Will I be prevented from returning to my favourite system

Hi I'm currently based in the eravate system but I'm looking to go to a system where I can buy the alliance chieftain will this prevent me from being able to use the eravate system I'm am allied with one of the factions there and cordial with 4 others thank you in advance for any advice and help
 
Leaving whatever system you're in would prevent you from coming back pretty much only if that system was in the Pilot Federation District, which you already left.

I can't think of another scenario where leaving your system would prevent you from coming back. There may be some CG-related situations that temporarily grant permits, but none of that is going on right now.
 
You can generally become friends with anyone and everyone, and no-one else will care. The only thing the factions and superpowers care about is when they're actively attacked - you blow up their ships, or fail doing missions for them.

It's entirely possible to simultaneously rank up in both the Federation and Empire - neither side particularly cares whether you work for "the enemy" or not. Since they're not actually at war, they're not technically "enemies".

There is of course an exception: PowerPlay. If you've pledged to the power that controls Eravate, then you can expect some hostility from enemy power NPCs, but the space stations in "enemy" space will still let you dock.
 
You can generally become friends with anyone and everyone, and no-one else will care. The only thing the factions and superpowers care about is when they're actively attacked - you blow up their ships, or fail doing missions for them.

It's entirely possible to simultaneously rank up in both the Federation and Empire - neither side particularly cares whether you work for "the enemy" or not. Since they're not actually at war, they're not technically "enemies".

There is of course an exception: PowerPlay. If you've pledged to the power that controls Eravate, then you can expect some hostility from enemy power NPCs, but the space stations in "enemy" space will still let you dock.
Eravate has been good to me I'm actually tempted to pledge but I'm guessing I will have to be allied with all the eravate factions for that to be an option
 
Eravate has been good to me I'm actually tempted to pledge but I'm guessing I will have to be allied with all the eravate factions for that to be an option
No - faction status also is irrelevant for Powerplay. The major powers are above those petty squabbles (or that's what they want to make you believe, in any case...).

So, Eravate:


Currently a Federation system (and, since it's under the wings of Adle's Armada, likely to stay that way), and exploited by Zac Hudson. Could be worse. If you want to engage in Powerplay, you can pledge to Zac Hudson. If you want to engage in the BGS, you can check if Adle's Armada (one of the larger player groups) is recruiting. Either are independent from each other - Powerplay (PP) is an ingame mechanism - similar to "Risk" or other world domination games. BGS is the Background Simulation in ED that controls the states and allegiances of most of the systems (a few of them, like the Pilot Fderation district and ShinDez, are locked), and player groups as well as individual players act to move it their way. Those player groups usually coordinate and talk outside the game.

If you want to pledge to Zac Hudson, go into the "Powerplay" tab (from your right HUD, IIRC) in the game. Then read what's written there about Federation - Zac Hudson and pledge, if you want to. This will make you/your ship marked as Zac Hudson supporter, and anyone (NPC or player) from an enemy power is now free to shoot at you in the name of their patron - and vice versa. It will also get you a moderate (unless you actively engage in PP by killing enemy ships or supporting Hudson's expansion) weekly income and, after 4 weeks' time, access to the Pacifier - a rather nice class 3 fixed shotgun.
 
No - faction status also is irrelevant for Powerplay. The major powers are above those petty squabbles (or that's what they want to make you believe, in any case...).

So, Eravate:


Currently a Federation system (and, since it's under the wings of Adle's Armada, likely to stay that way), and exploited by Zac Hudson. Could be worse. If you want to engage in Powerplay, you can pledge to Zac Hudson. If you want to engage in the BGS, you can check if Adle's Armada (one of the larger player groups) is recruiting. Either are independent from each other - Powerplay (PP) is an ingame mechanism - similar to "Risk" or other world domination games. BGS is the Background Simulation in ED that controls the states and allegiances of most of the systems (a few of them, like the Pilot Fderation district and ShinDez, are locked), and player groups as well as individual players act to move it their way. Those player groups usually coordinate and talk outside the game.

If you want to pledge to Zac Hudson, go into the "Powerplay" tab (from your right HUD, IIRC) in the game. Then read what's written there about Federation - Zac Hudson and pledge, if you want to. This will make you/your ship marked as Zac Hudson supporter, and anyone (NPC or player) from an enemy power is now free to shoot at you in the name of their patron - and vice versa. It will also get you a moderate (unless you actively engage in PP by killing enemy ships or supporting Hudson's expansion) weekly income and, after 4 weeks' time, access to the Pacifier - a rather nice class 3 fixed shotgun.
Thank you just out of curiosity will this cost me credits?
 
Thank you just out of curiosity will this cost me credits?
I don't believe so. My understanding is that you pledge, then you do work for the pledgee and then you get rewards. You can also pledge a different power later on if you want. But make sure to read up on it so you don't miss out on anything accidentally.

 
Thank you just out of curiosity will this cost me credits?
Depends on what you want to do - and if and how often you get killed.

Basically, you get a small allowance from your power each week (see the article @nemolomen posted above and the articles linked from there, especially https://elite-dangerous.fandom.com/wiki/Category:Power#Table_of_Rating_Rewards ), depending on how much work you've been doing for them the previous week. But unless you really do PP as a mainline (that is, you aim for Rating 4 or 5), that will barely cover the cost of ammo (and paying off power bounties).

Now, a lot of people do PP in order to get at the power gadgets - like those Pacifiers I mentioned, or the shields from the Disney Princess. For that, you need to do quite a bit of work in order to be at Rating 3 after week 4 (or something like that). The easy grind for this is to load up a cargo ship with pamphlets (or whatever that power is using) in a control system and ship them to the expansion systems. Depending on your rank, you only get a small drop of them every 10 minutes or so for free, and need to pay for the rest. This is what a lot/most of the PP guides propose, so I did this the first couple of times, too - until I realized that shooting the enemy power's ships is faster and more fun (if you can handle their bounty hunters coming after you). On the few occasions I actually saw enemy player ships in my hunting grounds, they dropped out of SC and from my radar pretty fast.

When module shopping this way, I usually aim for rating 4 - you're getting 30 Merits for each kill of a hostile agent, and 50 kills per week aren't that hard to do. At least they weren't when I was using the account that already had a pretty mean ship. I'll be going for the mining lance for my explorer account next, and that one doesn't have dedicated combat ship that's engineered to the hilt.
 
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