Will Elite ever have end-game content apart from exploration?

What i mean is, will Elite Dangerous ever have content that is very difficult and requires coordination of players to complete for fully engineered ships with large rewards? Examples are:
Pvp: have an ongoing large scale skirmish between Fed/Alliance/Imps, or the powers within them, to control certain systems. It could be similar to an open-only powerplay or something different that has benefits based on what your power controls and is aimed at player interaction and conflict in Open-play
PvE: raiding high- security source stations, systems, etc, that is difficult, requires cooperative and communicative players in a wing, or multiple wings, with multiple stages to pass through, that can take an hour or so and when completed has great rewards and feeling of accomplishment? Another version could be raiding Thargoid bases.

It's just in its current state I'm in a position where I'm like "cool, I've maxed out my ship, missions are quick, shallow, and easy, and boring. There is no larger scale pvp except PP, but everyone does that in solo, and community goals are also easy/boring". I log in and i think "what to do? I get work on getting another ship fully engineered, but I've done that already. I could hunt raxxla but I've spent way too many hours already doing that. I guess there is nothing to do so I'll go play a different game."
This is why i can't seem to stay in the game for very long... I'm not big into exploring, tho I've done a bit.
 
did you get into anti-thargoid combat yet? as far as i know, a medusa provides good challenge.

did you fight in USS threat 6-7 pirate activity?

did you break into a space installation with recon limpets?

did you actually broke into a high security planetary installation?

did you pirate military convoys or private courier vessels?

most of the challenging gameplay is sandbox, and not guided gameplay by missions.

another thing - did you back a minor faction, get them into control of a station and system, and help them to expand?

and if you have done all of the above... these two threads list a bunch of other stuff to try for challenge:

... ah, and do some races, if you are not into PVP.
 

Deleted member 121570

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Decent ideas, but probably not for everyone.

The thing with a huge sandbox is you sorta gotta define your own sources of reward and accomplishment, and there's no such thing in it as 'end-game' content. It ends for you when you run out of things to do that you enjoy.
 
If you think everyone does PP in solo you haven't looked at the PP communities and you are missing a great opportunity. Most, if not all, major PP squadrons enforce open-only, but yeah you can't and should not force the entire player base to play the mode you want in a 3-mode game.
 
Yea it's not that i need a break, i just don't have anything exciting to come back to after having taken a long break.

For example, Guild Wars2 which is a tootalllly different genre and totally different game, but after a long break i know i can come back to working with others players on hard missions (dungeons, raids, etc) or play in player vs player arena style combat with normalized characters and equipment(ED does have CQC for this that I enjoy but not for long periods at a time), and their large scale pvp mode using our characters we spent lots of time leveling up, equipping, and playing with.
ED just seems to have nothing else to do after grinding away to get a ship exactly how i want it. Exploring seems to be the only thing to do. There really is not much of a open- Galaxy pvp scene and I'm not gonna sit in a combat zone for no reason mindlessly shooting down npcs, because it is mindless, repetetive, not meaningful, and not challenging
 
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Deleted member 38366

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I'd recommend hunting something that at least exists - Green Gas Giants.

Alpha rare, highest difficulty setting exploration-wise. Doesn't get any harder and end-game than this.
Overall, though - I indeed think Exploration is "the final frontier". Nothing even remotely comes close.
 
Yea I hear you. It's true elite doesn't have a tier 11 raid profile that needs surmounting. What it does have which I found to be endgame, is exploration.
Yes you've already stated your not into that. Which is a shame. Cos for me that's where I find the game shines. Not knowing??
Not knowing what your going to discover.
A triple hotspot, a string of elws and waterworlds in one system. Life! All kinds and it's going to get better.
10 fully engineered ships various roles but left my wing and I'm where l belong...lost in space.
The carrier Fistandantilus is a good base to which I'm able to swap ships or modify accordingly.
Endgame is what you make it. There isn't one. Just your imagination
 
did you get into anti-thargoid combat yet? as far as i know, a medusa provides good challenge.

did you fight in USS threat 6-7 pirate activity?

did you break into a space installation with recon limpets?

did you actually broke into a high security planetary installation?

did you pirate military convoys or private courier vessels?

most of the challenging gameplay is sandbox, and not guided gameplay by missions.

another thing - did you back a minor faction, get them into control of a station and system, and help them to expand?

and if you have done all of the above... these two threads list a bunch of other stuff to try for challenge:

... ah, and do some races, if you are not into PVP.

