One key detail I'd love to know is whether the shipyard and outfitting (and even armory) can be profitable, and based on all the statements from Frontier about using these services to make money and cover the upkeep, I think this is what Frontier intends, or at least the picture they are drawing - but the missing info is pricing and this could be make-or-break.
We saw the function for tariffs as a sliding percentage, but I must assume that the carrier owner, when purchasing stock for their carrier's outfitting and shipyard, is paying wholesale prices for the ships and modules. And if this wholesale price is a reasonable amount off retail, that could mean the carrier owner has flexibility and can make a bit of a profit. Could they undercut Jameson Memorial if they wish, but make very little profit? Or, they could slightly undercut normal station prices by 5% and see if that tempts people. Or, sell certain things for full retail, or above retail, if they think they could make money that way in certain locations. It would be a true business, and as somebody who loves management/strategy games, it would be amazing! If this is the case, and I certainly hope it is, this could be an enormous feature.
Most of the talk I see around the forums is how the shipyard and outfitting and armory are useless because why would anybody use a carrier, when they could just go to a station? But this whole time we've assumed that the tariff was a markup pure and simple, and the prices would be more than stations. But that wouldn't make any sense as a feature to put on a carrier, why bother developing it then? I don't think it's the case. Although I'd love confirmation...
We saw the function for tariffs as a sliding percentage, but I must assume that the carrier owner, when purchasing stock for their carrier's outfitting and shipyard, is paying wholesale prices for the ships and modules. And if this wholesale price is a reasonable amount off retail, that could mean the carrier owner has flexibility and can make a bit of a profit. Could they undercut Jameson Memorial if they wish, but make very little profit? Or, they could slightly undercut normal station prices by 5% and see if that tempts people. Or, sell certain things for full retail, or above retail, if they think they could make money that way in certain locations. It would be a true business, and as somebody who loves management/strategy games, it would be amazing! If this is the case, and I certainly hope it is, this could be an enormous feature.
Most of the talk I see around the forums is how the shipyard and outfitting and armory are useless because why would anybody use a carrier, when they could just go to a station? But this whole time we've assumed that the tariff was a markup pure and simple, and the prices would be more than stations. But that wouldn't make any sense as a feature to put on a carrier, why bother developing it then? I don't think it's the case. Although I'd love confirmation...