Will Interstellar Cloud tech be used for Nebula

We're getting new interstellar clouds. Will this also be used to improve the Nebula? Because it would be nice to fly through nebula rather than a background image in a system.

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Good question. I thought about that too. But that gas is so dispersed that really it just should reflect light and make the area brighter more than anything. I don't think it would be condensed enough to make it foggy. Hard to condense gas in a vacuum!
 
We're getting new gas clouds. Will this also be used to improve the Nebula? Because it would be nice to fly through nebula rather than a background image in a system.

I doubt it as nebulae are so diffuse that you wouldn't really see them up close, you can only see them from a distance.
 
I've seen a screenshot - maybe just concept art though - of a ship in the foreground, a planet in the background, an in-between the two is a 'space cloud' !

I suppose it's not entirely out of the question - planets condense out of dust clouds after all, so there must be a continuum between 'dispersed nebula' at one end and 'planet' at the other end.
 
I doubt it, for the reason Max Factor mentioned.

However there are more areas of the game which could make use of volumetric effects... dare I say atmospheric world?
 
If gas giants ever appear they'll need to get good volumetric clouds working. It'll be a very hard thing to get right and also, arguably, something where they might wait for graphics cards to improve before they bother trying. The atmospheric effects they have around Thargoid attacks and in the valleys of deep planets are already nice, but to do clouds that are travelling at ludicrous speeds, creating vortices and are hundreds of kms high and cast shadows and are visibly consistent from huge distances and close up is in a whole other order of difficulty - much harder than things you see in existing games I can think of.
 
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