I understand that everyone wants their own systems, but wouldn't it be more logical to make this mechanic inside the squadron? Since it will probably be almost impossible to pull this off alone.
In the end, the squadrons themselves do not have enough expansion inside the game, except to rally the players into one group.
There are no awards within the squadrons, no common squadron bank so that pilots can be rewarded with salaries, and no common tasks can be created.
Otherwise, it would be a mini community goal within the squadron.The squadron commander could assign people to build and coordinate colonization.
We really lack mechanics for the squadrons. Apart from the tag, they don't bring anything into the game. In fact, colonization of the system is much more expensive than a fleet carrier, and should require a lot of effort and money for this. And using the same squadron bank would be much more appropriate for these purposes, don't you think?
In the end, the squadrons themselves do not have enough expansion inside the game, except to rally the players into one group.
There are no awards within the squadrons, no common squadron bank so that pilots can be rewarded with salaries, and no common tasks can be created.
Otherwise, it would be a mini community goal within the squadron.The squadron commander could assign people to build and coordinate colonization.
We really lack mechanics for the squadrons. Apart from the tag, they don't bring anything into the game. In fact, colonization of the system is much more expensive than a fleet carrier, and should require a lot of effort and money for this. And using the same squadron bank would be much more appropriate for these purposes, don't you think?