Thx, ill look into these. The thing is, typically you get nothing out of doing things like attacking installations... what's the point? I get no awesome reward of loss of credits for doing it. I haven't tried Thargoids yet, but they sound repetitive once you figure them out. Maybe I'll give it a go.
I am big into pvp, but would rather have larger scale and more meaningful, with my ship that i spent tons of time in, than cqc.
I was thinking of getting into racing, so maybe that's my next step.
 
Exploration for me wasn't "end game", as it was pretty much the first thing I did...trade elite I got by accident selling 500t of ltd - who knew it was that easy? Now I'm clawing my way up the combat ladder...I'm just getting the engineering sorted, and I've still got thargoids to squish, and I've not been to sag a*...I don't think there actually is an "end-game" as there's so much going on in this game.

And I've still not dived into PP (dipped my toes in the water, but that's about it)
 
If you think everyone does PP in solo you haven't looked at the PP communities and you are missing a great opportunity. Most, if not all, major PP squadrons enforce open-only, but yeah you can't and should not force the entire player base to play the mode you want in a 3-mode game.
Yes, many PPers do play in solo/pg, often precisely when they shouldn't be, and something should be done about that. But even as it stands, PP offers an awful lot that the rest of the game cannot, because enough of us do play strictly in open and create emergent tactical/strategic team play, that intertwines with other aspects of the game and its lore. It's not just a dull haul race!
 
Yes, many PPers do play in solo/pg, often precisely when they shouldn't be, and something should be done about that. But even as it stands, PP offers an awful lot that the rest of the game cannot, because enough of us do play strictly in open and create emergent tactical/strategic team play, that intertwines with other aspects of the game and its lore. It's not just a dull haul race!

Could you explain this in more detail? Last i was playing, i was essentially just flying around interdiction ppl pledged to the Federation (i'm an imp), but I rarely ever found anyone except one in a blue moon Deciat would be more active, but it was more gankers than feds. And either way, there was really no reason to do it bc there were no rewards and barely any RP value. But i was mostly alone due to not a lot of pp players on at the time. Im in both Imperial discord and fed (just to chit chat and see if ppl are actually online). One in a while squadron mates would be online but fights were still few and far between.
 
The thing is, typically you get nothing out of doing things like attacking installations... what's the point?
you get pixel commodities you don't get anywhere else ... like antimatter-containment units (raiding military convoys for exampel). AI relicts. stuff like that.

beside that - no. playing this game for a bit longer you'll either train for post-scarcity economy (having everything, being able to get everything), or you take a break (until your miss it), or you start working with or for other players (joining a player group with a minor faction, being a fuelrat...).

enjoy!
 
Heh - found you on ours! Yeah if you are AD and into open play and PvP then I have to recommend BRGD squadron. Don't know them personally but everything I've heard is good. Other than that, ALD seem consistent with open play and PP PvP activity.

RP-wise, AD and probably the rest of the empire groups have plenty I understand, no idea which squads have more or less of that though. But whatever happens coordination by joining discords (not just the public channels, the secure ones where strategic discussions happen) are the way to find where the action is.

For random PvP encounters PP capitals are generally good, to defend yours or attack theirs, but action is sporadic - if you want to be reactive, again the discords/slacks etc are where the furball scrambles will be called.

Important question - are you on console or PC. The latter will be -much- busier. Timezones also make a difference - USA evening seems busiest to me.
 
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