled
 
I imagine people will find excuses to stay in solo. But that being said I do think less people will be turned away from open play and CGs in general now that gaining quality enough modules to defend yourself is less of an issue.

Though it is still an issue.

The initial engineer unlock requirements are still nothing but roadblocks for many players trying to achieve the ability to defend themselves. But that is what the Fdev gatekeepers still seem to want...

You want combat armor? HAHA go mining...

You want to go fast? HAHA go to basically the center of the Galaxy to unlock Palin/Farseer

You want Shields boosters? Give me my liquor that you can only carry like 5 of at a time. HAHA! (Rinse repeat for like half these smucks.)

Oh you want to know where to find mats? haha thats your job silly! why would the devs put this info in game lol? You players need to create a website that still poorly explains things to a lost noob trying to figure out which way is up in this system.


Until these requirements are looked over again the "problem" will stay far from solved.

This is actually a very good point, some are ok, some are illogical, and some are plain cruel. They need to all be a bunch of nicely storied chained missions requiring a bit of exploring, a bit of smuggling, a little bit of combat (cos some people apparently don't like that! Who knew?), and make it something that requires time investment, but also seems fair, logical and dare I say...fun? Each engineer could have their own little back story and clandestine (or above board) needs they want you to help them with, before opening the galaxy's greatest chop shop to your beck and call.
 
I can't actually see the open population changing. The upcoming C&P fixes will hopefully reduce some of the more blatant negatives for open, but they won't add any sort of incentive or even a reason for solo players to change modes. So it's still going to be a question of can the individual player be bothered with trolls, and timewasters (even at a reduced rate) those who chose no will probably still choose no even after the changes.
 
Any change to the C&P system should be designed primarily to encourage people to play in Open. Any change that doesn't do that will be a failure. Regardless of designer intent.

This new C&P system doesn't make PvE more interesting or fun. It's just nerfing a large number of mission types (such as surface scanning) for nothing in return.

I don;t see it that way. I figure many players have their preferences set. As I do. But, the C&P changes should be seen as an enhancement to all play styles. They will make choices mean something. Not being able to blindly pick up missions that ask you do break the law, will make PvE better. Getting the job done, and keeping your ship together should make things more interesting. There are plenty of players acting as criminals in PvE.

I'm certain that making open more appealing was a big part of the incentive to make the change, but it isn't the sole purpose. I would say, that your response is exactly why I ended that post with "But, it will." That comment was supposed to impart my sadness at the expectation.
 
I can't actually see the open population changing. The upcoming C&P fixes will hopefully reduce some of the more blatant negatives for open, but they won't add any sort of incentive or even a reason for solo players to change modes. So it's still going to be a question of can the individual player be bothered with trolls, and timewasters (even at a reduced rate) those who chose no will probably still choose no even after the changes.



Well that is the question. I am moving towards more open involvement, but I have billions of credits and don't have to worry much. Not a bad flier, but learning how to properly equip is something different. All that being said, you can't be multi-role and stand up to (much less stand a chance against) the "big boys", so I would guess not too much of a change after the drop.
 
I don;t see it that way. I figure many players have their preferences set. As I do. But, the C&P changes should be seen as an enhancement to all play styles. They will make choices mean something. Not being able to blindly pick up missions that ask you do break the law, will make PvE better. Getting the job done, and keeping your ship together should make things more interesting. There are plenty of players acting as criminals in PvE.

I'm certain that making open more appealing was a big part of the incentive to make the change, but it isn't the sole purpose. I would say, that your response is exactly why I ended that post with "But, it will." That comment was supposed to impart my sadness at the expectation.



Yep, the criminal mode is in some ways appealing to me even being on the "law and order" side. One of the reasons I am starting to dabble in the open mode. I have some power related items to unlock and then I will be doing a lot more open. The thing that the open advocates need to realize is that it is not just them as an individual inderdicting a hapless Cmdr, but all the other Uber Combat Cmdrs interdicting them too. It gets old after a couple or so. I recently read a post about "the gentleman pirate" here in the forum. I would suggest that more open predators have a peek. If it was more the rule, you would find open to be much more populated.
 
