Ploooe Booorp , not on my map either,but probaly a new odessy system ready for colonization,cant believe im typing this lolo
Thank you for picking up this discussion. In view of your stated personal preference... nevermindI'm having a different conversation with forum members about colonisation in a different thread, but one person did make an interesting point. @Alaska Sædelære said "And least of all do I want the creation of attraction points for gankers out there."
Now I almost always play in Solo so I'd not even considered this, but with so many commodities needing to be hauled about by so many commanders to make colonisation happen, will those systems become magnets for gankers when the colonies are being set up?
We can assume these systems will show in the system map, and if they do show as "under construction" I wonder if gankers won't just sit there and pick off any Type-9 or Cutter that comes in carrying millions of credits in cargo?
I wonder if FDev have thought of this![]()
Gankers are attracted to player concentrations.Thank you for picking up this discussion. In view of your stated personal preference... nevermind
What I have in mind is not just the building phase, but the state of an established colony which is successful and attracting visitors and participants into the foreseeable future. Distant locations of course will be attractive to explorers, too.
The argument keeps getting repeated that one should not worry because space is so big that it makes the likelihood to run into hostile players very small. But this argument is either naive or deceiving, depending on the speaker's intent. It does not take human psychology into account. People want what other people already have, more than anything else. Unless we get the ability to hide a colony we want to build only for ourselves and which nobody could find other than by pure chance if we don't tell anybody, only then this would be true. It seems more probable to me however, that it will be public knowledge where any colonies are created. If this is possible in distant regions, the necessity of exercising caution might be less strongly felt, and gankers might reasonably assume this is and be motivated to travel out there and try. If or how this plays out we don't know, this is just theory at the moment.
But what we do know and the company certainly remembers is the fallout from the "Distant Ganks" massacre, after which many players left. It soured what could have been the greatest PR for Frontier. The turnout there was much higher than even the gankers expected, the bragging page on Reddit is still up and linked around here somewhere. I am curious to learn if Frontier took this into account for the current development.
That was a very 'interesting' event.But what we do know and the company certainly remembers is the fallout from the "Distant Ganks" massacre, after which many players left.
What do they have to take into account, that players will be playing?I am curious to learn if Frontier took this into account for the current development.
100%. Common thing between EVE and places where PvP happens in ED is chokepoints. That is, singular points that are commonly traversed. In EVE, it was the systems bridging lowsec and nullsec, and common inter-region jumps, with suicide ganks happening on the systems commonly between Jita and other major hubs.If you ever played Eve Online, you might know that the best way to analyze any PvP possibilities is to look through a killboard. Elite has one.
Quickly going through it shows that there is about 200 active PvP players who can be considered gankers. There are also about a 100 PvP players who looks like doing regular PvP and/or counter-ganking.
Even if just a 1000 players would go for Colonisation - there are simply not enough gankers to accommodate. There would probably be more newly made Architects, on top of that, some of the gankers will also take part in Colonisation and will be busy.
Bigger player groups, or streamers, or anyone of popularity might be a target for a more precisely aimed ganking, but apart from specific conditions like that - majority of players won't encounter anything like that at the start and for sometime. The worst case scenario - there would be a few gankers to roam around new systems hoping they will be in the systems at the right time as the Architect of that system arrives/departs, but with how many new systems there will be and how long it takes to travel around - good luck to gankers who would think its a good idea to do, haha. So, realistically, nobody is going to bother you in your remote systems unless you have an arch-nemesis or something similar.
But,
There is also a chance of potential hotspots. For example if Colonisation would require commodities that are only sold in one/few systems, or after current CGs, when the new Colonisation helper-fleet of megaships is deployed. Basically, instead of targeting a system with a CG, players can target a system that sources what's needed for CG.
In case of rare/sold-in-one-place things - yep, a perfect hotspot. As for helper-megaships - just source your stuff from regular stations anywhere else.
Good luck!
The other possibility is (in the bubble at least) you might not want someone making a colony. For example going somewhere awkward in PP.100%. Common thing between EVE and places where PvP happens in ED is chokepoints. That is, singular points that are commonly traversed. In EVE, it was the systems bridging lowsec and nullsec, and common inter-region jumps, with suicide ganks happening on the systems commonly between Jita and other major hubs.
In Elite, it looks like Farseer and other popular Engineers, Shinrarta, the current CG, and any other "hot" systems in Galnet or otherwise mentioned right now.