Yep, the criminal mode is in some ways appealing to me even being on the "law and order" side. One of the reasons I am starting to dabble in the open mode. I have some power related items to unlock and then I will be doing a lot more open. The thing that the open advocates need to realize is that it is not just them as an individual inderdicting a hapless Cmdr, but all the other Uber Combat Cmdrs interdicting them too. It gets old after a couple or so. I recently read a post about "the gentleman pirate" here in the forum. I would suggest that more open predators have a peek. If it was more the rule, you would find open to be much more populated.

There is a strong argument that the sentiment you expressed above is a greater cause of peeps choosing to play in Solo/PG's than losing credits, or pixels. That many encounters are fun for just one side makes it hard to play the prey. I pretty much left open play, except for my time with a PvP based player group, well before Engineers, and I never expected a C&P system that would remove asymmetrical PvP attacks from open all together.

I have generally conceded the field to those that have a singular approach to the game. It is more important to me to have access and enjoy all the features of the game, than it is to be King of the Hill. It's a joy that FD have offered a method for each player to find and use the environment that best suits them.
 
I don't know if changes will draw more people into different game modes then they used to play. For me the C&P changes make criminal playstile more attractive. Consequences were much needed. Now it will feel a bit more "real" to be a criminal.

I definitly will try the enhanced PvE piracy and try to make a criminal career with one or two of my ships. I'll stay in open most of the time, no change there (with some down-time in solo for introspective relaxation mode, chill out and docking at crowded places). I'll be choosing some Imperial trading routes to build my negative rep. So ye bountyhunters be ready. I am really looking forward to this :D

Maybe I'll also revisit powerplay to see how it performs with the new update. Open only of course.

I will however refrain from partaking in mindless CG hauling / random pvp as I never liked this kind of gameplay much.
 
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I predict: No effect.

Probably already been said, but my impression of the modes and why people use them is that it's about the person not the mechanics of the game.

If your PERCEPTION of open is that it's an abbottoir full of toxic personalities, that's not going to change.

IMHO solo is just as full of toxic personalities.
 
There is a strong argument that the sentiment you expressed above is a greater cause of peeps choosing to play in Solo/PG's than losing credits, or pixels. That many encounters are fun for just one side makes it hard to play the prey. I pretty much left open play, except for my time with a PvP based player group, well before Engineers, and I never expected a C&P system that would remove asymmetrical PvP attacks from open all together.

I have generally conceded the field to those that have a singular approach to the game. It is more important to me to have access and enjoy all the features of the game, than it is to be King of the Hill. It's a joy that FD have offered a method for each player to find and use the environment that best suits them.



Yeah, I agree. People work hard in their day to day RL existence. They want to come here to escape, be billionaires and own lots of ships. They don't want the aggravation and setback of facing adversaries that you have no possibility of overcoming; we get that every day in with the government and it's bureaucracy and the day to day grind of a thankless job. Yep, I get it and most days that is where I am at. I just want to enjoy myself and say "howdy" to the Cmdr's that cross my path. I will NOT be going down the criminal road but look forward to hunting down the "bad boy" Cmdr's that do, when and if I feel like it. As was said earlier, I don't need an "excuse" to play in solo or PG. Those are most of my fun.
 
On PS4, I usually run into more people while in Mobius PG than in open, so why would I play open? I'm likely going to move back to PC in the coming months because of this.
 
On PS4, I usually run into more people while in Mobius PG than in open, so why would I play open? I'm likely going to move back to PC in the coming months because of this.



Mobius is where I spend most of my time and most of my friends are. Nice thing is, when flying in Mobius you don't have to worry when friending someone.

P.S. Playing the forum today....mostly
 
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I predict: No effect.

Probably already been said, but my impression of the modes and why people use them is that it's about the person not the mechanics of the game.

If your PERCEPTION of open is that it's an abbottoir full of toxic personalities, that's not going to change.

IMHO solo is just as full of toxic personalities.


+1. Yeah, NPCs are the biggest griefers in the game. Or at least they try to be.
 
I predict: No effect.

Probably already been said, but my impression of the modes and why people use them is that it's about the person not the mechanics of the game.

If your PERCEPTION of open is that it's an abbottoir full of toxic personalities, that's not going to change.

IMHO solo is just as full of toxic personalities.

You mean, both modes have *gamers* in them? :)
 
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