Then you look at things that were "hotspots" and stopped being them... things like the first Guardian site, the first Barnacle discovery, and other "firsts" that would go on to become commonplace locations all over the place.... such that the dilution means it's just not tenable to cover all the areas at once, so you don't.
With Colonisation... if it's a publicly advertised "Hey, you all should help this colony!" it's sure to attract PvP. But with the amount of colonies you can reasonably expect to crop up... it's unlikely any except the most popular advertised colony efforts would get targeted.
Do we have this tired old trope again? Any ship equipped towards any purpose other than pvp is destined to lose. This has been belaboured ad nauseam."paper bag ships"...
The numbers and potential income from those who left, regardless what anyone here thinks of their naivety.What do they have to take into account, that players will be playing?
Do we have this tired old trope again? Any ship equipped towards any purpose other than pvp is destined to lose. This has been belaboured ad nauseam.
The numbers and potential income from those who left, regardless what anyone here thinks of their naivety.
Do we have this tired old trope again? Any ship equipped towards any purpose other than pvp is destined to lose. This has been belaboured ad nauseam.
Yes, it does. None of this takes away that in the end and for the company, the numbers count. If people can't be educated and keep failing in this regard, but combined might be an economic factor worth to reconsider losing, they might choose to take it in a different direction....At some point it becomes a question of poor risk calculation on the players' part, does it not?
Yep, any ship that can survive a serious PvP gank attack isn't going to be useful for anything else. I did some bounty hunting in Minerva and got ganked twice, survived both times but any other of my ships would have been gone in seconds. My P2 is designed for fighting NPC's so it has shields and armour enough to survive a gank long enough for me to jump out, but it won't win a fight against serious PvP ship. As a result it has 8 ton cargo space and 20ly jump range. So it can't carry cargo, it can't explore, but it can survive a gank attack.
No-one is going to take that on an exploration trip, that would be silly, but that's what you need to survive a serious gank attack.
On the economic question;Yes, it does. None of this takes away that in the end and for the company, the numbers count. If people can't be educated and keep failing in this regard, but combined might be an economic factor worth to reconsider losing, they might choose to take it in a different direction.
Yes, we do... We always will need it because, if a player is in open, they have to accept that other players, who may not be friendly, also play in open.Do we have this tired old trope again?
They are gone, their decision was to go.The numbers and potential income from those who left, regardless what anyone here thinks of their naivety.
People can't be educated, given 2 modes where they are safe from unwanted interaction, if they make the wrong choice, that is entirely up to them.If people can't be educated and keep failing in this regard, but combined might be an economic factor worth to reconsider losing, they might choose to take it in a different direction.
What is the source for these numbers? I assume that the information necessary for this assessment is only internal to Frontier (if not I am interested to learn.) I'm merely suggesting to think in an if-then kind of pattern. My individual leaning or anyone else's does not matter, although all opinions should be heard of course.On the
On the economic question;
PvP players consistently account for approx. 5% of the playerbase. If we assume that PvE players only buy the base game, no DLC, no cosmetic items and the profit margin on the base game, DLC and cosmetics is the same then your PvE players are paying £40 revenue.
In order to make up the shortfall if PvEers were removed from the equation the PvPers would need to bring in 20x the revenue of the base game on average, ie, £800.
Is that you?
Consider for the parallel, either Powerplay (10000ish systems) or the Thargoid War at its territorial height (1000ish systems).Now I almost always play in Solo so I'd not even considered this, but with so many commodities needing to be hauled about by so many commanders to make colonisation happen, will those systems become magnets for gankers when the colonies are being set up?
We can assume these systems will show in the system map, and if they do show as "under construction" I wonder if gankers won't just sit there and pick off any Type-9 or Cutter that comes in carrying millions of credits in cargo?
Consistent across numerous MMOs which include both PvP and PvE gameplay and confirmed across surveys conducted by ED content creators including Exigeous, Obsidian Ant etc. and via data from Inara.What is the source for these numbers? I assume that the information necessary for this assessment is only internal to Frontier (if not I am interested to learn.) I'm merely suggesting to think in an if-then kind of pattern. My individual leaning or anyone else's does not matter, although all opinions should be heard of course.
Cool, it lists their CMDR names.If you ever played Eve Online, you might know that the best way to analyze any PvP possibilities is to look through a killboard. Elite has one.
...
Looks like it, clicking on the name the most recent kill was July 2023.Cool, it lists their CMDR names.
But "Harry Potter" is on the leaderboard, I thought he left the game years ago. Is that an "all-time" list?